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arxiv: 2505.24853 · v1 · pith:OQZNUT6G · submitted 2025-05-30 · cs.RO · cs.AI· cs.LG

DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation

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classification cs.RO cs.AIcs.LG
keywords dexterousdexmachinafunctionalobjectalgorithmbenchmarkbimanualhands
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We study the problem of functional retargeting: learning dexterous manipulation policies to track object states from human hand-object demonstrations. We focus on long-horizon, bimanual tasks with articulated objects, which is challenging due to large action space, spatiotemporal discontinuities, and embodiment gap between human and robot hands. We propose DexMachina, a novel curriculum-based algorithm: the key idea is to use virtual object controllers with decaying strength: an object is first driven automatically towards its target states, such that the policy can gradually learn to take over under motion and contact guidance. We release a simulation benchmark with a diverse set of tasks and dexterous hands, and show that DexMachina significantly outperforms baseline methods. Our algorithm and benchmark enable a functional comparison for hardware designs, and we present key findings informed by quantitative and qualitative results. With the recent surge in dexterous hand development, we hope this work will provide a useful platform for identifying desirable hardware capabilities and lower the barrier for contributing to future research. Videos and more at https://project-dexmachina.github.io/

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Cited by 16 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Human Universal Grasping

    cs.RO 2026-06 unverdicted novelty 7.0

    HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.

  2. EgoEngine: From Egocentric Human Videos to High-Fidelity Dexterous Robot Demonstrations

    cs.RO 2026-06 unverdicted novelty 7.0

    EgoEngine transforms egocentric human videos into high-fidelity robot data enabling zero-shot visuomotor dexterous policy learning without real-robot demonstrations.

  3. DexFuture: Hierarchical Future-State Visuomotor Targeting for Bimanual Dexterous Tool Use

    cs.RO 2026-06 unverdicted novelty 7.0

    DexFuture reaches 90% of oracle performance on bimanual tool-use tasks at 60 Hz by using a horizon-conditioned transformer to predict future visuomotor targets and a per-link policy to track them.

  4. WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

    cs.RO 2026-07 accept novelty 6.0

    WristMimic achieves comparable or superior object manipulation retargeting by supervising wrist kinematics while letting finger behavior emerge from object and contact dynamics.

  5. Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience

    cs.RO 2026-06 unverdicted novelty 6.0

    SCORE constrains sim RL to the support of a real-data policy via flow steering, raising average success on eight dexterous tasks from 37.8% to 89.9%.

  6. Do as I Do: Dexterous Manipulation Data from Everyday Human Videos

    cs.RO 2026-06 unverdicted novelty 6.0

    DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.

  7. Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Open-World Contact Localization

    cs.RO 2026-06 unverdicted novelty 6.0

    HOWTransfer recovers 3D hand motion from video, localizes contact intervals via hand-object cues, generates multi-modal grasp hypotheses, and edits trajectories to produce diverse robot-executable motions achieving 86...

  8. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

    cs.RO 2026-06 unverdicted novelty 6.0

    Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with i...

  9. NeuROK: Generative 4D Neural Object Kinematics

    cs.CV 2026-05 unverdicted novelty 6.0

    NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.

  10. DexTwist: Dexterous Hand Retargeting for Twist Motion via Mixed Reality-based Teleoperation

    cs.RO 2026-05 unverdicted novelty 6.0

    DexTwist detects tripod pinches, estimates the intended screw axis and twist magnitude, then applies real-time joint refinement to track turning progress while stabilizing the robot's tripod geometry.

  11. Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

    cs.RO 2026-06 unverdicted novelty 5.0

    Play2Perfect uses task-agnostic RL play pretraining on diverse objects to build reusable manipulation priors, then fine-tunes for assembly, yielding 33x sample efficiency gains and 60% success on 0.5mm-clearance inser...

  12. TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 5.0

    TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving tas...

  13. LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition

    cs.RO 2026-06 unverdicted novelty 5.0

    LUCID learns embodiment-agnostic intent models from unstructured human videos to train dexterous robot policies in simulation, enabling zero-shot transfer on real-world tasks like stirring and wiping.

  14. SynManDex: Synthesizing Human-like Dexterous Grasps from Synthetic Human Pre-Grasps

    cs.RO 2026-06 unverdicted novelty 5.0

    SynManDex generates human-like dexterous grasps for robots from synthetic human pre-grasps via retargeting and force-closure optimization, reporting 86.4% stability, 4.67/5 human-likeness, 80.7% sim success, and 83.3%...

  15. ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control

    cs.RO 2026-06 unverdicted novelty 5.0

    ConTrack introduces a constrained RL method with online dual-variable adaptation and adaptive resets for improved long-horizon hand tracking in simulation and on real robots.

  16. EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations

    cs.RO 2026-06 unverdicted novelty 4.0

    EaDex combines single-camera RGB-D capture, MANO retargeting, and dynamic demonstration annealing to achieve 55.3% relative improvement over baseline on nine cross-embodiment dexterous object-opening tasks across three hands.