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Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

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arxiv 2407.12312 v1 pith:WKH3MH4E submitted 2024-07-17 cs.CV

Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

classification cs.CV
keywords long-tailedmixingshap-mixskeletoncrucialdatamotionaction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In real-world scenarios, human actions often fall into a long-tailed distribution. It makes the existing skeleton-based action recognition works, which are mostly designed based on balanced datasets, suffer from a sharp performance degradation. Recently, many efforts have been madeto image/video long-tailed learning. However, directly applying them to skeleton data can be sub-optimal due to the lack of consideration of the crucial spatial-temporal motion patterns, especially for some modality-specific methodologies such as data augmentation. To this end, considering the crucial role of the body parts in the spatially concentrated human actions, we attend to the mixing augmentations and propose a novel method, Shap-Mix, which improves long-tailed learning by mining representative motion patterns for tail categories. Specifically, we first develop an effective spatial-temporal mixing strategy for the skeleton to boost representation quality. Then, the employed saliency guidance method is presented, consisting of the saliency estimation based on Shapley value and a tail-aware mixing policy. It preserves the salient motion parts of minority classes in mixed data, explicitly establishing the relationships between crucial body structure cues and high-level semantics. Extensive experiments on three large-scale skeleton datasets show our remarkable performance improvement under both long-tailed and balanced settings. Our project is publicly available at: https://jhang2020.github.io/Projects/Shap-Mix/Shap-Mix.html.

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Cited by 1 Pith paper

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  1. Skarimva: Skeleton-based Action Recognition is a Multi-view Application

    cs.CV 2026-02 unverdicted novelty 4.0

    Multi-view camera setups that triangulate higher-quality 3D skeletons measurably improve state-of-the-art skeleton-based action recognition models, implying input data quality is the current bottleneck.