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HIMO: A New Benchmark for Full-Body Human Interacting with Multiple Objects
Computer Vision and Pattern Recognition · Submitted 17 Jul 2024
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.
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The abstract, sentence by sentence
Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. | background 1.00 | 0.05 | 0.03 | asserted 1.00 |
| s1 | Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. | gap 0.98 | 0.06 | 0.04 | asserted 1.00 |
| s2 | Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. | contribution 0.99 | 0.96 | 0.17 | asserted 1.00 |
| s3 | We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. | contribution 0.94 | 0.96 | 0.08 | asserted 1.00 |
| s4 | To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. | method 0.91 | 0.93 | 0.07 | asserted 0.99 |
| s5 | Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. | method 0.97 | 0.91 | 0.03 | asserted 0.99 |
| s6 | Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions. | result 0.95 | 0.94 | 0.61 | asserted 1.00 |
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The paper
Original abstract
Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions.
Human review
How the literature uses it
1 arXiv paper cite this in 1 sentence
What it cites · 12 sentences without a confident label
Uses the method or tool of 1 paper
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To encode the object geometries $G={G_i}_i=0^N_o$, we follow prior works [ref] to adopt the Basis Point Set (BPS) representation [ref] .
Controllable Human-Object Interaction Synthesis · The Framework · 0.97
Compares with 1 paper
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We adopt the prominent text-to-motion methods MDM [ref] , priorMDM [ref] and recent intent-driven HOI synthesis method IMoS [ref] as our baselines.
Human Motion Diffusion as a Generative Prior · Experiments · 0.96
Cites as background 8 papers
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Human motion composition [ref] with text timeline control aims to generate arbitrary long human motion sequences with smooth and realistic transitions, which can be separated as two categories.
Perpetual Motion: Generating Unbounded Human Motion · Temporal Action Composition · 0.99
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Human motion composition [ref] with text timeline control aims to generate arbitrary long human motion sequences with smooth and realistic transitions, which can be separated as two categories.
Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation · Temporal Action Composition · 0.99
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Human motion composition [ref] with text timeline control aims to generate arbitrary long human motion sequences with smooth and realistic transitions, which can be separated as two categories.
Seamless Human Motion Composition with Blended Positional Encodings · Temporal Action Composition · 0.99
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