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Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree Search

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arxiv 2408.10635 v3 pith:IVBQXHCC submitted 2024-08-20 cs.AI cs.CL

classification cs.AIcs.CL
keywords strategistsearchagentsapproachdatagamegameslearning
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Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but struggle with tasks that require detailed planning and decision-making in complex action spaces. We introduce STRATEGIST, a novel approach that integrates the strengths of both methods. Our approach leverages LLMs to search and update high-level strategies (as text), which are then refined and executed by low-level Monte Carlo Tree Search (MCTS). STRATEGIST is a generalizable framework to optimize the strategy through population-based self-play simulations without the need for any training data. We demonstrate the effectiveness of STRATEGIST in learning optimal strategies for competitive, multi-turn games with partial information, including Game of Pure Strategy (GOPS) and multi-agent, hidden-identity discussion games like The Resistance: Avalon. Our results show that agents equipped with STRATEGIST outperform those trained with traditional RL methods, other LLM-based skill acquisition techniques, pre-existing LLM agents across both game environments and achieves comparable performance against human players.

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Cited by 2 Pith papers

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  1. Agent-R: Training Language Model Agents to Reflect via Iterative Self-Training

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    Agent-R iteratively fine-tunes language agents on trajectories that splice the agent's own failed prefix at a model-identified error step with a successful continuation, improving scores on WebShop, ScienceWorld, and ...

  2. A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

    cs.CL 2024-12 conditional novelty 3.0 of 10

    LLM-based game-playing agents are surveyed across choice-focused and communication-focused games, with a comparative performance table and future directions.

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