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Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors

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arxiv 2408.11697 v1 pith:QEHSKMMU submitted 2024-08-21 cs.CV

classification cs.CV
keywords distractorsgaussiansplattingapproachduringignorenovelobtain
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting has shown impressive novel view synthesis results; nonetheless, it is vulnerable to dynamic objects polluting the input data of an otherwise static scene, so called distractors. Distractors have severe impact on the rendering quality as they get represented as view-dependent effects or result in floating artifacts. Our goal is to identify and ignore such distractors during the 3D Gaussian optimization to obtain a clean reconstruction. To this end, we take a self-supervised approach that looks at the image residuals during the optimization to determine areas that have likely been falsified by a distractor. In addition, we leverage a pretrained segmentation network to provide object awareness, enabling more accurate exclusion of distractors. This way, we obtain segmentation masks of distractors to effectively ignore them in the loss formulation. We demonstrate that our approach is robust to various distractors and strongly improves rendering quality on distractor-polluted scenes, improving PSNR by 1.86dB compared to 3D Gaussian Splatting.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RobustSplat improves transient-free 3D Gaussian Splatting by postponing densification to 10,000 iterations and bootstrapping mask supervision from low to high resolution.

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