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EmbodiedSAM: Online Segment Any 3D Thing in Real Time

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arxiv 2408.11811 v3 pith:OAIMX2KW submitted 2024-08-21 cs.CV cs.RO

classification cs.CVcs.RO
keywords masksembodiedframesmodelonlineperceptionqueryreal-time
verification ladder T0 review T1 audit T2 compute T3 formal
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Embodied tasks require the agent to fully understand 3D scenes simultaneously with its exploration, so an online, real-time, fine-grained and highly-generalized 3D perception model is desperately needed. Since high-quality 3D data is limited, directly training such a model in 3D is almost infeasible. Meanwhile, vision foundation models (VFM) has revolutionized the field of 2D computer vision with superior performance, which makes the use of VFM to assist embodied 3D perception a promising direction. However, most existing VFM-assisted 3D perception methods are either offline or too slow that cannot be applied in practical embodied tasks. In this paper, we aim to leverage Segment Anything Model (SAM) for real-time 3D instance segmentation in an online setting. This is a challenging problem since future frames are not available in the input streaming RGB-D video, and an instance may be observed in several frames so object matching between frames is required. To address these challenges, we first propose a geometric-aware query lifting module to represent the 2D masks generated by SAM by 3D-aware queries, which is then iteratively refined by a dual-level query decoder. In this way, the 2D masks are transferred to fine-grained shapes on 3D point clouds. Benefit from the query representation for 3D masks, we can compute the similarity matrix between the 3D masks from different views by efficient matrix operation, which enables real-time inference. Experiments on ScanNet, ScanNet200, SceneNN and 3RScan show our method achieves leading performance even compared with offline methods. Our method also demonstrates great generalization ability in several zero-shot dataset transferring experiments and show great potential in open-vocabulary and data-efficient setting. Code and demo are available at https://xuxw98.github.io/ESAM/, with only one RTX 3090 GPU required for training and evaluation.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SemanticXR: Low Power and Real-time Queryable Semantic Mapping with an Object-Level Device-Cloud Architecture

    cs.DC 2026-06 unverdicted novelty 7.0 of 10

    SemanticXR introduces the first device-cloud system for real-time open-vocabulary semantic mapping and querying that organizes work around semantically identifiable objects to meet XR power, bandwidth, and memory limits.

  2. 3AM: 3egment Anything with Geometric Consistency in Videos

    cs.CV 2026-01 unverdicted novelty 7.0 of 10

    3AM integrates MUSt3R 3D features into SAM2 via a Feature Merger and FOV-aware sampling to deliver geometry-consistent video object segmentation from RGB alone, with large gains on wide-baseline datasets.

  3. GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments

    cs.RO 2026-06 unverdicted novelty 5.0 of 10

    GASE automates high-fidelity simulation scene reconstruction from multi-view panoramic videos via Gaussian splatting, object extraction, and inpainting, yielding robot policies with under 10% performance gap versus re...

  4. ESAM++: Efficient Online 3D Perception on the Edge

    cs.CV 2026-05 unverdicted novelty 5.0 of 10

    ESAM++ introduces a 3D Sparse Feature Pyramid Network for efficient online 3D scene perception on edge devices, claiming competitive accuracy with up to 3x faster inference and 2x smaller model size than ESAM on four ...

  5. Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN

    cs.RO 2026-05 unverdicted novelty 5.0 of 10

    The paper proposes statistical success rate upper bounds for LLM planner and reactive navigator subsystems in zero-shot VLN and reports a perception saturation phenomenon from evaluations on 3D models.

  6. Exploring the Link Between Bayesian Inference and Embodied Intelligence: Toward Open Physical-World Embodied AI Systems

    cs.AI 2025-07 conditional novelty 4.0 of 10

    A position paper arguing that Bayesian inference could become a key design principle for embodied AI in open physical worlds, using Sutton's search-and-learning lens to explain its current absence.

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