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Walking with Terrain Reconstruction: Learning to Traverse Risky Sparse Footholds

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arxiv 2409.15692 v2 pith:F5EMHTX3 submitted 2024-09-24 cs.RO

classification cs.RO
keywords informationterrainriskysparseterrainsdepthfeaturesfootholds
verification ladder T0 review T1 audit T2 compute T3 formal
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Traversing risky terrains with sparse footholds presents significant challenges for legged robots, requiring precise foot placement in safe areas. To acquire comprehensive exteroceptive information, prior studies have employed motion capture systems or mapping techniques to generate heightmap for locomotion policy. However, these approaches require specialized pipelines and often introduce additional noise. While depth images from egocentric vision systems are cost-effective, their limited field of view and sparse information hinder the integration of terrain structure details into implicit features, which are essential for generating precise actions. In this paper, we demonstrate that end-to-end reinforcement learning relying solely on proprioception and depth images is capable of traversing risky terrains with high sparsity and randomness. Our method introduces local terrain reconstruction, leveraging the benefits of clear features and sufficient information from the heightmap, which serves as an intermediary for visual feature extraction and motion generation. This allows the policy to effectively represent and memorize critical terrain information. We deploy the proposed framework on a low-cost quadrupedal robot, achieving agile and adaptive locomotion across various challenging terrains and showcasing outstanding performance in real-world scenarios. Video at: youtu.be/Rj9v5EZsn-M.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstruction

    cs.RO 2025-10 conditional novelty 5.0 of 10

    Combining a blind-backbone policy, cross-attention terrain reconstruction from depth plus proprioception, and realistic synthetic depth with noise enables depth-only full-sized humanoid locomotion over stairs, slopes,...

  2. Jump-Start Reinforcement Learning with Self-Evolving Priors for Extreme Monopedal Locomotion

    cs.RO 2025-07 conditional novelty 5.0 of 10

    A reinforcement learning curriculum with self-generated prior policies enables a simulated quadruped to hop on one leg over gaps up to 60 cm and stepping stones spaced 15 to 35 cm apart.

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