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Spatial Visibility and Temporal Dynamics: Revolutionizing Field of View Prediction in Adaptive Point Cloud Video Streaming
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Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6 degree-of-freedom (6DoF) FoV predictions. The predicted FoV is then used to calculate point visibility. Such approaches do not explicitly consider video content's impact on viewer attention, and the conversion from FoV to point visibility is often error-prone and time-consuming. We reformulate the PCV FoV prediction problem from the cell visibility perspective, allowing for precise decision-making regarding the transmission of 3D data at the cell level based on the predicted visibility distribution. We develop a novel spatial visibility and object-aware graph model that leverages the historical 3D visibility data and incorporates spatial perception, neighboring cell correlation, and occlusion information to predict the cell visibility in the future. Our model significantly improves the long-term cell visibility prediction, reducing the prediction MSE loss by up to 50% compared to the state-of-the-art models while maintaining real-time performance (more than 30fps) for point cloud videos with over 1 million points.
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Cited by 1 Pith paper
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TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel Octree
TeSO represents a point cloud scene as textured surfels on an octree and compresses it with a learned entropy model, reporting lower LPIPS at equal bit-rates than G-PCC, P2ENet, and B2P baselines.
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