REVIEW 3 cited by
MiraGe: Editable 2D Images using Gaussian Splatting
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB values, capturing shapes, colors, and textures within the network's weights. Recently, GaussianImage has been proposed as an alternative, using Gaussian functions instead of neural networks to achieve comparable quality and compression. Such a solution obtains a quality and compression ratio similar to classical INR models but does not allow image modification. In contrast, our work introduces a novel method, MiraGe, which uses mirror reflections to perceive 2D images in 3D space and employs flat-controlled Gaussians for precise 2D image editing. Our approach improves the rendering quality and allows realistic image modifications, including human-inspired perception of photos in the 3D world. Thanks to modeling images in 3D space, we obtain the illusion of 3D-based modification in 2D images. We also show that our Gaussian representation can be easily combined with a physics engine to produce physics-based modification of 2D images. Consequently, MiraGe allows for better quality than the standard approach and natural modification of 2D images
Forward citations
Cited by 3 Pith papers
-
Locality-Aware Density Control for Efficient Gaussian-based Image Representation
A locality-aware density-control framework for 2D Gaussian image representation that densifies coherent high-error regions and merges redundant similar Gaussians, improving PSNR at fixed budgets.
-
GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field
A 2D Gaussian video representation with a tri-plane plus polynomial deformation field decodes at 800+ FPS on Bunny and trains in about 2 seconds per frame.
-
Instant GaussianImage: A Generalizable and Self-Adaptive Image Representation via 2D Gaussian Splatting
A learnable initialization network plus short fine-tuning produces 2D Gaussian image representations faster than GaussianImage, with adaptive Gaussian counts per image.
Discussion (0). Sign in to comment.