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arxiv 2410.04444 v4 pith:ORSRFPNX submitted 2024-10-06 cs.AI

G\"odel Agent: A Self-Referential Agent Framework for Recursive Self-Improvement

classification cs.AI
keywords agentodelagentsalgorithmsdesignfixedframeworkllms
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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The rapid advancement of large language models (LLMs) has significantly enhanced the capabilities of AI-driven agents across various tasks. However, existing agentic systems, whether based on fixed pipeline algorithms or pre-defined meta-learning frameworks, cannot search the whole agent design space due to the restriction of human-designed components, and thus might miss the globally optimal agent design. In this paper, we introduce G\"odel Agent, a self-evolving framework inspired by the G\"odel machine, enabling agents to recursively improve themselves without relying on predefined routines or fixed optimization algorithms. G\"odel Agent leverages LLMs to dynamically modify its own logic and behavior, guided solely by high-level objectives through prompting. Experimental results on mathematical reasoning and complex agent tasks demonstrate that implementation of G\"odel Agent can achieve continuous self-improvement, surpassing manually crafted agents in performance, efficiency, and generalizability.

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Cited by 7 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 accept novelty 8.0

    SimWorld Studio deploys an evolving coding agent to create adaptive 3D environments that co-evolve with embodied learners, delivering 18-point success-rate gains over fixed environments in navigation benchmarks.

  2. SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning

    cs.AI 2026-05 unverdicted novelty 8.0

    SimWorld Studio uses a self-evolving coding agent to generate adaptive 3D environments that improve embodied agent performance, with reported gains of 18 points over fixed environments in navigation tasks.

  3. PACE: Anytime-Valid Acceptance Tests for Self-Evolving Agents

    cs.AI 2026-06 unverdicted novelty 7.0

    PACE is a training-free anytime-valid commit gate using testing-by-betting e-processes that controls per-candidate false-commit probability for self-evolving agents and reduces spurious edits compared to greedy acceptance.

  4. Recursive Self-Improvement in AI: From Bounded Self-Refinement to Autonomous Research Loops

    cs.AI 2026-07 conditional novelty 6.0

    A survey of 1,250 papers organizes AI self-improvement along two axes—what is improved and loop closure—finding that demonstrated self-improvement strength tracks a verification hierarchy from formal verifiers down to...

  5. Prompting Complexity: Shortest Prompts for Texts and Behaviors in LLMs

    cs.CL 2026-07 conditional novelty 6.0

    The paper defines prompting complexity as the length of the shortest plausible prompt that deterministically generates a target text with a fixed language model.

  6. SkillRevise: Improving LLM-Authored Agent Skills via Trace-Conditioned Skill Revision

    cs.AI 2026-05 unverdicted novelty 6.0

    SkillRevise iteratively refines initial LLM-generated agent skills using execution traces to diagnose defects and apply repairs, raising success rates from 36.05% to 61.63% on SkillsBench across three benchmarks and f...

  7. MemPro: Agentic Memory Systems as Evolvable Programs

    cs.CL 2026-05 unverdicted novelty 6.0

    MemPro evolves the entire MCR pipeline as runnable programs via failure-guided refinement on a version tree and outperforms static baselines on LongMemEval, LoCoMo, HotpotQA, and NarrativeQA.