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Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting

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arxiv 2410.07266 v5 pith:IFDE5CLF submitted 2024-10-09 cs.CV

Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting

classification cs.CV
keywords spikinggaussiansgaussianlopslow-opacityneuronsreconstructionsplatting
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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3D Gaussian Splatting is capable of reconstructing 3D scenes in minutes. Despite recent advances in improving surface reconstruction accuracy, the reconstructed results still exhibit bias and suffer from inefficiency in storage and training. This paper provides a different observation on the cause of the inefficiency and the reconstruction bias, which is attributed to the integration of the low-opacity parts (LOPs) of the generated Gaussians. We show that LOPs consist of Gaussians with overall low-opacity (LOGs) and the low-opacity tails (LOTs) of Gaussians. We propose Spiking GS to reduce such two types of LOPs by integrating spiking neurons into the Gaussian Splatting pipeline. Specifically, we introduce global and local full-precision integrate-and-fire spiking neurons to the opacity and representation function of flattened 3D Gaussians, respectively. Furthermore, we enhance the density control strategy with spiking neurons' thresholds and a new criterion on the scale of Gaussians. Our method can represent more accurate reconstructed surfaces at a lower cost. The supplementary material and code are available at https://github.com/zju-bmi-lab/SpikingGS.

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