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Multilingual Controlled Generation And Gold-Standard-Agnostic Evaluation of Code-Mixed Sentences

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arxiv 2410.10580 v1 pith:JYAAPKV4 submitted 2024-10-14 cs.CL cs.AI

classification cs.CLcs.AI
keywords code-mixedevaluationsentencescode-mixinggamegenerationgold-standardsentence
verification ladder T0 review T1 audit T2 compute T3 formal
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Code-mixing, the practice of alternating between two or more languages in an utterance, is a common phenomenon in multilingual communities. Due to the colloquial nature of code-mixing, there is no singular correct way to translate an English sentence into a code-mixed sentence. For this reason, standard n-gram-based MT evaluation metrics such as the BLEU score are not appropriate for code-mixed evaluation. To demonstrate this, we propose a novel method for code-mixed text generation: Controlled Generation, which parameterizes the code-mixing degree (CMD) and enables the generation of multiple semantically equivalent code-mixed sentences from a given English sentence. We introduce a robust new evaluation metric: GAME: A Gold-Standard Agnostic Measure for Evaluation of Code-Mixed Sentences. GAME is both language-agnostic and gold-standard-agnostic, i.e. unlike other metrics, GAME does not require gold-standard code-mixed sentences for evaluation, thus eliminating the need for human annotators in the code-mixed evaluation process. When used to evaluate semantically equivalent code-mixed sentences, we find that GAME scores have a lower standard deviation than BLEU scores. Further, we create and release a dataset containing gold-standard code-mixed sentences across 4 language pairs: English-{Hindi, Bengali, French, Spanish} to encourage more computational research on code-mixing.

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  1. CHAI for LLMs: Improving Code-Mixed Translation in Large Language Models through Reinforcement Learning with AI Feedback

    cs.CL 2024-11 conditional novelty 5.0 of 10

    CHAI trains a reward model on GPT-4o preference labels and uses PPO to align Llama-3.1-8B for English-to-Hinglish translation, claiming a 25.66% human win-rate improvement over baselines.

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