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SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

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arxiv 2410.17249 v3 pith:PNVZN54U submitted 2024-10-22 cs.CV

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

classification cs.CV
keywords speculardynamicscenesdeformationmethodmethodsrenderingspectromotion
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.

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