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StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

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arxiv 2411.05738 v2 pith:DWY2OGXB submitted 2024-11-08 cs.CV

classification cs.CV
keywords stdgencharactercharactersdecomposabilitygenerationimagesmodelapplications
verification ladder T0 review T1 audit T2 compute T3 formal
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We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

    cs.CV 2025-06 conditional novelty 6.0 of 10

    PoseMaster produces a 3D character mesh from one image and a target 3D skeleton, preserving identity and pose in a single unified model, and it outperforms two-stage 2D-to-3D baselines on the VRoid pose canonicalizati...

  2. Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    A 3DGS surface reconstruction method that enforces multi-view distance and normal consistency between nearby views to reduce geometry drift.

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