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LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes

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arxiv 2411.06757 v1 pith:NXXXNJWE submitted 2024-11-11 cs.CV

classification cs.CV
keywords imageslush-nerfcameralow-lightnoisenerfnerfsnovel
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural Radiance Fields (NeRFs) have shown remarkable performances in producing novel-view images from high-quality scene images. However, hand-held low-light photography challenges NeRFs as the captured images may simultaneously suffer from low visibility, noise, and camera shakes. While existing NeRF methods may handle either low light or motion, directly combining them or incorporating additional image-based enhancement methods does not work as these degradation factors are highly coupled. We observe that noise in low-light images is always sharp regardless of camera shakes, which implies an implicit order of these degradation factors within the image formation process. To this end, we propose in this paper a novel model, named LuSh-NeRF, which can reconstruct a clean and sharp NeRF from a group of hand-held low-light images. The key idea of LuSh-NeRF is to sequentially model noise and blur in the images via multi-view feature consistency and frequency information of NeRF, respectively. Specifically, LuSh-NeRF includes a novel Scene-Noise Decomposition (SND) module for decoupling the noise from the scene representation and a novel Camera Trajectory Prediction (CTP) module for the estimation of camera motions based on low-frequency scene information. To facilitate training and evaluations, we construct a new dataset containing both synthetic and real images. Experiments show that LuSh-NeRF outperforms existing approaches. Our code and dataset can be found here: https://github.com/quzefan/LuSh-NeRF.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing

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    Routing each 3D voxel to its most informative conditioning image via a model-intrinsic Voxel Reference Score unlocks robust unconstrained multi-image 3D generation without retraining.

  2. SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 6.0 of 10

    SVR-GS replaces MaskGS's global mask average with a per-pixel spatial mask regularizer, cutting Gaussian counts by up to 5.63x over 3DGS with about 0.4-0.5 dB average PSNR loss.

  3. CharacterShot: Controllable and Consistent 4D Character Animation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A new pipeline generates pose-controlled, view-consistent 4D character animations from one reference image and a 2D pose sequence, backed by a new 13,115-character dataset and benchmark.

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