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Gotta Hear Them All: Towards Sound Source Aware Audio Generation
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Audio synthesis has broad applications in multimedia. Recent advancements have made it possible to generate relevant audios from inputs describing an audio scene, such as images or texts. However, the immersiveness and expressiveness of the generation are limited. One possible problem is that existing methods solely rely on the global scene and overlook details of local sounding objects (i.e., sound sources). To address this issue, we propose a Sound Source-Aware Audio (SS2A) generator. SS2A is able to locally perceive multimodal sound sources from a scene with visual detection and cross-modality translation. It then contrastively learns a Cross-Modal Sound Source (CMSS) Manifold to semantically disambiguate each source. Finally, we attentively mix their CMSS semantics into a rich audio representation, from which a pretrained audio generator outputs the sound. To model the CMSS manifold, we curate a novel single-sound-source visual-audio dataset VGGS3 from VGGSound. We also design a Sound Source Matching Score to clearly measure localized audio relevance. With the effectiveness of explicit sound source modeling, SS2A achieves state-of-the-art performance in extensive image-to-audio tasks. We also qualitatively demonstrate SS2A's ability to achieve intuitive synthesis control by compositing vision, text, and audio conditions. Furthermore, we show that our sound source modeling can achieve competitive video-to-audio performance with a straightforward temporal aggregation mechanism.
Forward citations
Cited by 2 Pith papers
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AudioGenie: A Training-Free Multi-Agent Framework for Diverse Multimodality-to-Multiaudio Generation
A training-free multi-agent framework that decomposes multimodal inputs into audio events, selects specialized generators, and self-corrects outputs to produce multiple audio types.
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