REVIEW 4 major objections 4 minor 58 references
XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registration
T0 review · 4 major / 4 minor · reviewed 2026-08-12 · deepseek-v4-flash
Pith's one-line read The paper claims that egocentric headset depth, combined with 3-point synthesis, can become self-supervised multi-modal full-body tracking that tracks legs in XR in real time.
desk verdict Plausible architecture and a solid synthetic ablation, but the real-data 'tracks legs' claim rests on a metric the paper itself calls too ambiguous. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing object is the Semantic Point Cloud (SPC) network, a PointNet encoder-decoder that produces per-point joint probabilities and a 128-dim embedding, together with the SPC-loss: for each joint with support above 0.05P, the loss penalizes only distances beyond 10 cm between the predicted joint and the probability-weighted point centroid. This machinery turns an unregistered point cloud into a semantically meaningful supervisory signal, and its embedding is what the Multi-modal Pose Estimation residual MLP conditions on to refine the synthesized pose.
What would settle it
Collect real egocentric depth sequences where lower-body ground truth is captured by an external mocap system; if XR-MBT's real-data self-supervision does not improve true lower-body MPJPE over the synthetic-only variant, or if the SPC network's per-point joint labels on real point clouds match ground-truth body-part labels no better than chance, the central claim of tracking legs from unregistered depth fails.
Extended reading notes
Core claim
XR-MBT restructures XR body tracking as a fusion problem: the 3-point signal from headset and controllers proposes a plausible pose via a diffusion synthesis model, while the headset's depth point cloud refines it. The discovered mechanism is that a PointNet-style encoder-decoder, trained with synthetic body point clouds, can register an egocentric point cloud by outputting joint-association probabilities; those probabilities define a semantic point cloud loss (SPC-loss) that gives self-supervision on real, unlabeled depth data. This lets the model learn sensor-specific noise and partial visibility without ground truth. The paper claims this is the first system to track legs for XR, switching between synthesis and tracking depending on what the sensor sees, with a full pipeline runtime of 41.41 ms per frame.
Load-bearing premise
The semantic point network, trained only on synthetic point clouds, must produce correct joint assignments on real, unregistered headset depth, because the self-supervision that trains the pose refiner on real data inherits any error in those assignments.
Editorial extensions
If this is right
- If the central claim holds, future XR body tracking no longer needs dedicated leg sensors or labeled real poses: the headset's own depth stream plus a 3-point synthesis prior can drive the lower body.
- The ablation results imply that a learned semantic registration matters more than raw point distance: replacing the SPC-loss with a naive point-cloud loss raises lower-body MPJPE on all motions from 9.27 to 10.25 cm.
- Self-supervision on real unlabeled depth improves real-data point-to-mesh error from 3.02 to 2.58 cm, indicating that sensor-specific noise is learnable without ground truth.
- The full pipeline runs at 41.41 ms per frame, so the proposed refinement does not break the real-time budget of XR devices.
- The method still fails when the moving leg is entirely outside the depth sensor's field of view, which bounds the claim to motions that the headset can at least partially see.
Reading between the lines
- Inference: because the SPC decoder produces a joint-association probability for every point, the same machinery could be extended to estimate the user's body shape at runtime, which the paper lists as an open limitation.
- Inference: a labeled subset of real depth frames would let future work measure registration accuracy directly; the paper evaluates real data only through a point-to-mesh proxy and qualitative visualizations.
- Inference: the reported rise in lower-body jitter (predicted/ground-truth ratio from 6.19 to 9.47) suggests the next natural improvement is temporal smoothing or an inverse-kinematics pass, a direction the paper itself flags.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. XR-MBT is a full-body tracking method for XR devices that combines the conventional 3-point signal (head and hand controllers) with an egocentric depth point cloud. A frozen 3-point synthesis model (AGRoL) generates an initial pose; a Semantic Point Cloud (SPC) network predicts per-point joint-class probabilities and features; and a Multi-modal Pose Estimation (MPE) network predicts a residual pose correction. The SPC and MPE networks are trained jointly on synthetic point clouds from Mocap data and then fine-tuned on real unregistered depth data using a self-supervised Semantic Point Cloud loss that pulls predicted joints toward soft semantic centroids of the point cloud. On synthetic data the method lowers lower-body MPJPE from 11.21 cm (AGRoL) to 9.27 cm on all motions; on real test data it lowers point-to-mesh distance (PC-loss) from 3.74 cm (AGRoL) or 3.02 cm (synthetic-only XR-MBT) to 2.58 cm. The real-data evaluation uses no ground-truth body pose.
Significance. If the real-data claims were supported by ground-truth pose measurements, this would be a valuable contribution: it is the first XR body-tracking formulation to fuse egocentric depth with the 3-point signal, the SPC-loss is a principled way to use unregistered point clouds, the joint training is simple and reproducible in structure, and the reported 41 ms pipeline suggests practical feasibility. The synthetic ablation is controlled and internally consistent, and the authors are transparent about the marginal contribution of the SPC-loss in simulation and about failure cases. However, no code or dataset release is mentioned, and the central 'tracks legs in XR' claim currently rests on a real-data evaluation whose only quantitative metric overlaps with the training objective; more evidence is needed before the claim is established.
major comments (4)
- [4.3, Table 3; Section 3.3] Section 3.3 explicitly rejects PC-loss as a training signal because 'mapping a pose to an unlabeled point cloud is too ambiguous' and the pose could 'deform to collide with the center of the point cloud while minimizing the PC-loss.' Table 3, however, uses exactly this PC-loss as the sole quantitative metric on real data. Since the model is fine-tuned with the SPC-loss (Eq. 8), whose centroids are derived from the same point cloud, a reduced PC-loss may simply reflect better point-cloud fitting rather than more accurate body tracking. The paper should report real-data pose accuracy against ground truth (e.g., external motion capture or manual 3D annotations) or, at minimum, quantitative SPC registration accuracy; without this, the abstract's 'tracks legs in XR for the first time' exceeds the evidence.
- [4.3, Figs. 3, 7, 8] The transfer of the SPC network to real depth data is validated only qualitatively. The real-data fine-tuning assumes that SPC per-point joint probabilities are accurate enough for the centroids in Eq. (7) to be reliable pseudo-labels. No quantitative SPC accuracy on real test sequences is reported, and no real-pose ground truth is used. Given that the only quantitative real-data metric (Table 3) suffers from the training/evaluation overlap described above, the qualitative figures alone cannot support the claim that the SPC network learns a meaningful registration on real data. Please add a quantitative real-data SPC evaluation, such as agreement with manual point labels or joint hit rates against reference poses.
- [4.2, Table 1] The controlled synthetic ablation shows that the SPC-loss adds very little on its own: lower-body MPJPE for all motions goes from 9.30 cm to 9.27 cm, and for kicking from 7.97 cm to 7.78 cm, while the PC-loss baseline is clearly worse (10.25 cm). The authors acknowledge this, but the paper's main claim is that self-supervision on real data is what brings the benefit. Because the real-data evidence is the PC-loss comparison criticized above, the synthetic experiments do not by themselves demonstrate that the SPC-loss provides useful supervision. This is not a fatal flaw, but it increases the burden on the real-data evaluation.
- [Table 2; Section 3.4; Abstract] The abstract claims 'real time on XR devices,' but Table 2 reports 41.41 ms per frame on a single NVIDIA P100 GPU, and the SPC network alone uses 89 GFLOPs. No measurement on actual XR device hardware is reported; the suggestion that PointNeXt could replace PointNet is not benchmarked. Please either provide on-device runtime/energy results or qualify the real-time claim to desktop/server inference.
minor comments (4)
- [Section 3.4] Section 3.4: 'PSC and MPE models' should read 'SPC and MPE models'.
- [Section 4.2, paragraph after Table 1] Section 4.2, paragraph after Table 1: 'decreasing the lower body pose error for kicking motions from 8.91 cm to 7.79 cm' is inconsistent with Table 1, where the SPC-loss row reports 7.78 cm.
- [Table 4] Table 4, 'Elbow knee strikes' row: the MPJVE values for AGRoL (2.09 | 5.54) are an order of magnitude lower than the corresponding values in other motion rows; please verify that these are not transcription errors.
- [Section 4.1] Section 4.1: the Mocap dataset is said to be fitted with 'a skeleton of 89 body joints,' while the method's output is described as local rotations for J joints of a skinned model (e.g., SMPL); the relationship between the 89-joint skeleton and the model's output joints should be stated explicitly.
Circularity Check
The real-data tracking claim rests on a point-cloud fitting metric (PC-loss) that overlaps the same geometric objective used for self-supervised training on real depth data; the synthetic MPJPE evaluation remains independent.
-
fitted input called prediction
[Section 3.3 (PC-loss definition, Eq. 8, fine-tuning paragraph); Section 4.3 (Table 3 caption)]
"The most straightforward Point Cloud loss (PC-loss) is defined as an average distance between the point cloud and the closest face of the predicted body pose mesh... However, mapping a pose to an unlabeled point cloud is too ambiguous... The predicted pose could simply deform to collide with the center of the point cloud while minimizing the PC-loss. ... Point cloud error (PC-loss, in cm) computed on real test data for different actions."
Table 3 reports PC-loss as the real-data accuracy metric, but PC-loss is the average distance from the point cloud to the closest mesh face. The model compared as 'XR-MBT + real' is fine-tuned on unlabeled real depth with the SPC-loss (Eq. 8), which minimizes distances between predicted joint positions and point-cloud-derived centroids. Thus the reported 3.02-to-2.58 cm improvement is a measure of how well the predicted mesh aligns with the point cloud after training to align with the point cloud, not an independent measure of true body tracking.
full rationale
The synthetic experiments are self-contained and credible: Table 1 measures MPJPE against Mocap ground truth on synthetically generated point clouds and shows a lower-body improvement from 11.21 cm (AGRoL) to 9.27 cm (XR-MBT with SPC-loss). Those numbers do not reduce to the training objective. The circularity is confined to the real-data evaluation: the paper rejects raw point-to-mesh distance (PC-loss) as too ambiguous for supervision in Section 3.3, then uses exactly that quantity as the only quantitative real-data error metric in Table 3, after fine-tuning the model on real point clouds with the semantic point-cloud alignment loss (Eq. 8). Lowering PC-loss is therefore expected from the training procedure and cannot by itself establish that legs are tracked correctly in XR. The qualitative SPC visualizations and failure-case discussion are auxiliary. The use of the authors' earlier AGRoL method [11] as backbone and baseline is a self-citation, but AGRoL is publicly available and retrained here, so it is not load-bearing circularity. Overall score reflects partial circularity of the real-data claim, not of the synthetic derivation.
Assumptions & free parameters
free parameters (6)
- SPC-loss threshold θ =
10 cm
- Loss weights =
w_rot=1, w_pos=0.01, w_ce=0.1, w_spc=0.01
- Point cloud sample count P =
100
- Support threshold for joints =
0.05P
- Synthetic point cloud noise parameters =
Gaussian σ=2cm; outliers σ=20cm at 2%; background threshold 10cm
- Sequence length N =
196
assumptions (4)
- domain assumption AGRoL synthesis provides a plausible initial full-body pose from 3-point input.
- domain assumption The SPC network trained on synthetic point clouds generalizes to real depth sensor noise and produces correct semantic registration.
- domain assumption The body point cloud can be extracted from the full scene using simple proximity and density assumptions.
- domain assumption Point-to-mesh distance (PC-loss) is a valid proxy for body tracking quality.
Cite this review
Pith. "Pith review of XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registration." pith.science (2026). https://pith.science/paper/GDM2IN5O
@misc{pith2026241118377,
author = {Pith},
title = {Pith review of: XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registration},
year = {2026},
howpublished = {\url{https://pith.science/paper/GDM2IN5O}},
note = {Machine review of arXiv:2411.18377}
}
read the original abstract
Tracking the full body motions of users in XR (AR/VR) devices is a fundamental challenge to bring a sense of authentic social presence. Due to the absence of dedicated leg sensors, currently available body tracking methods adopt a synthesis approach to generate plausible motions given a 3-point signal from the head and controller tracking. In order to enable mixed reality features, modern XR devices are capable of estimating depth information of the headset surroundings using available sensors combined with dedicated machine learning models. Such egocentric depth sensing cannot drive the body directly, as it is not registered and is incomplete due to limited field-of-view and body self-occlusions. For the first time, we propose to leverage the available depth sensing signal combined with self-supervision to learn a multi-modal pose estimation model capable of tracking full body motions in real time on XR devices. We demonstrate how current 3-point motion synthesis models can be extended to point cloud modalities using a semantic point cloud encoder network combined with a residual network for multi-modal pose estimation. These modules are trained jointly in a self-supervised way, leveraging a combination of real unregistered point clouds and simulated data obtained from motion capture. We compare our approach against several state-of-the-art systems for XR body tracking and show that our method accurately tracks a diverse range of body motions. XR-MBT tracks legs in XR for the first time, whereas traditional synthesis approaches based on partial body tracking are blind.
Figures
Figures from the paper (5 more)
Reference graph
Works this paper leans on
-
[1]
Meta blog. https://www.meta.com/en-gb/blog/ quest / ai - powered - technologies - quest - 3 - pro-ray-ban-meta-smart-glasses/ . Accessed: 2024-07-09. 3 Figure 8. Additional point cloud labeling results
work page 2024
-
[2]
Un- realego: A new dataset for robust egocentric 3d human mo- tion capture
Hiroyasu Akada, Jian Wang, Soshi Shimada, Masaki Taka- hashi, Christian Theobalt, and Vladislav Golyanik. Un- realego: A new dataset for robust egocentric 3d human mo- tion capture. In ECCV, 2022. 3
work page 2022
-
[3]
Flag: Flow- based 3d avatar generation from sparse observations
Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo, Andrew Fitzgibbon, and Thomas Cashman. Flag: Flow- based 3d avatar generation from sparse observations. In CVPR, 2022. 3
work page 2022
-
[4]
A stochastic con- ditioning scheme for diverse human motion prediction
Sadegh Aliakbarian, Fatemeh Sadat Saleh, Mathieu Salz- mann, Lars Petersson, and Stephen Gould. A stochastic con- ditioning scheme for diverse human motion prediction. In Proceedings of the IEEE/CVF Conference on Computer Vi- sion and Pattern Recognition, pages 5223–5232, 2020. 2
work page 2020
-
[5]
Fast on-board 3d torso pose recovery and forecasting
Abhijat Biswas, Henny Admoni, and Aaron Steinfeld. Fast on-board 3d torso pose recovery and forecasting. In Pro- ceedings of the International Conference on Robotics and Automation (ICRA), pages 20–24, 2019. 3
work page 2019
-
[6]
Young-Woon Cha, True Price, Zhen Wei, Xinran Lu, Nicholas Rewkowski, Rohan Chabra, Zihe Qin, Hyounghun Kim, Zhaoqi Su, and Yebin et al. Liu. Towards fully mo- bile 3d face, body, and environment capture using only head- worn cameras. In IEEE TVCG, 2018. 3
work page 2018
-
[7]
Passthrough+ real-time stereoscopic view synthesis for mo- bile mixed reality
Gaurav Chaurasia, Arthur Nieuwoudt, Alexandru-Eugen Ichim, Richard Szeliski, and Alexander Sorkine-Hornung. Passthrough+ real-time stereoscopic view synthesis for mo- bile mixed reality. ACM TOG, 3(1):1–17, 2020. 1, 3
work page 2020
-
[8]
Refinet: 3d human pose re- finement with depth maps
Andrea D’Eusanio, Stefano Pini, Guido Borghi, Roberto Vezzani, and Rita Cucchiara. Refinet: 3d human pose re- finement with depth maps. In 2020 25th International Con- ference on Pattern Recognition (ICPR) , pages 2320–2327. IEEE, 2021. 3
work page 2020
Show all 58 references
-
[9]
Recent advances and perspectives in deep learning techniques for 3d point cloud data process- ing
Zifeng Ding, Yuxuan Sun, Sijin Xu, Yan Pan, Yanhong Peng, and Zebing Mao. Recent advances and perspectives in deep learning techniques for 3d point cloud data process- ing. Robotics, 12(4):100, 2023. 3
2023
-
[10]
Full-body motion from a single head-mounted device: Generating smpl poses from partial observations
Andrea Dittadi, Sebastian Dziadzio, Darren Cosker, Ben Lundell, and Tom Cashman. Full-body motion from a single head-mounted device: Generating smpl poses from partial observations. In ICCV, 2021. 3
2021
-
[11]
Yuming Du, Robin Kips, Albert Pumarola, Sebastian Starke, Ali Thabet, and Artsiom Sanakoyeu. Avatars grow legs: Generating smooth human motion from sparse tracking in- Model MPJPE (cm) up | low MPJRE (radians) up | low MPJVE (m2/s3) up | low jitter (pred/gt) up | low PC-loss A...
-
[12]
Recurrent network models for human dynam- ics
Katerina Fragkiadaki, Sergey Levine, Panna Felsen, and Ji- tendra Malik. Recurrent network models for human dynam- ics. In Proceedings of the IEEE international conference on computer vision, pages 4346–4354, 2015. 2
2015
-
[13]
Generating diverse and natural 3d human motions from text
Chuan Guo, Shihao Zou, Xinxin Zuo, Sen Wang, Wei Ji, Xingyu Li, and Li Cheng. Generating diverse and natural 3d human motions from text. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 5152–5161, 2022. 2
2022
-
[14]
Human motion prediction via spatio-temporal in- painting
Alejandro Hernandez, Jurgen Gall, and Francesc Moreno- Noguer. Human motion prediction via spatio-temporal in- painting. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 7134–7143, 2019. 2
2019
-
[15]
A deep learning framework for character motion synthesis and editing
Daniel Holden, Jun Saito, and Taku Komura. A deep learning framework for character motion synthesis and editing. ACM Transactions on Graphics (TOG), 35(4):1–11, 2016. 2
2016
-
[16]
Black, Otmar Hilliges, and Gerard Pons-Moll
Yinghao Huang, Manuel Kaufmann, Emre Aksan, Michael J. Black, Otmar Hilliges, and Gerard Pons-Moll. Deep inertial poser: Learning to reconstruct human pose from sparse iner- tial measurements in real time. In ACM TOG, pages 1–15,
-
[17]
See- ing invisible poses: Estimating 3d body pose from egocentric video
Hao Jiang, Hao Jiang Grauman, and Kristen Grauman. See- ing invisible poses: Estimating 3d body pose from egocentric video. In CVPR, 2017. 1, 3
2017
-
[18]
Avatarposer: Ar- ticulated full-body pose tracking from sparse motion sens- ing
Jiaxi Jiang, Paul Streli, Huajian Qiu, Andreas Fender, Larissa Laich, Patrick Snape, and Christian Holz. Avatarposer: Ar- ticulated full-body pose tracking from sparse motion sens- ing. In ECCV, 2022. 3
2022
-
[19]
Transformer inertial poser: Real-time human motion reconstruction from sparse imus with simultaneous terrain generation
Yifeng Jiang, Yuting Ye, Deepak Gopinath, Jungdam Won, Alexander Winkler, and Karen Liu. Transformer inertial poser: Real-time human motion reconstruction from sparse imus with simultaneous terrain generation. In CVPR, 2022. 3
2022
-
[20]
Ego3dpose: Capturing 3d cues from binocular egocentric views
Taeho Kang, Kyungjin Lee, Jinrui Zhang, and Youngki Lee. Ego3dpose: Capturing 3d cues from binocular egocentric views. 2023. 3
2023
-
[21]
Human motion denoising using attention-based bidirectional recur- rent neural network
Seong Uk Kim, Hanyoung Jang, and Jongmin Kim. Human motion denoising using attention-based bidirectional recur- rent neural network. InSIGGRAPH Asia 2019 Posters, pages 1–2. 2019. 2
2019
-
[22]
Adam: A method for stochastic optimization
Diederik Kingma and Jimmy Ba. Adam: A method for stochastic optimization. In International Conference on Learning Representations (ICLR) , San Diega, CA, USA,
-
[23]
Practical stereo matching via cascaded recurrent net- work with adaptive correlation
Jiankun Li, Peisen Wang, Pengfei Xiong, Tao Cai, Ziwei Yan, Lei Yang, Jiangyu Liu, Haoqiang Fan, and Shuaicheng Liu. Practical stereo matching via cascaded recurrent net- work with adaptive correlation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern R...
2022
-
[24]
Matthew Loper, Naureen Mahmood, Javier Romero, Ger- ard Pons-Moll, and Michael J. Black. SMPL: A skinned multi-person linear model. ACM Trans. Graphics (Proc. SIGGRAPH Asia), 34(6):248:1–248:16, Oct. 2015. 4
2015
-
[25]
Naureen Mahmood, Nima Ghorbani, Nikolaus Troje, Gerard Pons-Moll, and Michael J. Black. Human motion prediction via spatio-temporal inpainting. In ICCV, pages 7134–7143,
-
[26]
On human motion prediction using recurrent neural networks
Julieta Martinez, Michael J Black, and Javier Romero. On human motion prediction using recurrent neural networks. In Proceedings of the IEEE conference on computer vision and pattern recognition, pages 2891–2900, 2017. 2
2017
-
[27]
Create more natural movements using inside-out body tracking and generative legs, 2023
Meta. Create more natural movements using inside-out body tracking and generative legs, 2023. Last accessed March 5th
2023
-
[28]
You2me: Inferring body pose in egocentric video via first and second person interactions
Evonne Ng, Donglai Xiang, Hanbyul Joo, and Kristen Grau- man. You2me: Inferring body pose in egocentric video via first and second person interactions. 2020. 3
2020
-
[29]
Punnakkal, Arjun Chandrasekaran, Nikos Athanasiou, Alejandra Quiros-Ramirez, and Michael J
Abhinanda R. Punnakkal, Arjun Chandrasekaran, Nikos Athanasiou, Alejandra Quiros-Ramirez, and Michael J. Black. BABEL: Bodies, action and behavior with english labels. In CVPR, pages 722–731, June 2021. 6
2021
-
[30]
Pointnet: Deep learning on point sets for 3d classification and segmentation
Charles R Qi, Hao Su, Kaichun Mo, and Leonidas J Guibas. Pointnet: Deep learning on point sets for 3d classification and segmentation. In CVPR, pages 652–660, 2017. 4
2017
-
[31]
Point- net++: Deep hierarchical feature learning on point sets in a metric space
Charles R Qi, Li Yi, Hao Su, and Leonidas J Guibas. Point- net++: Deep hierarchical feature learning on point sets in a metric space. arXiv preprint arXiv:1706.02413, 2017. 4
2017 arXiv
-
[32]
Pointnext: Revisiting pointnet++ with improved training and scaling strategies
Guocheng Qian, Yuchen Li, Houwen Peng, Jinjie Mai, Hasan Hammoud, Mohamed Elhoseiny, and Bernard Ghanem. Pointnext: Revisiting pointnet++ with improved training and scaling strategies. In NeurIPS, 2022. 6
2022
-
[33]
Davis Rempe, Tolga Birdal, Aaron Hertzmann, Jimei Yang, Srinath Sridhar, and Leonidas J. Guibas. Humor: 3d human motion model for robust pose estimation. In ICCV, pages 11468–11479, 2021. 8
2021
-
[34]
Livehps: Lidar-based scene- level human pose and shape estimation in free environment
Yiming Ren, Xiao Han, Chengfeng Zhao, Jingya Wang, Lan Xu, Jingyi Yu, and Yuexin Ma. Livehps: Lidar-based scene- level human pose and shape estimation in free environment. In CVPR, pages 1281–1291, June 2024. 3
2024
-
[35]
Lidar-aid inertial poser: Large-scale human motion capture by sparse inertial and lidar sensors
Yiming Ren, Chengfeng Zhao, Yannan He, Peishan Cong, Han Liang, Jingyi Yu, Lan Xu, and Yuexin Ma. Lidar-aid inertial poser: Large-scale human motion capture by sparse inertial and lidar sensors. IEEE TVCG , 29(5):2337–2347, may 2023. 3
2023
-
[36]
Egocap: egocentric marker-less mo- tion capture with two fisheye cameras
Helge Rhodin, Christian Richardt, Dan Casas, Eldar Insafut- dinov, Mohammad Shafiei, Hans-Peter Seidel, Bernt Schiele, and Christian Theobalt. Egocap: egocentric marker-less mo- tion capture with two fisheye cameras. In ACM TOG, 2016. 1, 3
2016
-
[37]
Real-time 3d pose estimation from sin- gle depth images
Thomas Schn ¨urer, Stefan Fuchs, Markus Eisenbach, and Horst-Michael Groß. Real-time 3d pose estimation from sin- gle depth images. In VISIGRAPP (5: VISAPP) , pages 716– 724, 2019. 3
2019
-
[38]
Phasemp: Robust 3d pose estimation via phase-conditioned human motion prior
Mingyi Shi, Sebastian Starke, Yuting Ye, Taku Komura, and Jungdam Won. Phasemp: Robust 3d pose estimation via phase-conditioned human motion prior. In ICCV, pages 14725–14737, 2023. 1
2023
-
[39]
Human motion dif- fusion model
Guy Tevet, Sigal Raab, Brian Gordon, Yonatan Shafir, Daniel Cohen-Or, and Amit H Bermano. Human motion dif- fusion model. arXiv preprint arXiv:2209.14916, 2022. 3
2022 arXiv
-
[40]
D. Tome, T. Alldieck, P. Peluse, G. Pons-Moll, L. Agapito, H. Badino, and F. De la Torre. Selfpose: 3d egocentric pose estimation from a headset mounted camera. IEEE TPAMI, pages 1–1, 2020. 3
2020
-
[41]
xr-egopose: Egocentric 3d human pose from an hmd camera
Denis Tome, Patrick Peluse, Lourdes Agapito, and Hernan Badino. xr-egopose: Egocentric 3d human pose from an hmd camera. In ICCV, pages 7728–7738, 2019. 3
2019
-
[42]
Multi-person 3d pose estimation from 3d cloud data using 3d convolutional neural networks
Manolis Vasileiadis, Christos-Savvas Bouganis, and Dim- itrios Tzovaras. Multi-person 3d pose estimation from 3d cloud data using 3d convolutional neural networks. Com- puter Vision and Image Understanding, 185:12–23, 2019. 3
2019
-
[43]
Egocentric whole-body motion capture with fisheyevit and diffusion-based motion refinement
Jian Wang, Zhe Cao, Diogo Luvizon, Lingjie Liu, Kri- pasindhu Sarkar, Danhang Tang, Thabo Beeler, and Chris- tian Theobalt. Egocentric whole-body motion capture with fisheyevit and diffusion-based motion refinement. 2023. 3
2023
-
[44]
Sequential 3d human pose and shape estimation from point clouds
Kangkan Wang, Jin Xie, Guofeng Zhang, Lei Liu, and Jian Yang. Sequential 3d human pose and shape estimation from point clouds. In CVPR, pages 7275–7284, 2020. 3
2020
-
[45]
Parametric model estimation for 3d clothed humans from point clouds
Kangkan Wang, Huayu Zheng, Guofeng Zhang, and Jian Yang. Parametric model estimation for 3d clothed humans from point clouds. In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) , pages 156–165. IEEE, 2021. 3
2021
-
[46]
Gorban, Jingwei Ji, Mahyar Najibi, Yin Zhou, and Dragomir Anguelov
Zhenzhen Weng, Alexander S. Gorban, Jingwei Ji, Mahyar Najibi, Yin Zhou, and Dragomir Anguelov. 3d human key- points estimation from point clouds in the wild without hu- man labels. In CVPR, pages 1158–1167, June 2023. 3
2023
-
[47]
Quest- sim: Human motion tracking from sparse sensors with sim- ulated avatars
Alexander Winkler, Yuting Ye, and Jungdam Won. Quest- sim: Human motion tracking from sparse sensors with sim- ulated avatars. In ACM TOG, pages 1–8, 2022. 1, 3
2022
-
[48]
Neuralpassthrough: Learned real-time view synthesis for vr
Lei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia, and Douglas Lanman. Neuralpassthrough: Learned real-time view synthesis for vr. In ACM TOG, pages 1–9, 2022. 1
2022
-
[49]
A re- view: Point cloud-based 3d human joints estimation
Tianxu Xu, Dong An, Yuetong Jia, and Yang Yue. A re- view: Point cloud-based 3d human joints estimation. Sen- sors, 21(5):1684, 2021. 3
2021
-
[50]
Lobstr: Real-time lower-body pose prediction from sparse upper- body tracking signals
Dongseok Yang, Doyeon Kim, and Sung-Hee Lee. Lobstr: Real-time lower-body pose prediction from sparse upper- body tracking signals. 2021. 3
2021
-
[51]
Neu- ral3points: Learning to generate physically realistic full- body motion for virtual reality users
Yongjing Ye, Libin Liu, Lei Hu, and Shihong Xia. Neu- ral3points: Learning to generate physically realistic full- body motion for virtual reality users. pages 183–94, 2023. 3
2023
-
[52]
3d ego-pose estimation via imita- tion learning
Ye Yuan and Kris Kitani. 3d ego-pose estimation via imita- tion learning. In ECCV, 2018. 1, 3
2018
-
[53]
Physdiff: Physics-guided human motion diffusion model
Ye Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat, and Jan Kautz. Physdiff: Physics-guided human motion diffusion model. In Proceedings of the IEEE/CVF International Con- ference on Computer Vision, pages 16010–16021, 2023. 3
2023
-
[54]
Motiondif- fuse: Text-driven human motion generation with diffusion model
Mingyuan Zhang, Zhongang Cai, Liang Pan, Fangzhou Hong, Xinying Guo, Lei Yang, and Ziwei Liu. Motiondif- fuse: Text-driven human motion generation with diffusion model. IEEE Transactions on Pattern Analysis and Machine Intelligence, 2024. 2, 3
2024
-
[55]
Weakly supervised adversarial learning for 3d human pose estimation from point clouds
Zihao Zhang, Lei Hu, Xiaoming Deng, and Shihong Xia. Weakly supervised adversarial learning for 3d human pose estimation from point clouds. IEEE transactions on visual- ization and computer graphics, 26(5):1851–1859, 2020. 3
2020
-
[56]
Egoglass: Egocentric-view human pose estimation from an eyeglass frame
Dongxu Zhao, Zhen Wei, Jisan Mahmud, and Jan-Michael Frahm. Egoglass: Egocentric-view human pose estimation from an eyeglass frame. In Int. Conf. on 3D Vision, 2021. 3
2021
-
[57]
Realistic full-body tracking from sparse observa- tions via joint-level modeling
Xiaozheng Zheng, Zhuo Su, Chao Wen, Zhou Xue, and Xi- aojie Jin. Realistic full-body tracking from sparse observa- tions via joint-level modeling. In ICCV, 2023. 1
2023
-
[58]
On the continuity of rotation representations in neural networks
Yi Zhou, Connelly Barnes, Lu Jingwan, Yang Jimei, and Li Hao. On the continuity of rotation representations in neural networks. In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR), June 2019. 4
2019
Reviewed August 12, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.