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Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction

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arxiv 2412.04887 v2 pith:3OWG5W7Z submitted 2024-12-06 cs.CV

classification cs.CV
keywords blocksreconstructiontrainingblockaccuracyconsistencygaussianmomentum-gs
verification ladder T0 review T1 audit T2 compute T3 formal
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3D Gaussian Splatting has demonstrated notable success in large-scale scene reconstruction, but challenges persist due to high training memory consumption and storage overhead. Hybrid representations that integrate implicit and explicit features offer a way to mitigate these limitations. However, when applied in parallelized block-wise training, two critical issues arise since reconstruction accuracy deteriorates due to reduced data diversity when training each block independently, and parallel training restricts the number of divided blocks to the available number of GPUs. To address these issues, we propose Momentum-GS, a novel approach that leverages momentum-based self-distillation to promote consistency and accuracy across the blocks while decoupling the number of blocks from the physical GPU count. Our method maintains a teacher Gaussian decoder updated with momentum, ensuring a stable reference during training. This teacher provides each block with global guidance in a self-distillation manner, promoting spatial consistency in reconstruction. To further ensure consistency across the blocks, we incorporate block weighting, dynamically adjusting each block's weight according to its reconstruction accuracy. Extensive experiments on large-scale scenes show that our method consistently outperforms existing techniques, achieving a 12.8% improvement in LPIPS over CityGaussian with much fewer divided blocks and establishing a new state of the art. Project page: https://jixuan-fan.github.io/Momentum-GS_Page/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    SIG synchronizes training-image resolution and Gaussian densification to measured scene bandwidth, plus sphere constraints on primitives, delivering better PSNR and 1.4–1.5× per-block speedups on large outdoor scenes.

  2. No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

    cs.AR 2025-07 conditional novelty 6.0 of 10

    A training-free 3DGS acceleration framework using tile warping, depth-based early-stop prediction, and load-balanced streaming hardware that reports 5.41x to 17.3x speedups.

  3. Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

    cs.CV 2025-05 conditional novelty 6.0 of 10

    MixGS trains a holistic 3D Gaussian Splatting model with a view-aware decoder and a mixing operation, reporting state-of-the-art rendering quality on four large-scale scenes.

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