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CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds

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arxiv 2412.05631 v1 pith:A336YNRV submitted 2024-12-07 cs.CL cs.AI

classification cs.CLcs.AI
keywords charactercharacterboxrole-playingagentllmsbehaviorbehaviorscapabilities
verification ladder T0 review T1 audit T2 compute T3 formal
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Role-playing is a crucial capability of Large Language Models (LLMs), enabling a wide range of practical applications, including intelligent non-player characters, digital twins, and emotional companions. Evaluating this capability in LLMs is challenging due to the complex dynamics involved in role-playing, such as maintaining character fidelity throughout a storyline and navigating open-ended narratives without a definitive ground truth. Current evaluation methods, which primarily focus on question-answering or conversational snapshots, fall short of adequately capturing the nuanced character traits and behaviors essential for authentic role-playing. In this paper, we propose CharacterBox, which is a simulation sandbox designed to generate situational fine-grained character behavior trajectories. These behavior trajectories enable a more comprehensive and in-depth evaluation of role-playing capabilities. CharacterBox consists of two main components: the character agent and the narrator agent. The character agent, grounded in psychological and behavioral science, exhibits human-like behaviors, while the narrator agent coordinates interactions between character agents and environmental changes. Additionally, we introduce two trajectory-based methods that leverage CharacterBox to enhance LLM performance. To reduce costs and facilitate the adoption of CharacterBox by public communities, we fine-tune two smaller models, CharacterNR and CharacterRM, as substitutes for GPT API calls, and demonstrate their competitive performance compared to advanced GPT APIs.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection

    cs.HC 2025-05 conditional novelty 6.0 of 10

    Cracking Aegis, an adversarial LLM-driven dialogue game, led players to use manipulative language strategies and to self-report stronger awareness of privacy vulnerabilities after a single session.

  2. OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction

    cs.CL 2025-05 conditional novelty 5.0 of 10

    OmniCharacter is a speech-language role-playing agent that generates character-specific voice responses with low latency, trained on a new 10K-dialogue, 135K-audio dataset of 20 game characters.

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