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World-Consistent Data Generation for Vision-and-Language Navigation

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arxiv 2412.06413 v2 pith:KSMSYT3J submitted 2024-12-09 cs.CV

World-Consistent Data Generation for Vision-and-Language Navigation

classification cs.CV
keywords dataenvironmentsagentsgeneralizationgenerationnavigationworld-consistentenhancing
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor generalization performance over unseen environments. Though data argumentation is a promising way for scaling up the dataset, how to generate VLN data both diverse and world-consistent remains problematic. To cope with this issue, we propose the world-consistent data generation (WCGEN), an efficacious data-augmentation framework satisfying both diversity and world-consistency, aimed at enhancing the generalization of agents to novel environments. Roughly, our framework consists of two stages, the trajectory stage which leverages a point-cloud based technique to ensure spatial coherency among viewpoints, and the viewpoint stage which adopts a novel angle synthesis method to guarantee spatial and wraparound consistency within the entire observation. By accurately predicting viewpoint changes with 3D knowledge, our approach maintains the world-consistency during the generation procedure. Experiments on a wide range of datasets verify the effectiveness of our method, demonstrating that our data augmentation strategy enables agents to achieve new state-of-the-art results on all navigation tasks, and is capable of enhancing the VLN agents' generalization ability to unseen environments.

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Cited by 1 Pith paper

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  1. Instruction-as-State: Environment-Guided and State-Conditioned Semantic Understanding for Embodied Navigation

    cs.CV 2026-04 unverdicted novelty 6.0

    Instruction understanding is reframed as an evolving Instruction-as-State variable conditioned on perceptual state and realized via the S-EGIU coarse-to-fine framework, reporting a +2.68% SPL gain on REVERIE Test Unseen.