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Paper Citation Record · LEDGER

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

As of 24 August 2026, this Paper Citation Record lists 50 of 50 outbound references and 0 inbound Pith citation observations for arXiv:2412.07660.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.07660 v1

Coverage vector

measured 50 of 50 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-11T18:42:15.982716Z

measured 50 of 50 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-23T06:30:58.430688+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

50 of 50 outbound references displayed

  • verified exact4
  • verified fuzzy29
  • unresolved17
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation ff76bb19-899f-4268-bd89-811165378aac · outbound

This paper cites 2, 3, 4, 6, 11.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians 2, 3, 4, 6, 11

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.446984Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 54faabe1-5a95-4c87-beba-00bfd06b871d · outbound

This paper cites an unresolved cited work.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Unresolved cited work

Reference 2

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unresolved
raw_fallback, observed 2026-08-11T18:42:16.438110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation eb6bfe97-7546-4b24-b6fd-b9d732f99d07 · outbound

This paper cites an unresolved cited work.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Unresolved cited work

Reference 3

Resolution
unresolved
raw_fallback, observed 2026-08-11T18:42:16.429711Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation 8930ab90-21df-4cfd-a17d-327b47465a0f · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.421323Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.848136Z digest=sha256:3ff0e9fad25ab112e8a4e3d072483af08354cfddc09dc4535a200abd75885ed5

Observation abdfd0b3-54e0-4f57-ab79-7d94d22da710 · outbound

This paper cites Persistent nature: A generative model of un- bounded 3d worlds.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Persistent nature: A generative model of un- bounded 3d worlds

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.412431Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.851111Z digest=sha256:f9399802ca0d79df5b047f05eb83ba787b844474273625f013afbcd2ec3c1428

Observation 6a83896d-8995-4c2c-b9fe-ed551dd5ec1b · outbound

This paper cites Chan, Connor Z.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Chan, Connor Z

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.403817Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

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Observation eeb66f24-3869-49fe-aefb-152f8179ddd1 · outbound

This paper cites Interactive procedural street modeling.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Interactive procedural street modeling

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.395279Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.856732Z digest=sha256:3a27e62fd476bef3e43a117ea4d1da51bbad53901b56c3d4668b1ab2a25c0a9f

Observation bbc718e3-382d-4e85-ae85-a973e46b78ee · outbound

This paper cites Scene- dreamer: Unbounded 3d scene generation from 2d image collections.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Scene- dreamer: Unbounded 3d scene generation from 2d image collections

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.386840Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.859642Z digest=sha256:1caeb6271c3ce42adf4c8efc25a07b417e60b42424a84adb71b8fe8202327436

Observation 04f7ebf2-74ae-4539-b6d4-31fed0e6bcb2 · outbound

This paper cites Procthor: Large-scale embodied ai using procedural generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Procthor: Large-scale embodied ai using procedural generation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.379100Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.862746Z digest=sha256:5ddd2ebdcc3d9e5fd98d86632b9b8386bacad8a1f72f046f09983587776d0112

Observation 42cad0af-684d-41f7-8d2e-7fab1367b382 · outbound

This paper cites Aliaga, and Bedrich Benes.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Aliaga, and Bedrich Benes

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.371162Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.865743Z digest=sha256:2a736f1a7d474ae0142ff2a75ffc055ff5128066ffadc884911db833667dc359

Observation 09d87117-6480-4903-95b2-086063faec3b · outbound

This paper cites Guibas, Noah Snavely, and Gordon Wetzstein.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Guibas, Noah Snavely, and Gordon Wetzstein

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.363265Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.868750Z digest=sha256:4fb90bbf32423970c62ab444c5102c673d1908933e724fa859a8cb0b823d9808

Observation 8e5c5ab5-9522-4963-9ce0-13bad98d9600 · outbound

This paper cites CityGen: Infinite and Controllable City Layout Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians CityGen: Infinite and Controllable City Layout Generation

Reference 12

Resolution
verified exact
local_arxiv, observed 2026-08-11T18:42:16.145142Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.872085Z digest=sha256:520940b9e0f5406511d0a5e3e0629cbb49ed6e3b47dc7731bd03b3902a5e2a15

Observation 01f9c8b1-2937-4836-99b2-2dadefc0e3f0 · outbound

This paper cites CityCraft: A Real Crafter for 3D City Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians CityCraft: A Real Crafter for 3D City Generation

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.875418Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.875418Z digest=sha256:41db4129bfa831f492904ca15548a4ecd996861cfa110e73b0b9e3cc465b2513

Observation 945e6dea-b788-4531-9bea-0972df20628d · outbound

This paper cites GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.878581Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.878581Z digest=sha256:da9bf549eba4611d01cc5f0d7e97daf75e36414b2ba61d2f38ccb1a6dc3c5772

Observation f22a36bf-143f-4178-a880-11da7673c219 · outbound

This paper cites Kubric: A scalable dataset generator.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Kubric: A scalable dataset generator

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.354737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.882044Z digest=sha256:9bb09f51e811e038deb0fa04206f8ff46556de87e2e8ae625653ebeae78d319f

Observation dfee72fc-c9a8-4f9b-a228-9c3e51028ad2 · outbound

This paper cites Inverse procedural modeling of branching structures by in- ferring l-systems.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Inverse procedural modeling of branching structures by in- ferring l-systems

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.345984Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.884893Z digest=sha256:0ca1bd3200e2236545e303956bc2f1ff0c4d6cc1d480a646510f08fd0694c10e

Observation 21b28a5b-b7d5-40be-bf63-20aa25487fef · outbound

This paper cites Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.887879Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.887879Z digest=sha256:17c660288b35627dc21dd66ef17881fcaa5a0ce4da442a5bdffdb3500c1db1ef

Observation b3c22e66-def4-40c3-8a43-8d868f30ce64 · outbound

This paper cites COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation

Reference 18

Resolution
verified exact
local_arxiv, observed 2026-08-11T18:42:16.109265Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.891042Z digest=sha256:2c01a87b81775f9c44e44e32127a849098062ca11f57c06d871748a11218d7c3

Observation 085384db-8f06-43e1-9848-f9bbc937d0ea · outbound

This paper cites Rushmeier, and Valentin Deschaintre.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Rushmeier, and Valentin Deschaintre

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.336926Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.894375Z digest=sha256:03945692bd0ae17e7a8a45e8948f3ff6e01db25ff7bd27c5de34c8a3729c6eac

Observation b503f5e6-8ef3-4fe7-ad0a-b662b5929d7c · outbound

This paper cites 2d gaussian splatting for geometrically ac- curate radiance fields.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians 2d gaussian splatting for geometrically ac- curate radiance fields

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.328084Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.897432Z digest=sha256:e81767ada5a41cc2503ecb8d0e032858624c273f4382cdcb8cdc9b10abad6db9

Observation 591f744c-3c8e-40db-beb7-fff06f1b66fc · outbound

This paper cites GPT-4o System Card.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians GPT-4o System Card

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.900371Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.900371Z digest=sha256:fe7c96ecf34b51a0aa36a3e9d29d7230e3202beead41e7b1dbe16b1d4b10e8d1

Observation d47d15c9-0746-4a7d-bf88-0be5a14ebc9d · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians 3d gaussian splatting for real-time radiance field rendering

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.319490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.903455Z digest=sha256:49b255506f99e1d21b8f8d7c8f8934b598304d69621c9a2fc12dc546fa69dce8

Observation 1e4754fa-8baf-45bf-aa1f-9082a00d4407 · outbound

This paper cites Procsy: Procedural synthetic dataset generation to- wards influence factor studies of semantic segmentation net- works.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Procsy: Procedural synthetic dataset generation to- wards influence factor studies of semantic segmentation net- works

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.310394Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.906370Z digest=sha256:2fd07e0efba37a23136edee28e6e0daef10fce93d670679ca1d5007fe3baeb16

Observation b1b7bda9-9d67-47d5-9801-48b6cda7e4cf · outbound

This paper cites Michels, Bedrich Benes, S ¨oren Pirk, and Wojtek Palubicki.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Michels, Bedrich Benes, S ¨oren Pirk, and Wojtek Palubicki

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.301089Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.909153Z digest=sha256:0e9af9d99c96286eb70f1526799277ff39c0fde325e5c7a4b0d2e17e459ad4a3

Observation 4c718327-5d4a-4ed1-9588-94588ae8a47b · outbound

This paper cites RoBus: A Multimodal Dataset for Controllable Road Networks and Building Layouts Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians RoBus: A Multimodal Dataset for Controllable Road Networks and Building Layouts Generation

Reference 25

Resolution
verified exact
local_arxiv, observed 2026-08-11T18:42:16.087139Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.912031Z digest=sha256:afdd56a0ddf46ab9a07eee34b66e9dbcf7b3db94712ba2452d7ae89b57d851fd

Observation adcadbe5-fb2f-4a6f-9c40-351bd922add8 · outbound

This paper cites Matrixcity: A large-scale city dataset for city-scale neural rendering and beyond.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Matrixcity: A large-scale city dataset for city-scale neural rendering and beyond

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.291795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.915072Z digest=sha256:7381e0f34428f1bfbf174349e3351fc9bfd5ed66e4289b4413efee21d1f3d8e8

Observation 5b5a0dde-fc96-4d5b-92a5-e512ed6a6523 · outbound

This paper cites InfiniCity: Infinite-Scale City Synthesis.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians InfiniCity: Infinite-Scale City Synthesis

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.917870Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.917870Z digest=sha256:38b2975beeba8b1720b9d43681a6be04185048e66bbca8cab9f0c2f1f78aae5d

Observation 96b5d50a-04c5-4dd4-b9b6-24c40e226481 · outbound

This paper cites Pro- cedural metamaterials: A unified procedural graph for meta- material design.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Pro- cedural metamaterials: A unified procedural graph for meta- material design

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.282443Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.920979Z digest=sha256:d0bf3efecbe621b1da426d1c6c26d0e39510d5fe9acd5329252f19fdafbeee4a

Observation 195a4bba-5bd0-40d9-a7fd-4afd15c319f4 · outbound

This paper cites Procedural 3d building reconstruction 9 using shape grammars and detectors.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Procedural 3d building reconstruction 9 using shape grammars and detectors

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.273292Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.923838Z digest=sha256:60eb959959b3c626c0b5032295a0516ec6c8a7398d04dd09f65b1229326c62ef

Observation 065c8b40-1005-4a24-acd9-3989d039ad10 · outbound

This paper cites Example-based procedural modeling using graph grammars.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Example-based procedural modeling using graph grammars

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.264855Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.926589Z digest=sha256:0ac65200fc13bee3ae32a290ca43ce81b6c9e3676c5bd5a602838cf8544e3f7f

Observation 2bc083b2-b7ad-4b0b-b4e6-42bd32d2f18a · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Srinivasan, Matthew Tancik, Jonathan T

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.256439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.929119Z digest=sha256:f8273741a6142f375438bc4ff47c8766679a90dc6838d1eefeda792695e3a2ea

Observation 08262ec2-9842-40f9-a83c-c550687b44f3 · outbound

This paper cites Instant neural graphics primitives with a multires- olution hash encoding.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Instant neural graphics primitives with a multires- olution hash encoding

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.931620Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.931620Z digest=sha256:5bf89b2d59673ea6be00e58c5e4479dee5aaada87bacceb71b2b83cf81c9f9af

Observation 19055b39-2fb6-4caa-abcc-ccf21feff840 · outbound

This paper cites an unresolved cited work.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Unresolved cited work

Reference 33

Resolution
unresolved
raw_fallback, observed 2026-08-11T18:42:16.242429Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.934019Z digest=sha256:31a2fe4d4cd635436f5b91277bfd56b97ca27c479d09e95c927ec601c4d187b5

Observation a5571884-40a0-48e0-b2a6-b8a178c5be88 · outbound

This paper cites an unresolved cited work.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Unresolved cited work

Reference 34

Resolution
unresolved
raw_fallback, observed 2026-08-11T18:42:16.233546Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.936408Z digest=sha256:e6aadd4cb5f76563acb6b8244a98753a8fff181347482c0729f97822a219e867

Observation 9d79de76-3922-45a4-bf9a-e6bc08023465 · outbound

This paper cites Infinite photore- alistic worlds using procedural generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Infinite photore- alistic worlds using procedural generation

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.224862Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.938807Z digest=sha256:b3c2ee146d9bac30055c8ac7c4e4f9947088b0043d5bc628204563d26af85a90

Observation 71db11c9-d9dd-4921-908a-808a833b7631 · outbound

This paper cites Towards robust monocu- lar depth estimation: Mixing datasets for zero-shot cross- dataset transfer.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Towards robust monocu- lar depth estimation: Mixing datasets for zero-shot cross- dataset transfer

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.216130Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.941882Z digest=sha256:076d8870e91021b3d4d4a976b1a693eb4bf98b23f10df6c6c50061729ac5fd33

Observation 39779295-e012-4977-a891-5ddcbd1847bd · outbound

This paper cites Sch ¨onberger and Jan-Michael Frahm.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Sch ¨onberger and Jan-Michael Frahm

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.205942Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.944360Z digest=sha256:438b4429efa36ff296febc1b137f6460201cbc8fd713729d6c86c291660c93ba

Observation f19bda5b-7394-49a3-a059-970e77c11214 · outbound

This paper cites Large-scale terrain authoring through interac- tive erosion simulation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Large-scale terrain authoring through interac- tive erosion simulation

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.196650Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.946891Z digest=sha256:23b5f249ddd25a0369f4d0821e2d54b59f3072e08791a02e04bcf1b503e3a3d1

Observation ef1f8d8b-d275-4912-8fd1-dcde8a0f89c3 · outbound

This paper cites UrbanWorld: An Urban World Model for 3D City Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians UrbanWorld: An Urban World Model for 3D City Generation

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.949433Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.949433Z digest=sha256:5396405b2f9485e3808937fa414e1b37ff802f344068f4e2028f43657dc8b74f

Observation ca80dc8e-777c-41cd-bd89-35d9d569557b · outbound

This paper cites DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.952493Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.952493Z digest=sha256:d9687a1576e4aebb9e34957f91a760812e939cc485ce5e7f72b041b901f8a9b0

Observation a1d39a8b-5059-4dc0-84f2-5a75d5903bae · outbound

This paper cites Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.955769Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.955769Z digest=sha256:a9f72ca43b557493a6a856dd867f3a09d7b7b97447200285ff7c619659eed92f

Observation bef1c6a8-508a-4c49-924d-bbdce4081b2a · outbound

This paper cites Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applications

Reference 42

Resolution
verified exact
local_arxiv, observed 2026-08-11T18:42:16.040729Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.958744Z digest=sha256:e3748e3cbc155d467e56920c86d016599dbad5dffc78f6dbb3d3c82f85ee77d5

Observation e055a32b-37c9-4341-bd94-47d0e63ca1ef · outbound

This paper cites Bovik, Hamid R.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Bovik, Hamid R

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.187286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.961919Z digest=sha256:e6b6d1df1a85bda8aafbd48e7842025c6bf089446804a90383b65c9c61841c25

Observation c25d2062-d584-4c30-bd97-91d98598f652 · outbound

This paper cites Generative Gaussian Splatting for Unbounded 3D City Generation.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Generative Gaussian Splatting for Unbounded 3D City Generation

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.964856Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.964856Z digest=sha256:5df888cf92d10b8c803b6a24e47ed0cdbcc4edcb7bf5f718c9c59cb831257b6a

Observation 891237a7-e07f-4713-bef8-205c8e8f5fb9 · outbound

This paper cites Citydreamer: Compositional generative model of unbounded 3d cities.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Citydreamer: Compositional generative model of unbounded 3d cities

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.178009Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.968077Z digest=sha256:35c03da690e7e47c3932df67c0cb2cc5576a66e7abbbfc27c2c74633c0535b3a

Observation 4922aa6a-aa7b-4a83-b586-756459e7a73d · outbound

This paper cites PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.970794Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.970794Z digest=sha256:20fd41ecbc369ed1c5b88c881b4c8a44c02be39b16b5217c47836f1fac9b8966

Observation b1cf5a2d-39db-43bc-b866-9602239857bd · outbound

This paper cites Point-nerf: Point- based neural radiance fields.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Point-nerf: Point- based neural radiance fields

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.168811Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.973838Z digest=sha256:cbd0e3273054337b69a015cce739e30b08bdcf4c7f8c06168e14d6de88be9441

Observation 7a8d21a4-3964-41a1-93d7-efc9a27a1898 · outbound

This paper cites Finding good configurations of planar primitives in unorganized point clouds.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Finding good configurations of planar primitives in unorganized point clouds

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T18:42:16.159293Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-23T06:30:58.430688+00:00.

source=pdf_text observed=2026-08-11T18:42:15.976849Z digest=sha256:adf522372a0be2f7d7d8b53a05626f519de6b48ca10b4ad289f8d33e8f39c20c

Observation 5b68c004-be7e-4731-a5b1-96b07446bbbd · outbound

This paper cites Efros, Eli Shecht- man, and Oliver Wang.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians Efros, Eli Shecht- man, and Oliver Wang

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.979846Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.979846Z digest=sha256:ff309279b94078b817b03bba7edf1c62972914b9c2f361f36570ee17808947c0

Observation d113b825-be37-4345-9808-ff4adc01b820 · outbound

This paper cites CityX: Controllable Procedural Content Generation for Unbounded 3D Cities.

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians CityX: Controllable Procedural Content Generation for Unbounded 3D Cities

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-11T18:42:15.982716Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T18:42:15.982716Z digest=sha256:c2899d3a0760b77ce842f440a0b8bcfaa82b629ed1333a4d8a2b71048cc9beba

Pith citing papers

No inbound Pith citation observations are available.