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PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models

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arxiv 2412.18608 v2 pith:KU5VYDYD submitted 2024-12-24 cs.CV

PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models

classification cs.CV
keywords partsassetsobjectdiffusionmodelmulti-viewpartreconstruction
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Text- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures. These assets typically consist of a single, fused representation, like an implicit neural field, a Gaussian mixture, or a mesh, without any useful structure. However, most applications and creative workflows require assets to be made of several meaningful parts that can be manipulated independently. To address this gap, we introduce PartGen, a novel approach that generates 3D objects composed of meaningful parts starting from text, an image, or an unstructured 3D object. First, given multiple views of a 3D object, generated or rendered, a multi-view diffusion model extracts a set of plausible and view-consistent part segmentations, dividing the object into parts. Then, a second multi-view diffusion model takes each part separately, fills in the occlusions, and uses those completed views for 3D reconstruction by feeding them to a 3D reconstruction network. This completion process considers the context of the entire object to ensure that the parts integrate cohesively. The generative completion model can make up for the information missing due to occlusions; in extreme cases, it can hallucinate entirely invisible parts based on the input 3D asset. We evaluate our method on generated and real 3D assets and show that it outperforms segmentation and part-extraction baselines by a large margin. We also showcase downstream applications such as 3D part editing.

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  1. DreamEdit3D: Personalization of Multi-View Diffusion Models for 3D Editing

    cs.CV 2026-05 unverdicted novelty 5.0

    DreamEdit3D learns separate token embeddings for segmented object components via two-phase multi-view optimization to enable text-guided 3D editing with consistent image generation and mesh reconstruction.