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VLM-driven Behavior Tree for Context-aware Task Planning
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The use of Large Language Models (LLMs) for generating Behavior Trees (BTs) has recently gained attention in the robotics community, yet remains in its early stages of development. In this paper, we propose a novel framework that leverages Vision-Language Models (VLMs) to interactively generate and edit BTs that address visual conditions, enabling context-aware robot operations in visually complex environments. A key feature of our approach lies in the conditional control through self-prompted visual conditions. Specifically, the VLM generates BTs with visual condition nodes, where conditions are expressed as free-form text. Another VLM process integrates the text into its prompt and evaluates the conditions against real-world images during robot execution. We validated our framework in a real-world cafe scenario, demonstrating both its feasibility and limitations.
Forward citations
Cited by 3 Pith papers
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A Generative Partially Specified Finite State Machine Approach to Complex Behaviour Planning
Generative FSM planning (GPSFSM/Fabric) lets LLMs write XML state-machine behaviour plans for ROS2 robots and outperforms BTGenBot on GPT models, but not on local models.
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Learning Structured Robot Policies from Vision-Language Models via Synthetic Neuro-Symbolic Supervision
Vision-language models generate executable Behavior Tree policies for robots from synthetic vision-language data, with successful transfer demonstrated on two real manipulators.
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Learning Structured Robot Policies from Vision-Language Models via Synthetic Neuro-Symbolic Supervision
A 12B-parameter VLM learns to synthesize executable Behavior Tree policies from multimodal inputs via synthetic neuro-symbolic supervision, achieving zero-shot real-world transfer on robotic manipulators.
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