REVIEW 3 cited by
Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the inherent constraints of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photorealistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods.
Forward citations
Cited by 3 Pith papers
-
Streaming Multi-Agent Autoregressive Diffusion Model with World State Registers
Adding persistently updated, supervised world-state register tokens to streaming multi-agent diffusion improves cross-agent consistency and visual quality in two-agent Minecraft generation.
-
Dreamland: Controllable World Creation with Simulator and Generative Models
A three-stage hybrid pipeline uses an intermediate layered world representation to refine simulator-rendered driving scenes into realistic, controllable images and videos.
-
VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
A framework that reconstructs real scenes as interactive 3D Gaussian simulations and trains RGB-only navigation policies for legged robots that transfer to the real world without retraining.
Discussion (0). Continue with ORCID to comment.