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Unveiling Code Clone Patterns in Open Source VR Software: An Empirical Study

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arxiv 2501.07165 v2 pith:3MZUIAQL submitted 2025-01-13 cs.SE

classification cs.SE
keywords softwarecodecloningsourcecloneclonesempiricalresearch
verification ladder T0 review T1 audit T2 compute T3 formal
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Code cloning is frequently observed in software development, often leading to a variety of maintenance and security issues. While substantial research has been conducted on code cloning in traditional software, to the best of my knowledge, there is a lack of studies on cloning in VR software that consider its unique nature, particularly the presence of numerous serialized files in conjunction with the source code. In this paper, we conduct the first large-scale quantitative empirical analysis of software clones in 345 open-source VR projects, using the NiCad detector for source code clone detection and large language models (LLMs) for identifying serialized file clones. Our study leads to a number of insights into cloning phenomena in VR software, guided by seven carefully formulated research questions. These findings, along with their implications, are anticipated to provide useful guidance for both researchers and software developers within the VR field.

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Cited by 1 Pith paper

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  1. An Empirical Study on Virtual Reality Software Security Weaknesses

    cs.CR 2025-07 conditional novelty 6.0 of 10

    A new dataset of 1,681 VR software weaknesses from 334 GitHub projects finds interface and resource issues dominate, development tools are riskier than apps, and weaknesses often arrive at file creation.

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