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An Empirical Study on Virtual Reality Software Security Weaknesses

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arxiv 2507.17324 v2 pith:YNBPIZRN submitted 2025-07-23 cs.CR

An Empirical Study on Virtual Reality Software Security Weaknesses

classification cs.CR
keywords weaknessessecuritysoftwaredatasetempiricalgithubincludingintroduced
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Virtual Reality (VR) has emerged as a transformative technology across industries, yet its security weaknesses, including vulnerabilities, are underinvestigated. This study investigates 334 VR projects hosted on GitHub, examining 1,681 software security weaknesses to understand: what types of weaknesses are prevalent in VR software; when and how weaknesses are introduced; how long they have survived; and how they have been removed. Due to the limited availability of VR software security weaknesses in public databases (e.g., the National Vulnerability Database or NVD), we prepare the first systematic dataset of VR software security weaknesses by introducing a novel framework to collect such weaknesses from GitHub commit data. Our empirical study on the dataset leads to useful insights, including: (i) VR weaknesses are heavily skewed toward user interface weaknesses, followed by resource-related weaknesses; (ii) VR development tools pose higher security risks than VR applications; (iii) VR security weaknesses are often introduced at the VR software birth time.

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