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GraphChase: A Platform and Benchmark for Urban Network Security Games

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arxiv 2501.17559 v2 pith:LPKWPQZA submitted 2025-01-29 cs.AI cs.GT

classification cs.AIcs.GT
keywords gamesgraphchaseunsgsurbanplatformrealisticalgorithmscosts
verification ladder T0 review T1 audit T2 compute T3 formal
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After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games. Urban Network Security Games (\textbf{UNSGs}) represent a class of such games, modeling real-world scenarios where law enforcement must strategically allocate limited resources to intercept criminals escaping within urban networks, and have gained considerable research attention. However, progress in this field has been limited by the absence of a standardized experimental platform and realistic benchmarks with heterogeneous travel costs. To address this limitation, we introduce \textbf{GraphChase}, an open-source platform designed to support the development and evaluation of algorithms for UNSGs. GraphChase offers a unified environment for modeling diverse UNSG variants on unweighted and weighted road networks across urban topologies. It also incorporates learning-based algorithms as baseline references for researchers. Furthermore, our experiments with GraphChase reveal that existing approaches to UNSGs still face challenges in terms of robustness and scalability, and suffer performance degradation when deployed under weighted edge costs, highlighting a sim-to-real generalization gap. GraphChase thus provides a realistic testbed for developing and validating UNSGs solvers under realistic travel-time heterogeneity.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms

    cs.GT 2025-05 conditional novelty 7.0 of 10

    GUARD generates realistic security-game benchmarks from open data and shows that random games yield degenerate, defender-friendly equilibria.

  2. Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs

    cs.GT 2026-07 conditional novelty 6.0 of 10

    Primitive-Guided Tree Search combines offline exact Nash solutions of 1v1/2v1 subgames with online SM-MCTS to produce coordinated multi-agent pursuit policies that outperform PSRO and neural MCTS baselines.

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