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VLMaterial: Procedural Material Generation with Large Vision-Language Models

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arxiv 2501.18623 v2 pith:SVY5RYGJ submitted 2025-01-27 cs.CV cs.GR

VLMaterial: Procedural Material Generation with Large Vision-Language Models

classification cs.CV cs.GR
keywords proceduralmateriallargeinputmaterialsmodelperformpre-trained
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances. However, creating a procedural material given an input image requires professional knowledge and significant effort. In this work, we leverage the ability to convert procedural materials into standard Python programs and fine-tune a large pre-trained vision-language model (VLM) to generate such programs from input images. To enable effective fine-tuning, we also contribute an open-source procedural material dataset and propose to perform program-level augmentation by prompting another pre-trained large language model (LLM). Through extensive evaluation, we show that our method outperforms previous methods on both synthetic and real-world examples.

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  1. ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python

    cs.CV 2026-04 unverdicted novelty 5.0

    ProcFunc introduces a Python library with function-oriented abstractions for procedural 3D generation in Blender, enabling combinatorial scene creation and demonstrated via a new indoor room generator with composition...