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Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting

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arxiv 2501.18672 v6 pith:5ZJUKA55 submitted 2025-01-30 cs.GR cs.CV

classification cs.GRcs.CV
keywords editingcontroldrag-basedgaussiandesiredeffectivemethodssplatting
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in 3D scene editing have been propelled by the rapid development of generative models. Existing methods typically utilize generative models to perform text-guided editing on 3D representations, such as 3D Gaussian Splatting (3DGS). However, these methods are often limited to texture modifications and fail when addressing geometric changes, such as editing a character's head to turn around. Moreover, such methods lack accurate control over the spatial position of editing results, as language struggles to precisely describe the extent of edits. To overcome these limitations, we introduce DYG, an effective 3D drag-based editing method for 3D Gaussian Splatting. It enables users to conveniently specify the desired editing region and the desired dragging direction through the input of 3D masks and pairs of control points, thereby enabling precise control over the extent of editing. DYG integrates the strengths of the implicit triplane representation to establish the geometric scaffold of the editing results, effectively overcoming suboptimal editing outcomes caused by the sparsity of 3DGS in the desired editing regions. Additionally, we incorporate a drag-based Latent Diffusion Model into our method through the proposed Drag-SDS loss function, enabling flexible, multi-view consistent, and fine-grained editing. Extensive experiments demonstrate that DYG conducts effective drag-based editing guided by control point prompts, surpassing other baselines in terms of editing effect and quality, both qualitatively and quantitatively. Visit our project page at https://quyans.github.io/Drag-Your-Gaussian.

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Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. Generate Aligned Anomaly: Region-Guided Few-Shot Anomaly Image-Mask Pair Synthesis for Industrial Inspection

    cs.CV 2025-07 conditional novelty 6.0 of 10

    GAA synthesizes aligned anomaly image-mask pairs from few examples using decomposed concept embeddings and region-guided masks, improving downstream anomaly localization and classification on MVTec AD and LOCO.

  3. DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A self-supervised fine-tuned multi-view diffusion model produces six consistent de-occluded views from one occluded image, improving downstream 3D reconstruction over two-stage baselines.

  4. XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decoding

    cs.GR 2025-07 conditional novelty 5.0 of 10

    XSpecMesh speeds up auto-regressive mesh generation by about 1.7x using multi-head speculative decoding with cross-attention heads and a probability threshold verification, while keeping output quality close to the ba...

  5. Seg-Wild: Interactive Segmentation based on 3D Gaussian Splatting for Unconstrained Image Collections

    cs.CV 2025-07 conditional novelty 5.0 of 10

    Seg-Wild performs interactive 3D segmentation on Gaussian Splatting reconstructions of unconstrained photo collections by embedding SAM features, adaptively sampling SAM prompts by depth, and trimming spiky Gaussians.

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