REVIEW 6 major objections 5 minor 5 cited by
DOGlove: Dexterous Manipulation with a Low-Cost Open-Source Haptic Force Feedback Glove
T0 review · 6 major / 5 minor · reviewed 2026-08-08 · deepseek-v4-flash
Pith's one-line read DOGlove is a sub-600-dollar, open-source haptic glove that pairs 21-DoF hand tracking with force and vibration feedback, and the paper argues this makes low-cost teleoperation of dexterous robotic hands practical.
desk verdict Genuinely low-cost haptic glove with real demos, but the precision claim rests on unvalidated calibration and thresholds tuned on the same tasks. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing object is the glove's kinematic-and-force feedback loop: a customized joint structure with rotary encoders on each joint and five servo-actuated cable-driven joints produces 21 degrees of freedom, while a pulley system with a stainless steel cable transmits torque bidirectionally so the servos can resist or assist finger motion. Fingertip vibration comes from linear resonant actuators driven by a haptic waveform library. The retargeting layer maps glove joint angles through built-in forward kinematics to fingertip positions and uses a differential inverse-kinematics solver to command the target robotic hand, with a scaling factor for hand-size differences. The haptic force retargeting layer thresholds the robot fingertip force readings at 10 grams, 50 grams, and 100 grams, deciding when to activate vibration, force, both, or neither.
What would settle it
Measure the actual positions of the operator's fingertips with an independent motion-capture system while the operator wears DOGlove and moves through a range of grasps, then compare those positions with the fingertip positions that the glove's forward kinematics reports from its encoders. If the mismatch is substantially larger than the paper's accuracy claims, or grows after repeated donning, the retargeting precision claim fails.
Extended reading notes
Core claim
The paper claims that a glove built at low cost can deliver both precise hand-pose capture and force and haptic feedback sufficient for immersive dexterous teleoperation. DOGlove tracks 21 degrees of freedom through custom joint structures with compact rotary encoders, and it applies force to the fingers through a cable-driven pulley system actuated by five servos, one per finger, while each fingertip carries a linear resonant actuator for vibration. Using forward kinematics of the glove and inverse kinematics of the target robotic hand, fingertip positions are retargeted to robot hand commands, and force readings at the robot fingertips are thresholded and mapped to a combination of force and haptic feedback. In experiments with a low-cost anthropomorphic robot hand mounted on a robot arm, operators achieved high success rates in contact-rich tasks, and the paper reports that removing feedback degrades performance, especially without visual feedback.
Load-bearing premise
The load-bearing premise is that the glove's joint encoders, after calibration, report joint angles accurately enough and that the glove stays rigidly coupled to the operator's hand, so fingertip positions computed by the glove's forward kinematics are accurate enough to transfer to the robot hand.
Editorial extensions
If this is right
- Low-cost glove-based teleoperation becomes a realistic data-collection tool for robot learning, since the system runs at 30 Hz and produces demonstrations that train imitation policies.
- Force-sensitive teleoperation no longer requires five-figure commercial gloves; a 3D-printed glove with servo-driven cables is enough for contact-rich tasks.
- The reported combination thresholds for haptic and force feedback give other designers a concrete starting point for rendering contact information.
- In-hand manipulation that relies on adjusting friction, such as rotating a carton, becomes feasible because the operator can feel the contact state rather than inferring it visually.
- The same glove can serve as both the human-robot interface and the demonstration collector for imitation learning, reducing the hardware gap between teleoperation and policy training.
Reading between the lines
- The 600 US dollar cost figure appears to cover the glove itself; adding wrist tracking, the robotic hand, and the robot arm would raise the total system cost, so direct cost comparisons with commercial teleoperation systems should use the full setup.
- Because the retargeting and feedback success depends on rigid coupling between glove and hand, the same design may need per-user linkage sizes or a quick calibration routine before each session to keep fingertip positions accurate across different hands.
- The robot-side fingertip force sensors could be logged during demonstration collection, producing force-labeled demonstrations for learning policies that need contact information; the paper trains policies on pose data only.
- A blindfolded object-perception test with more object pairs and repeated sessions would turn the promising user study into a quantitative benchmark for haptic rendering quality.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper introduces DOGlove, a low-cost open-source haptic force feedback glove for dexterous teleoperation. The hardware combines 21-DoF joint-angle capture using rotary encoders, a 5-DoF cable-driven force feedback mechanism, and fingertip linear resonant actuators, with an action retargeting framework based on forward kinematics and inverse kinematics (Mink). The authors report three categories of evaluation: a user study on object perception without visual feedback, quantitative teleoperation tasks (bottle-slipping and in-hand rotation of a carton), and imitation learning experiments using DOGlove demonstrations to train 3D Diffusion Policy (DP3). The central claim is that DOGlove provides precise, immersive, low-cost teleoperation and that haptic/force feedback materially improves task performance.
Significance. If the claims are borne out, DOGlove would be a valuable community resource: a sub-600 USD, open-source glove with both motion capture and multi-modal feedback, demonstrated across multiple robotic hands and integrated with a modern imitation learning pipeline. The authors commit to releasing mechanical designs, circuit designs, embedded code, URDF models, retargeting code, and simulation environments, which is a notable strength for reproducibility. The paper also reports concrete successes in contact-rich tasks and in collecting demonstrations for DP3. However, several load-bearing validation items are missing or underpowered: the claimed ±1° calibration accuracy is not measured, the haptic/force threshold strategy is derived from and evaluated on the same tasks, and most quantitative comparisons rest on 10 or fewer trials with no statistical analysis. These gaps currently prevent the paper from fully supporting its precision and feedback-benefit claims.
major comments (6)
- [§IV-B1] The calibration claim is load-bearing but unverified. The text states that encoder linearity error is ±7.2° (Eq. 1) and that a correction table 'can be reduced to within ±1°', but no calibration protocol, residual distribution, sample size, or repeatability study is reported. Section V-A then relies on the glove acting as a rigid body with accurate joint angles to compute fingertip positions, and all downstream teleoperation and imitation results inherit this assumption. Please provide a calibration experiment with ground-truth joint angles (e.g., a high-precision encoder or optical tracker), report per-encoder residuals, and include a slip/play test across operators or hand sizes.
- [§V-B] The force/haptic feedback thresholds in Table I (10 g, 50 g, 100 g) are presented as a 'combination strategy' that was identified during the user study (Section VI-A) and the bottle-slipping experiment (Section VI-B), and the same experimental settings are then used to claim that Haptic+Force improves performance. This is an in-sample tuning procedure: the strategy and the evaluation are not independent, so Table III and Figure 9 do not by themselves demonstrate a generalizable benefit. Please either show that the thresholds are robust (e.g., sensitivity analysis over threshold values) or evaluate the strategy on held-out tasks and operators, and clarify the temporal ordering of threshold selection versus the reported experiments.
- [§VI-A, Table II] The user study is too small to support the qualitative conclusions drawn from it. Five operators perform what appears to be a single trial per condition per pair, yielding success counts such as 5/5 vs 4/5 vs 3/5; there are no error bars, no repeated trials, and no statistical tests. The claims that 'force feedback is more sensitive to softness' and 'haptic feedback is more sensitive to shape' are not supported by these counts. Please increase the number of subjects and trials, report per-condition and per-subject results, and apply an appropriate paired significance test or confidence interval.
- [§VI-B and §VI-C] The quantitative teleoperation comparisons are underpowered: bottle-slipping experiments and Table III report 10 trials per condition with no variance, confidence intervals, or significance testing. Observed differences such as 9/10 vs 10/10 success or average completion times of 18.92 s vs 19.89 s are not distinguishable from noise. Please provide per-trial data, standard errors or confidence intervals, and paired tests across operators, or explicitly frame these as pilot demonstrations rather than quantitative evidence.
- [§VI-C] The AnyTeleop baseline comparison appears potentially inequitable. The paper states that 'due to differences in retargeting strategies, even a slight change in human finger position can lead to a significant deviation', but it does not describe how AnyTeleop was configured (e.g., whether it used the same wrist tracker, the same object positions, and the same operator instructions). A vision-based baseline may be disadvantaged by different calibration or control gains rather than by the glove itself. Please specify the exact baseline setup and, if possible, include an additional glove-based MoCap-only condition that isolates the effect of haptic feedback from the choice of retargeting method.
- [§VI-D] The imitation learning results, particularly the long-horizon 'Rotating and Placing the Carton' task, are reported without essential experimental detail. Training a policy on only 3 human demonstrations and achieving 9/10 success is surprising and would benefit substantially from clarification: how many policy training seeds were used, what variance is observed, whether evaluation trials use the same initial conditions as training, and whether the success criterion is identical to that in Section VI-C. Without this information, the claim that DOGlove collects 'high-quality demonstrations' for IL is not yet quantitatively supported.
minor comments (5)
- [Abstract] The device name is rendered inconsistently as both DOGlove and DoGlove in the abstract and elsewhere (e.g., 'DoGlove can be assembled in hours'); please standardize to one spelling throughout.
- [§IV-B3] The term 'linear resonate actuator' should be 'linear resonant actuator' (and the corresponding acronym LRA is already used correctly).
- [§IV-A] The text uses 'metaphalangeal' in the thumb description; the standard anatomical term is 'metacarpophalangeal' (MCP), which is used elsewhere in the paper.
- [§III-D] The latency section states maximum frequencies (120 Hz MoCap, 30 Hz haptic) and a minimum system frequency of 30 Hz, but no end-to-end latency measurement is reported; please either provide a measured latency or clarify that these are design specifications.
- [§VI] Figure 9a is described as showing success rates, but the plotted quantities and error bars (if any) are not defined in the caption or text; please clarify what the bars represent and whether they are across subjects or trials.
Circularity Check
Haptic 'combination strategy' fit: thresholds in Table I are tuned using the same user study and bottle-slipping experiments that are then reported as evidence that Haptic+Force improves performance; the glove's hardware and IL results otherwise have independent support.
-
fitted input called prediction
[Section V-B (Haptic Force Retargeting), Table I; Section VI (Experiments), Tables II-III]
"During our quantitative experiments (Section VI), we identify a combination strategy for integrating haptic and force feedback that optimizes performance. This strategy along with the corresponding thresholds and feedback patterns is summarized in Table I. ... During a user study without visual feedback (Section VI-A), we observe that human operators are highly sensitive to force feedback. To create a more realistic experience, force feedback is applied only after the force sensor readings exceed 50 g ..."
The 10/50/100 g thresholds defining the Haptic+Force condition are explicitly selected using observations from the user study (Section VI-A) and the bottle-slipping experiment (Section VI-B). Section V-B then asserts that 'This combination strategy ... enables human operators to distinguish object shape, size and softness without visual feedback. It also improves performance in complex, contact-rich manipulation tasks,' with Section VI presenting those same user-study and bottle-slipping results plus Table III as the evidence. The favorable Haptic+Force outcome is therefore not an independent test of the strategy; it is partly a restatement of the threshold-fitting objective.
full rationale
The only substantive circularity is in the haptic-feedback evaluation: the combination strategy in Table I (thresholds 10/50/100 g) was designed from observations in the very experiments (VI-A user study, VI-B bottle-slipping) that are used to claim that Haptic+Force improves performance. Because the feedback policy was tuned to those tasks, the reported high success of Haptic+Force is not an independent confirmation. I do not count the unvalidated ±1-degree calibration claim (Section IV-B1: 'With this calibration, the error can be reduced to within ±1°' with no calibration protocol or ground-truth data) as circularity; it is a missing-evidence weakness in the motion-capture accuracy chain, as is the untested rigid-coupling assumption in Section V-A. The cost, mechanical design, FK/IK retargeting, and imitation-learning demonstrations are self-contained and do not reduce to the fitted thresholds. Overall score 6 reflects one fitted input feeding a central haptic-effectiveness claim, while the rest of the system has independent content.
Assumptions & free parameters
free parameters (4)
- Force and haptic feedback thresholds =
10g, 50g, 100g
- Encoder calibration correction tables =
not provided
- IK retargeting scaling factor =
not provided
- Force-to-KP gain mapping =
not specified
assumptions (5)
- domain assumption The human hand kinematics can be represented by the simplified chain from Cerulo et al.: DIP/PIP are 1-DoF hinges, MCP is a 2-DoF ball joint, and the thumb includes a TM ball joint plus wrist pronation/supination.
- domain assumption The glove acts as a rigid body rigidly coupled to the human hand, so fingertip positions relative to the glove origin are fully determined by the joint encoders.
- domain assumption Joint angle is a linear function of ADC voltage, with 0 V at 0 degrees and VCC at 360 degrees (Eq. 1).
- domain assumption The 1D force sensors on the LEAP Hand (3 kg range, 1 g precision) provide sufficient and accurate contact force readings to drive haptic feedback.
- standard math Mink IK and MuJoCo provide feasible and smooth retargeting for the robot hands.
Cite this review
Pith. "Pith review of DOGlove: Dexterous Manipulation with a Low-Cost Open-Source Haptic Force Feedback Glove." pith.science (2026). https://pith.science/paper/E2M35FRT
@misc{pith2026250207730,
author = {Pith},
title = {Pith review of: DOGlove: Dexterous Manipulation with a Low-Cost Open-Source Haptic Force Feedback Glove},
year = {2026},
howpublished = {\url{https://pith.science/paper/E2M35FRT}},
note = {Machine review of arXiv:2502.07730}
}
read the original abstract
Dexterous hand teleoperation plays a pivotal role in enabling robots to achieve human-level manipulation dexterity. However, current teleoperation systems often rely on expensive equipment and lack multi-modal sensory feedback, restricting human operators' ability to perceive object properties and perform complex manipulation tasks. To address these limitations, we present DOGlove, a low-cost, precise, and haptic force feedback glove system for teleoperation and manipulation. DoGlove can be assembled in hours at a cost under 600 USD. It features a customized joint structure for 21-DoF motion capture, a compact cable-driven torque transmission mechanism for 5-DoF multidirectional force feedback, and a linear resonate actuator for 5-DoF fingertip haptic feedback. Leveraging action and haptic force retargeting, DOGlove enables precise and immersive teleoperation of dexterous robotic hands, achieving high success rates in complex, contact-rich tasks. We further evaluate DOGlove in scenarios without visual feedback, demonstrating the critical role of haptic force feedback in task performance. In addition, we utilize the collected demonstrations to train imitation learning policies, highlighting the potential and effectiveness of DOGlove. DOGlove's hardware and software system will be fully open-sourced at https://do-glove.github.io/.
Figures
Figures from the paper (7 more)
Forward citations
Cited by 5 Pith papers
-
LocoTouch: Learning Dynamic Quadrupedal Transport with Tactile Sensing
LocoTouch trains a quadrupedal policy that uses a 221-taxel tactile back to balance and transport unsecured cylindrical objects, transferring zero-shot to a real Unitree Go1.
-
Towards Human-level Dexterous Teleoperation
A single-stage RL co-tracking controller trained on consecutive human-derived hand–object subgoals achieves ~75% real-robot success on long-horizon dexterous teleoperation where baselines fail.
-
BEAVR: Bimanual, multi-Embodiment, Accessible, Virtual Reality Teleoperation System for Robots
BEAVR provides an open-source, low-cost VR teleoperation pipeline for multiple robot embodiments, with LeRobot-format data recording and compatibility with ACT, Diffusion Policy, and SmolVLA.
-
DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation
DexMachina uses decaying virtual object controllers as a curriculum to train bimanual dexterous policies that track demonstrated object states, and reports large gains over baselines on a new six-hand benchmark.
-
Human-Exoskeleton Kinematic Calibration to Improve Hand Tracking for Dexterous Teleoperation
A subject-specific calibration framework for the MAESTRO hand exoskeleton reduces joint-angle and fingertip tracking errors relative to uncalibrated tracking, using two reference poses and data-tuned weights.
Reference graph
Works this paper leans on
-
[1]
Aloha 2: An enhanced low-cost hardware for bimanual teleoperation
Jorge Aldaco, Travis Armstrong, Robert Baruch, Jeff Bingham, Sanky Chan, Kenneth Draper, De- bidatta Dwibedi, Chelsea Finn, Pete Florence, Spencer Goodrich, et al. Aloha 2: An enhanced low-cost hardware for bimanual teleoperation. arXiv preprint arXiv:2405.02292, 2024
arXiv 2024
-
[2]
Towards generalizable zero-shot manipulation via translating human interaction plans
Homanga Bharadhwaj, Abhinav Gupta, Vikash Kumar, and Shubham Tulsiani. Towards generalizable zero-shot manipulation via translating human interaction plans. In 2024 IEEE International Conference on Robotics and Automation (ICRA) , pages 6904–6911. IEEE, 2024
work page 2024
-
[3]
Ilaria Cerulo, Fanny Ficuciello, Vincenzo Lippiello, and Bruno Siciliano. Teleoperation of the schunk s5fh under- actuated anthropomorphic hand using human hand mo- tion tracking. Robotics and Autonomous Systems , 89: 75–84, 2017
work page 2017
-
[4]
Finger kinematic modeling and real-time hand motion estima- tion
Pietro Cerveri, Elena De Momi, N Lopomo, Gabriel Baud-Bovy, RML Barros, and Giancarlo Ferrigno. Finger kinematic modeling and real-time hand motion estima- tion. Annals of biomedical engineering , 35:1989–2002, 2007
work page 1989
-
[5]
Claire Chen, Zhongchun Yu, Hojung Choi, Mark Cutkosky, and Jeannette Bohg. Dexforce: Extract- ing force-informed actions from kinesthetic demon- strations for dexterous manipulation. arXiv preprint arXiv:2501.10356, 2025
arXiv 2025
-
[6]
Open-television: Teleoperation with im- mersive active visual feedback
Xuxin Cheng, Jialong Li, Shiqi Yang, Ge Yang, and Xiaolong Wang. Open-television: Teleoperation with im- mersive active visual feedback. In 8th Annual Conference on Robot Learning , 2024
work page 2024
-
[7]
Diffusion policy: Visuomotor policy learning via action diffusion
Cheng Chi, Zhenjia Xu, Siyuan Feng, Eric Cousineau, Yilun Du, Benjamin Burchfiel, Russ Tedrake, and Shuran Song. Diffusion policy: Visuomotor policy learning via action diffusion. The International Journal of Robotics Research, page 02783649241273668, 2023
2023
-
[8]
Universal manipulation interface: In- the-wild robot teaching without in-the-wild robots
Cheng Chi, Zhenjia Xu, Chuer Pan, Eric Cousineau, Benjamin Burchfiel, Siyuan Feng, Russ Tedrake, and Shuran Song. Universal manipulation interface: In- the-wild robot teaching without in-the-wild robots. In Proceedings of Robotics: Science and Systems (RSS) , 2024
2024
Show all 49 references
-
[9]
Dexta robotics official website
Dexta Robotics. Dexta robotics official website. https: //www.dextarobotics.com/, 2025
2025
-
[10]
Bunny-visionpro: Real-time bimanual dexterous teleoperation for imitation learning
Runyu Ding, Yuzhe Qin, Jiyue Zhu, Chengzhe Jia, Shiqi Yang, Ruihan Yang, Xiaojuan Qi, and Xiaolong Wang. Bunny-visionpro: Real-time bimanual dexterous teleoperation for imitation learning. arXiv preprint arXiv:2407.03162, 2024
2024 arXiv
-
[11]
Arctic: A dataset for dexterous bimanual hand-object manipulation
Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J Black, and Otmar Hilliges. Arctic: A dataset for dexterous bimanual hand-object manipulation. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 1...
2023
-
[12]
Airexo: Low-cost exoskeletons for learning whole- arm manipulation in the wild
Hongjie Fang, Hao-Shu Fang, Yiming Wang, Jieji Ren, Jingjing Chen, Ruo Zhang, Weiming Wang, and Cewu Lu. Airexo: Low-cost exoskeletons for learning whole- arm manipulation in the wild. In 2024 IEEE International Conference on Robotics and Automation (ICRA) , pages 15031–15038....
2024
-
[13]
Zhao, and Chelsea Finn
Zipeng Fu, Tony Z. Zhao, and Chelsea Finn. Mobile aloha: Learning bimanual mobile manipulation with low- cost whole-body teleoperation. In Conference on Robot Learning (CoRL) , 2024
2024
-
[14]
Haptx official website
HaptX. Haptx official website. https://haptx.com/, 2025
2025
-
[15]
OPEN TEACH: A versatile teleoperation system for robotic manipulation
Aadhithya Iyer, Zhuoran Peng, Yinlong Dai, Irmak Guzey, Siddhant Haldar, Soumith Chintala, and Lerrel Pinto. OPEN TEACH: A versatile teleoperation system for robotic manipulation. In 8th Annual Conference on Robot Learning , 2024
2024
-
[16]
Tactile sensing in dexterous robot hands
Zhanat Kappassov, Juan-Antonio Corrales, and V´eronique Perdereau. Tactile sensing in dexterous robot hands. Robotics and Autonomous Systems , 74: 195–220, 2015
2015
-
[17]
Six-axis force/torque finger- tip sensor for an anthropomorphic robot hand
Uikyum Kim, Heeyeon Jeong, Hyunmin Do, Jongwoo Park, and Chanhun Park. Six-axis force/torque finger- tip sensor for an anthropomorphic robot hand. IEEE Robotics and Automation Letters , 5(4):5566–5572, 2020
2020
-
[18]
9dtact: A compact vision-based tactile sensor for accurate 3d shape reconstruction and generalizable 6d force estimation
Changyi Lin, Han Zhang, Jikai Xu, Lei Wu, and Huazhe Xu. 9dtact: A compact vision-based tactile sensor for accurate 3d shape reconstruction and generalizable 6d force estimation. IEEE Robotics and Automation Letters , 2023
2023
-
[19]
A glove-based system for study- ing hand-object manipulation via joint pose and force sensing
Hangxin Liu, Xu Xie, Matt Millar, Mark Edmonds, Feng Gao, Yixin Zhu, Veronica J Santos, Brandon Rothrock, and Song-Chun Zhu. A glove-based system for study- ing hand-object manipulation via joint pose and force sensing. In 2017 IEEE/RSJ International Conference on Intelligent ...
2017
-
[20]
High- fidelity grasping in virtual reality using a glove-based system
Hangxin Liu, Zhenliang Zhang, Xu Xie, Yixin Zhu, Yue Liu, Yongtian Wang, and Song-Chun Zhu. High- fidelity grasping in virtual reality using a glove-based system. In 2019 international conference on robotics and automation (icra) , pages 5180–5186. IEEE, 2019
2019
-
[21]
Manus meta robotics official website
Manus Meta. Manus meta robotics official website. https: //www.manus-meta.com/robotics, 2025
2025
-
[22]
Accel- erating interactive human-like manipulation learning with gpu-based simulation and high-quality demonstrations
Malte Mosbach, Kara Moraw, and Sven Behnke. Accel- erating interactive human-like manipulation learning with gpu-based simulation and high-quality demonstrations. In 2022 IEEE-RAS 21st International Conference on Humanoid Robots (Humanoids) , pages 435–441. IEEE, 2022
2022
-
[23]
OptiTrack Motion Capture Systems
OptiTrack. OptiTrack Motion Capture Systems. https://www.optitrack.com/, 2025
2025
-
[24]
Pointnet: Deep learning on point sets for 3d classification and segmentation
Charles R Qi, Hao Su, Kaichun Mo, and Leonidas J Guibas. Pointnet: Deep learning on point sets for 3d classification and segmentation. In Proceedings of the IEEE conference on computer vision and pattern recog- nition, pages 652–660, 2017
2017
-
[25]
Anyteleop: A general vision-based dexterous robot arm- hand teleoperation system
Yuzhe Qin, Wei Yang, Binghao Huang, Karl Van Wyk, Hao Su, Xiaolong Wang, Yu-Wei Chao, and Dieter Fox. Anyteleop: A general vision-based dexterous robot arm- hand teleoperation system. In Proceedings of Robotics: Science and Systems (RSS) , 2023
2023
-
[26]
Scalable
Felipe Sanches, Geng Gao, Nathan Elangovan, Ricardo V Godoy, Jayden Chapman, Ke Wang, Patrick Jarvis, and Minas Liarokapis. Scalable. intuitive human to robot skill transfer with wearable human machine interfaces: On complex, dexterous tasks. In 2023 IEEE/RSJ Inter- national C...
2023
-
[27]
Low-cost, fast and accurate reconstruction of robotic and human postures via imu measurements
Gaspare Santaera, Emanuele Luberto, Alessandro Serio, Marco Gabiccini, and Antonio Bicchi. Low-cost, fast and accurate reconstruction of robotic and human postures via imu measurements. In 2015 IEEE International Conference on Robotics and Automation (ICRA) , pages 2728–2735. ...
2015
-
[28]
Nimbro avatar: Interactive immersive telepresence with force-feedback telemanipu- lation
Max Schwarz, Christian Lenz, Andre Rochow, Michael Schreiber, and Sven Behnke. Nimbro avatar: Interactive immersive telepresence with force-feedback telemanipu- lation. In 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pages 5312–5319. IEEE, 2021
2021
-
[29]
Senseglove official website
SenseGlove. Senseglove official website. https://www. senseglove.com/, 2025
2025
-
[30]
Leap hand: Low-cost, efficient, and anthropomorphic hand for robot learning
Kenneth Shaw, Ananye Agarwal, and Deepak Pathak. Leap hand: Low-cost, efficient, and anthropomorphic hand for robot learning. Robotics: Science and Systems (RSS), 2023
2023
-
[31]
Bimanual dexterity for complex tasks
Kenneth Shaw, Yulong Li, Jiahui Yang, Mohan Kumar Srirama, Ray Liu, Haoyu Xiong, Russell Mendonca, and Deepak Pathak. Bimanual dexterity for complex tasks. In 8th Annual Conference on Robot Learning , 2024
2024
-
[32]
Robotic telekinesis: Learning a robotic hand imitator by watching humans on youtube
Aravind Sivakumar, Kenneth Shaw, and Deepak Pathak. Robotic telekinesis: Learning a robotic hand imitator by watching humans on youtube. In Robotics: Science and Systems, 2022
2022
-
[33]
Grasping in the wild: Learning 6dof closed- loop grasping from low-cost demonstrations
Shuran Song, Andy Zeng, Johnny Lee, and Thomas Funkhouser. Grasping in the wild: Learning 6dof closed- loop grasping from low-cost demonstrations. IEEE Robotics and Automation Letters , 5(3):4978–4985, 2020
2020
-
[34]
Grab: A dataset of whole-body human grasping of objects
Omid Taheri, Nima Ghorbani, Michael J Black, and Dimitrios Tzionas. Grab: A dataset of whole-body human grasping of objects. In Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part IV 16 , pages 581–600. Springer, 2020
2020
-
[35]
Ultraleap official website
Ultraleap. Ultraleap official website. https://www. ultraleap.com/, 2025
2025
-
[36]
Vicon Motion Capture Systems
Vicon Motion Systems. Vicon Motion Capture Systems. https://www.vicon.com/, 2025
2025
-
[37]
Mimicplay: Long-horizon imitation learning by watching human play
Chen Wang, Linxi Fan, Jiankai Sun, Ruohan Zhang, Li Fei-Fei, Danfei Xu, Yuke Zhu, and Anima Anand- kumar. Mimicplay: Long-horizon imitation learning by watching human play. In 7th Annual Conference on Robot Learning , 2023
2023
-
[38]
Dexcap: Scalable and portable mocap data collection system for dexterous manipulation
Chen Wang, Haochen Shi, Weizhuo Wang, Ruohan Zhang, Li Fei-Fei, and C Karen Liu. Dexcap: Scalable and portable mocap data collection system for dexterous manipulation. In Proceedings of Robotics: Science and Systems (RSS) , 2024
2024
-
[39]
An immersive virtual reality bimanual telerobotic system with haptic feedback
Han Xu, Mingqi Chen, Gaofeng Li, Lei Wei, Shichi Peng, Haoliang Xu, and Qiang Li. An immersive virtual reality bimanual telerobotic system with haptic feedback. arXiv preprint arXiv:2501.00822 , 2025
2025 arXiv
-
[40]
XSkill: Cross embodiment skill discovery
Mengda Xu, Zhenjia Xu, Cheng Chi, Manuela Veloso, and Shuran Song. XSkill: Cross embodiment skill discovery. In 7th Annual Conference on Robot Learning , 2023
2023
-
[41]
Flow as the cross-domain manipulation interface
Mengda Xu, Zhenjia Xu, Yinghao Xu, Cheng Chi, Gordon Wetzstein, Manuela Veloso, and Shuran Song. Flow as the cross-domain manipulation interface. In 8th Annual Conference on Robot Learning , 2024
2024
-
[42]
Learning periodic tasks from human demonstrations
Jingyun Yang, Junwu Zhang, Connor Settle, Akshara Rai, Rika Antonova, and Jeannette Bohg. Learning periodic tasks from human demonstrations. In 2022 International Conference on Robotics and Automation (ICRA) , pages 8658–8665. IEEE, 2022
2022
-
[43]
Gelsight: High-resolution robot tactile sensors for esti- mating geometry and force
Wenzhen Yuan, Siyuan Dong, and Edward H Adelson. Gelsight: High-resolution robot tactile sensors for esti- mating geometry and force. Sensors, 17(12):2762, 2017
2017
-
[44]
Mink: Python inverse kinematics based on MuJoCo, July 2024
Kevin Zakka. Mink: Python inverse kinematics based on MuJoCo, July 2024. URL https://github.com/kevinzakka/ mink. Software
2024
-
[45]
3d diffusion policy: Generalizable visuomotor policy learning via simple 3d representations
Yanjie Ze, Gu Zhang, Kangning Zhang, Chenyuan Hu, Muhan Wang, and Huazhe Xu. 3d diffusion policy: Generalizable visuomotor policy learning via simple 3d representations. In Proceedings of Robotics: Science and Systems (RSS) , 2024
2024
-
[46]
Learning fine-grained bimanual manipulation with low-cost hardware
Tony Z Zhao, Vikash Kumar, Sergey Levine, and Chelsea Finn. Learning fine-grained bimanual manipulation with low-cost hardware. In Proceedings of Robotics: Science and Systems (RSS) , 2023
2023
-
[47]
Aloha unleashed: A simple recipe for robot dexterity
Tony Z Zhao, Jonathan Tompson, Danny Driess, Pete Florence, Seyed Kamyar Seyed Ghasemipour, Chelsea Finn, and Ayzaan Wahid. Aloha unleashed: A simple recipe for robot dexterity. In 8th Annual Conference on Robot Learning , 2024
2024
-
[48]
Com- bining marker-based mocap and rgb-d camera for acquir- ing high-fidelity hand motion data
Wenping Zhao, Jinxiang Chai, and Ying-Qing Xu. Com- bining marker-based mocap and rgb-d camera for acquir- ing high-fidelity hand motion data. In Proceedings of the ACM SIGGRAPH/eurographics symposium on computer animation, pages 33–42, 2012
2012
-
[49]
Freihand: A dataset for markerless capture of hand pose and shape from single rgb images
Christian Zimmermann, Duygu Ceylan, Jimei Yang, Bryan Russell, Max Argus, and Thomas Brox. Freihand: A dataset for markerless capture of hand pose and shape from single rgb images. In Proceedings of the IEEE/CVF International Conference on Computer Vision , pages 813–822, 2019
2019
Reviewed August 8, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.