Pith. sign in

REVIEW 5 cited by

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2503.03751 v1 pith:S4F62QH3 submitted 2025-03-05 cs.CV cs.GR

GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

classification cs.CV cs.GR
keywords cameragen3cvideocontrolprecisepreviouslyresultscache
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, GEN3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, GEN3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that GEN3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video. Results are best viewed in videos. Check out our webpage! https://research.nvidia.com/labs/toronto-ai/GEN3C/

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MemLearner: Learning to Query Context memory for Video World Models

    cs.CV 2026-06 unverdicted novelty 7.0

    MemLearner introduces a learning-based adaptive context query method using query tokens in video world models to improve long-term scene consistency over rule-based retrieval.

  2. Lighting-Consistent Object Transfer Across Radiance Fields

    cs.GR 2026-06 unverdicted novelty 6.0

    Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.

  3. VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation

    cs.CV 2026-04 conditional novelty 6.0

    VERTIGO post-trains camera trajectory generators with visual preference signals from Unity-rendered previews scored by a cinematically fine-tuned VLM, cutting character off-screen rates from 38% to near zero while imp...

  4. VRAG: Learning World Models for Interactive Video Generation

    cs.CV 2025-05 unverdicted novelty 5.0

    The work introduces video retrieval augmented generation (VRAG) with explicit global state conditioning to reduce compounding errors and improve spatiotemporal consistency in interactive video world models.

  5. Reinforcement Learning: From Algorithms To Foundation Models

    cs.AI 2026-07 conditional novelty 3.0

    A dissertation uniting the author's published results: non-exploitable Nash-DQN policies and the FightLadder benchmark for games, plus diffusion/consistency-model world models for RL — a compilation rather than new results.