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UniGoal: Towards Universal Zero-shot Goal-oriented Navigation

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arxiv 2503.10630 v3 pith:BZVVPXSJ submitted 2025-03-13 cs.CV cs.RO

classification cs.CVcs.RO
keywords goalgraphzero-shotdifferentmatchingnavigationsceneuniversal
verification ladder T0 review T1 audit T2 compute T3 formal
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In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning. Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages. Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models

    cs.RO 2025-11 conditional novelty 6.0 of 10

    SplatSearch combines sparse-view 3D Gaussian Splatting, multi-view diffusion inpainting, and semantic/visual frontier scoring to achieve viewpoint-invariant instance image-goal navigation in unknown environments.

  2. OctoNav: Towards Generalist Embodied Navigation

    cs.CV 2025-06 conditional novelty 6.0 of 10

    OctoNav-R1, trained with SFT, GRPO, and online RL on the new OctoNav-Bench, achieves 19.4% overall success on mixed-instruction navigation, more than double the best baseline.

  3. A Survey: Learning Embodied Intelligence from Physical Simulators and World Models

    cs.RO 2025-07 conditional novelty 4.0 of 10

    Embodied intelligence learning is reviewed through the complementary lenses of physical simulators and world models, with a proposed IR-L0 to IR-L4 robot capability taxonomy.

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