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3D Human Interaction Generation: A Survey

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arxiv 2503.13120 v1 pith:3XV5STYP submitted 2025-03-17 cs.CV

classification cs.CV
keywords interactiongenerationhumanresearchsurveyadvancementsareamotion
verification ladder T0 review T1 audit T2 compute T3 formal
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3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation methods, motion capture technologies, and generative models have laid a solid foundation for the growing interest in this domain. Existing research in this field can be broadly categorized into three areas: human-scene interaction, human-object interaction, and human-human interaction. Despite the rapid advancements in this area, challenges remain due to the need for naturalness in human motion generation and the accurate interaction between humans and interactive entities. In this survey, we present a comprehensive literature review of human interaction generation, which, to the best of our knowledge, is the first of its kind. We begin by introducing the foundational technologies, including model representations, motion capture methods, and generative models. Subsequently, we introduce the approaches proposed for the three sub-tasks, along with their corresponding datasets and evaluation metrics. Finally, we discuss potential future research directions in this area and conclude the survey. Through this survey, we aim to offer a comprehensive overview of the current advancements in the field, highlight key challenges, and inspire future research works.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. MIME: Multimodal Interactive Motion Encoder

    cs.CV 2026-07 conditional novelty 6.0 of 10

    MIME, a co-attention encoder with explicit relational features and curriculum contrastive training, improves two-person text-motion retrieval and transfers to downstream generation.

  2. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

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