REVIEW 3 major objections 5 minor 1 cited by
This survey argues that in 4D content modeling, the choice of representation is the primary design decision, and it supplies a task-oriented framework of geometry, motion, and interaction with explicit trade-offs to guide that choice.
Reviewed by Pith at T0; open to challenge. T0 means a machine referee read the full paper against a public rubric. the ladder, T0–T4 →
T0 review · deepseek-v4-flash
2026-08-04 08:41 UTC pith:3JBT2HE4
load-bearing objection A useful representation-centric survey whose practical selection table is weaker than its taxonomy. the 3 major comments →
Advances in 4D Representation: Geometry, Motion, and Interaction
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
Core claim
On the paper's own terms, the central discovery is a representation-first map of the 4D landscape: a taxonomy built on three pillars — geometry (meshes, point clouds, NeRF, 3DGS, templates, parts, graphs), motion (articulated, deformation, tracking, hybrid), and interaction (pose, contact, action and affordance, physics) — with a structured/unstructured distinction as its backbone. The load-bearing comparison is Table 2, which rates each geometric representation on visual fidelity, scalability, temporal consistency, topology handling, editability, generalization, and efficiency. The paper argues that unstructured representations excel at novel-view synthesis from sparse inputs, while structu
What carries the argument
The central object is the taxonomy itself, together with the structured-vs-unstructured distinction and the seven-dimension comparison in Table 2. The taxonomy splits geometry into unstructured representations (mesh, point cloud, NeRF, 3D Gaussian Splatting), whose primitives carry no functional or semantic meaning, and structured representations (template, part, graph), which impose explicit compositional constraints; motion is then divided into articulated, deformation, tracking, and hybrid classes; interaction is organized as pose, contact, action/affordance, and physics. The taxonomy is doing the argumentative work: it is the device that converts a large body of methods into a small set
Load-bearing premise
The trade-off ratings in Table 2 assume that the survey's selective, representative sample of methods fairly spans each representation class, so the High/Medium/Low assignments would not hold if the chosen works are unrepresentative of their categories.
What would settle it
Run the seven Table 2 dimensions as a quantitative study: take a balanced sample of methods from each of the seven geometry classes, evaluate them on a common set of dynamic scenes with standardized protocols (e.g., fixed compute, identical sparse-input monocular video), and check whether the relative orderings — point clouds highest scalability, templates highest editability, NeRF highest visual fidelity — reproduce. A single class flipping its rank would undercut the paper's central comparative claim.
If this is right
- If the framework is right, a practitioner can use Table 2 to pick a representation by task: point clouds for large-scale sensor capture, templates or parts for category-level editing and animation, NeRF or 3DGS for high-fidelity novel-view synthesis.
- It implies that structured representations — templates, part-based models, scene graphs — will become a focus of 4D research for editing and interaction workloads, since they score highest on editability and temporal consistency.
- It supports the push toward hybrid representations that combine the interpretability of structured models with the flexibility of implicit neural fields.
- It diagnoses the field's dataset bottleneck: existing data lacks the diversity in motion and interaction, and the geometry ground truth, needed to train representation-aware 4D models.
- It predicts continued migration from per-scene optimization to feed-forward and SDS-free training, which changes which representations are practical to deploy.
Where Pith is reading between the lines
- The taxonomy's trade-off table could be made falsifiable by running a pantheon of representative methods on a shared set of dynamic scenes and measuring the seven dimensions; the paper does not provide that benchmark, so the ratings are testable hypotheses rather than measurements.
- If representation choice is truly primary, then evaluation metrics should become representation-aware — for example, measuring editability and temporal consistency alongside image fidelity — otherwise cross-method comparisons remain confounded by representational differences.
- An implicit consequence of the argument is that the current dominance of NeRF and 3DGS in 4D work may be a historical artifact of their success in static 3D, and that part-aware or template-aware extensions of these representations are the most promising route to combine fidelity with editability.
- The survey's claim about the role of LLMs and video foundation models as data amplifiers implies that the next bottleneck will be 4D evaluation and dataset curation, not generation quality — an area the paper itself flags as underdeveloped.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper surveys 4D generation and reconstruction from a representation-centric perspective, organizing content into geometry (unstructured: mesh, point clouds, NeRF, 3DGS; structured: template, part, graph), motion (articulated, deformation, tracking, hybrid), and interaction (pose, contact, action/affordance, physics). It includes method tables, a seven-dimension qualitative comparison of representations, datasets/benchmarks, and training-strategy sections. The stated goal is to help readers select and customize appropriate 4D representations for their tasks.
Significance. The representation-centric organization is a useful contribution: the structured/unstructured distinction is coherent, the motion taxonomy is sensible, and the formal definitions (LBS, deformation fields, scene flow, SDS) are standard and correctly stated. The coverage of datasets, benchmarks, and metrics is a practical strength that will help newcomers. However, the promised decision framework rests on Table 2, whose qualitative ratings currently conflate representation-level and method-level evidence. This is fixable but requires substantive revision of the comparison methodology.
major comments (3)
- [Table 2, §7 (Generalization row)] Generalization is defined as 'Transferability to unseen scenes/objects without per-instance optimization or retraining,' a method-level property, but the row rates representations. Point Cloud is rated High citing DUST3R/VGGT, which are trained feed-forward models; NeRF and 3DGS are rated Medium even though the survey cites feed-forward variants (LRM, 4D-LRM, L4GM) with strong cross-instance generalization; Graph/Part/Template are Very High largely due to category-specific priors. The accompanying prose then discusses deformation-field motion representations and zero-shot tracking, which are not rows in Table 2. Since the abstract and Section 1 promise selection guidance, this conflation is load-bearing. Please split representation-level inductive bias from method-level generalization, or add a method column.
- [Table 2 / §1 (evidence and selection criteria)] Table 2 assigns High/Medium/Low ratings across seven dimensions without an evaluation protocol, benchmark, or quantitative support; Section 1 only says the survey takes a selective approach. Some ratings sit uneasily with the paper's own sections: NeRF is Very High for visual fidelity despite Section 2.1.3 noting persistent flickering and unrealistic deformations, and Mesh is Low for efficiency despite native rasterization and skinning. A reader cannot tell whether a rating reflects the representation or the representative methods. Please specify rating criteria or reframe the table as an informal summary with stated caveats.
- [Figure 3 / Table 1 / Table 2 (representative works)] The selective-example basis for the global comparison is not documented. Several works used as representative examples are from the authors' own groups (In-2-4D, SINGAPO, ATOP, 4D-PSG, SweepNet). This is not inherently problematic, but absent inclusion criteria it creates a risk that the trade-off conclusions in Table 2 are driven by convenience samples. Please state the selection protocol or explicitly bound the claims to the selected methods.
minor comments (5)
- [§7 (opening sentence)] The section opens by saying the comparison is across 'six key metrics,' but seven dimensions are defined and listed in Table 2. Please align the count and definitions.
- [Eq. (3)] The left-hand side is written as Δb→f(pb) but the right-hand side applies Φθ to p_f. The argument should be p_b (or the notation clarified) to match the forward canonical-to-observation mapping.
- [Table 1] The legend lists motion types ART, DF, TRK, ST, and PF, but the 4D-LRM row uses 'TG.' This appears to be a typo (likely ST).
- [Throughout] There are numerous typos and nonstandard reference abbreviations, e.g., 'Gassuain,' 'syncrhonised,' 'disscused,' 'adpot,' and entries such as [Y*23], [L*19], [WW A*25], [YYj*25] where the abbreviated author list obscures the citation. A thorough proofread and reference cleanup is needed.
- [Figure 3] The taxonomy diagram is dense, with small venue labels and numbers overlaid on the tree. The font/contrast should be improved for readability.
Circularity Check
No circularity: the survey's claims are organizational and qualitative, not derived from its inputs or from the cited works' outputs.
full rationale
This is a survey with an organizing thesis, not a derivation chain. The paper states in §1: 'we take a more selective approach by focusing on representative works to highlight both the desirable properties and ensuing challenges of each 4D representation' — this is an editorial framing, not a claim derived from equations. Table 2's qualitative High/Medium/Low ratings are presented as comparative judgments ('Table 2 outlines the fundamental trade-offs'), not as predictions fitted from data or obtained by substitution; no equation in the paper reduces one rating to another by construction. The 'Generalization' row's conflation of representation-level and method-level evidence is a legitimate correctness/selection-bias concern, but it is not circularity: the ratings are not defined in terms of the outputs they purport to explain. Several works from the authors' own group (e.g., In-2-4D [NCOZMA25], SINGAPO [LIC*25], ATOP [VNZ25], 4D-PSG [YCP*23]) appear as representative examples in Figure 3, Table 1, and the text, but they are not invoked as a uniqueness theorem, an exclusive justification for the taxonomy, or a fitted input disguised as a prediction. Self-citation of representative examples may raise representativeness concerns, but the survey's central claim — that 4D representations can be organized by geometry, motion, and interaction and selected via trade-offs — does not logically depend on the specific outputs of those papers. No circular step meeting the quoted-evidence bar was found.
Axiom & Free-Parameter Ledger
axioms (3)
- domain assumption The selective set of representative works covers the relevant 4D representation space for the conclusions drawn.
- ad hoc to paper Representations can be cleanly categorized as structured vs unstructured by whether primitives carry explicit functional, hierarchical, or semantic meaning.
- domain assumption Qualitative ratings in Table 2 (fidelity, scalability, etc.) can be compared across methods without a standardized benchmark.
read the original abstract
We present a survey on 4D generation and reconstruction, a fast-evolving subfield of computer graphics whose developments have been propelled by recent advances in neural fields, geometric and motion deep learning, as well as 3D generative artificial intelligence (GenAI). While our survey is not the first of its kind, we build our coverage of the domain from a unique and distinctive perspective of 4D representations, to model 3D geometry evolving over time while exhibiting motion and interaction. Specifically, instead of offering an exhaustive enumeration of many works, we take a more selective approach by focusing on representative works to highlight both the desirable properties and ensuing challenges of each representation under different computation, application, and data scenarios. The main take-away message we aim to convey to the readers is on how to select and then customize the appropriate 4D representations for their tasks. Organizationally, we separate the 4D representations based on three key pillars: geometry, motion, and interaction. Our discourse will not only encompass the most popular representations of today, such as neural radiance fields (NeRFs) and 3D Gaussian Splatting (3DGS), but also bring attention to relatively under-explored representations in the 4D context, such as structured models and long-range motions. Throughout our survey, we will reprise the role of large language models (LLMs) and video foundational models (VFMs) in a variety of 4D applications, while steering our discussion towards their current limitations and how they can be addressed. We also provide a dedicated coverage on what 4D datasets are currently available, as well as what is lacking, in driving the subfield forward. Project page:https://mingrui-zhao.github.io/4DRep-GMI/
Figures
Forward citations
Cited by 1 Pith paper
-
One Video, One World: Turning Monocular Video into Physical 4D Scenes
OVOW reconstructs instance-level, simulation-ready 4D mesh scenes from monocular video via a four-stage training-free pipeline and introduces a new benchmark for structured Video-to-4D evaluation.
Reference graph
Works this paper leans on
-
[1]
write newline
" write newline "" before.all 'output.state := FUNCTION fin.entry.original add.period write newline FUNCTION new.block output.state before.all = 'skip after.block 'output.state := if FUNCTION new.sentence output.state after.block = 'skip output.state before.all = 'skip after.sentence 'output.state := if if FUNCTION not #0 #1 if FUNCTION and 'skip pop #0 i...
-
[2]
: Physically embodied gaussian splatting: Embedding physical priors into a visual 3d world model for robotics
Abou-Chakra J., Rana K., Dayoub F., S \"u nderhauf N. : Physically embodied gaussian splatting: Embedding physical priors into a visual 3d world model for robotics. In Conference on Robot Learning (2023), no. 7th
2023
-
[3]
https://www.mixamo.com, 2015
Adobe : Mixamo. https://www.mixamo.com, 2015
2015
-
[4]
: Hyperreel: High-fidelity 6-dof video with ray-conditioned sampling
Attal B., Huang J.-B., Richardt C., Zollhoefer M., Kopf J., O’Toole M., Kim C. : Hyperreel: High-fidelity 6-dof video with ray-conditioned sampling. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2023)
2023
-
[5]
: Score distillation sampling with learned manifold corrective
Alldieck T., Kolotouros N., Sminchisescu C. : Score distillation sampling with learned manifold corrective. In European Conference on Computer Vision (2024), Springer, pp. 1--18
2024
-
[6]
Armandpour M., Sadeghian A., Sadeghian A., Wang H., Hu C., Wang Z. : Re-imagine the negative prompt algorithm: Transform 2d diffusion into 3d, alleviate janus problem and beyond. arXiv preprint arXiv:2304.04968 (2023)
Pith/arXiv arXiv 2023
-
[7]
D., Sminchisescu C
Andriluka M., Tabanpour B., Freeman C. D., Sminchisescu C. : Learned neural physics simulation for articulated 3d human pose reconstruction. In European Conference on Computer Vision (2024), Springer, pp. 320--336
2024
-
[8]
: Learning to generalize kinematic models to novel objects
Abbatematteo B., Tellex S., Konidaris G. : Learning to generalize kinematic models to novel objects. In Proceedings of the 3rd Conference on Robot Learning (2019)
2019
-
[9]
: A differentiable extended kalman filter for object tracking
Bauza M., et al. : A differentiable extended kalman filter for object tracking. Frontiers in Robotics and AI (2021). URL: https://www.frontiersin.org/articles/10.3389/frobt.2021.686447
arXiv 2021
-
[10]
Berlincioni L., Berretti S., Bertini M., Bimbo A. D. : 4dsr-gcn: 4d video point cloud upsampling using graph convolutional networks. In Proceedings of the 1st International Workshop on Multimedia Content Generation and Evaluation: New Methods and Practice (2023), pp. 57--65
2023
-
[11]
: Stable video diffusion: Scaling latent video diffusion models to large datasets
Blattmann A., Dockhorn T., Kulal S., Mendelevitch D., Kilian M., Lorenz D., Levi Y., English Z., Voleti V., Letts A., et al. : Stable video diffusion: Scaling latent video diffusion models to large datasets. arXiv preprint arXiv:2311.15127 (2023)
Pith/arXiv arXiv 2023
-
[12]
C., Hays J
Brahmbhatt S., Ham C., Kemp C. C., Hays J. : Contactdb: Analyzing and predicting grasp contact via thermal imaging. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2019), pp. 8709--8719
2019
-
[13]
: Per-gaussian embedding-based deformation for deformable 3d gaussian splatting
Bae J., Kim S., Yun Y., Lee H., Bang G., Uh Y. : Per-gaussian embedding-based deformation for deformable 3d gaussian splatting. arXiv preprint arXiv:2404.03613 (2024)
Pith/arXiv arXiv 2024
-
[14]
: Frozen in time: A joint video and image encoder for end-to-end retrieval
Bain M., Nagrani A., Varol G., Zisserman A. : Frozen in time: A joint video and image encoder for end-to-end retrieval. Proceedings of the IEEE/CVF International Conference on Computer Vision (2021), 1728--1738
2021
-
[15]
: Interaction networks for learning about objects, relations and physics
Battaglia P., Pascanu R., Lai M., Jimenez Rezende D., et al. : Interaction networks for learning about objects, relations and physics. Advances in neural information processing systems 29 (2016)
2016
-
[16]
W., Fidler S., Kreis K
Blattmann A., Rombach R., Ling H., Dockhorn T., Kim S. W., Fidler S., Kreis K. : Align your latents: High-resolution video synthesis with latent diffusion models. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2023)
2023
-
[17]
J., Tagliasacchi A., Lindell D
Bahmani S., Skorokhodov I., Rong V., Wetzstein G., Guibas L., Wonka P., Tulyakov S., Park J. J., Tagliasacchi A., Lindell D. B. : 4d-fy: Text-to-4d generation using hybrid score distillation sampling. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2024)
2024
-
[18]
B., Gojcic Z., Fidler S., et al
Bahmani S., Shen T., Ren J., Huang J., Jiang Y., Turki H., Tagliasacchi A., Lindell D. B., Gojcic Z., Fidler S., et al. : Lyra: Generative 3d scene reconstruction via video diffusion model self-distillation. arXiv preprint arXiv:2509.19296 (2025)
arXiv 2025
-
[19]
: Learning spatiotemporal graphs of human activities
Brendel W., Todorovic S. : Learning spatiotemporal graphs of human activities. In 2011 International Conference on Computer Vision (2011), IEEE, pp. 778--785
2011
-
[20]
: Lumiere: A space-time diffusion model for video generation
Bar-Tal O., Chefer H., Tov O., Herrmann C., Paiss R., Zada S., Ephrat A., Hur J., Li Y., Michaeli T., et al. : Lumiere: A space-time diffusion model for video generation. arXiv preprint arXiv:2401.12945 (2024)
Pith/arXiv arXiv 2024
-
[21]
D., Kemp C
Brahmbhatt S., Tang C., Twigg C. D., Kemp C. C., Hays J. : Contactpose: A dataset of grasps with object contact and hand pose. In European Conference on Computer Vision (2020), Springer, pp. 361--378
2020
-
[22]
L., Xie X., Petrov I., Sminchisescu C., Theobalt C., Pons-Moll G
Bhatnagar B. L., Xie X., Petrov I., Sminchisescu C., Theobalt C., Pons-Moll G. : Behave: Dataset and method for tracking human object interactions. In IEEE Conference on Computer Vision and Pattern Recognition (CVPR) (jun 2022), IEEE
2022
-
[23]
: Object-centric reconstruction and tracking of dynamic unknown objects using 3d gaussian splatting
Chen X., et al. : Object-centric reconstruction and tracking of dynamic unknown objects using 3d gaussian splatting. arXiv preprint arXiv:2405.20104 (2024)
Pith/arXiv arXiv 2024
-
[24]
H., Vora S., Liong V
Caesar H., Bankiti V., Lang A. H., Vora S., Liong V. E., Xu Q., Krishnan A., Pan Y., Baldan G., Beijbom O. : nuscenes: A multimodal dataset for autonomous driving. Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2020), 11621--11631
2020
-
[25]
: Physx-3d: Physical-grounded 3d asset generation
Cao Z., Chen Z., Pan L., Liu Z. : Physx-3d: Physical-grounded 3d asset generation. arXiv preprint arXiv:2507.12465 (2025)
arXiv 2025
-
[26]
: Easi3r: Estimating disentangled motion from dust3r without training
Chen X., Chen Y., Xiu Y., Geiger A., Chen A. : Easi3r: Estimating disentangled motion from dust3r without training. arXiv preprint arXiv:2503.24391 (2025)
arXiv 2025
-
[27]
: Human3r: Everyone everywhere all at once
Chen Y., Chen X., Xue Y., Chen A., Xiu Y., Gerard P.-M. : Human3r: Everyone everywhere all at once. arXiv preprint arXiv:2510.06219 (2025)
arXiv 2025
-
[28]
: Neural surface reconstruction of dynamic scenes with monocular rgb-d camera
Cai H., Feng W., Feng X., Wang Y., Zhang J. : Neural surface reconstruction of dynamic scenes with monocular rgb-d camera. NeurIPS 35 (2022)
2022
-
[29]
X., Funkhouser T., Guibas L., Hanrahan P., Huang Q., Li Z., Savarese S., Savva M., Song S., Su H., et al
Chang A. X., Funkhouser T., Guibas L., Hanrahan P., Huang Q., Li Z., Savarese S., Savva M., Song S., Su H., et al. : Shapenet: An information-rich 3d model repository. In Proceedings of the IEEE conference on computer vision and pattern recognition (2015), pp. 81--89
2015
-
[30]
F., Dideriksen T., Arora H., Guillaumin M., Malik J
Collins J., Goel S., Deng K., Luthra A., Xu L., Gundogdu E., Zhang X., Yago Vicente T. F., Dideriksen T., Arora H., Guillaumin M., Malik J. : Abo: Dataset and benchmarks for real-world 3d object understanding. CVPR (2022)
2022
-
[31]
: Periodic vibration gaussian: Dynamic urban scene reconstruction and real-time rendering
Chen Y., Gu C., Jiang J., Zhu X., Zhang L. : Periodic vibration gaussian: Dynamic urban scene reconstruction and real-time rendering. ArXiv:2311.18561 (2023)
Pith/arXiv arXiv 2023
-
[32]
: Ct4d: Consistent text-to-4d generation with animatable meshes
Chen C., Huang S., Chen X., Chen G., Han X., Zhang K., Gong M. : Ct4d: Consistent text-to-4d generation with animatable meshes. arXiv preprint arXiv:2408.08342 (2024)
Pith/arXiv arXiv 2024
-
[33]
: Occlusion-robust scene flow-based tissue deformation recovery incorporating a mesh optimization model
Chen J., Hara K., Kobayashi E., Sakuma I., Tomii N. : Occlusion-robust scene flow-based tissue deformation recovery incorporating a mesh optimization model. International Journal of Computer Assisted Radiology and Surgery 18, 6 (2023), 1043--1051
2023
-
[34]
R., Xu G., Ma F., Li M., Zhou G
Chen G., He Y., Yu M., Yu F. R., Xu G., Ma F., Li M., Zhou G. : Inter3d: A benchmark and strong baseline for human-interactive 3d object reconstruction. arXiv preprint arXiv:2502.14004 (2025)
Pith/arXiv arXiv 2025
-
[35]
: Hexplane: A fast representation for dynamic scenes
Cao A., Johnson J. : Hexplane: A fast representation for dynamic scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2023)
2023
-
[36]
: D-grasp: Physically plausible dynamic grasp synthesis for hand-object interactions
Christen S., Kocabas M., Aksan E., Hwangbo J., Song J., Hilliges O. : D-grasp: Physically plausible dynamic grasp synthesis for hand-object interactions. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2022), pp. 20577--20586
2022
-
[37]
: Reconstructing 4d spatial intelligence: A survey, 2025
Cao Y., Lu J., Huang Z., Shen Z., Zhao C., Hong F., Chen Z., Li X., Wang W., Liu Y., Liu Z. : Reconstructing 4d spatial intelligence: A survey, 2025. URL: https://arxiv.org/abs/2507.21045, http://arxiv.org/abs/2507.21045 arXiv:2507.21045
Pith/arXiv arXiv 2025
-
[38]
: Motion2vecsets: 4d latent vector set diffusion for non-rigid shape reconstruction and tracking
Cao W., Luo C., Zhang B., Nie ner M., Tang J. : Motion2vecsets: 4d latent vector set diffusion for non-rigid shape reconstruction and tracking. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2024), pp. 20496--20506
2024
-
[39]
: 4dnex: Feed-forward 4d generative modeling made easy
Chen Z., Liu T., Zhuo L., Ren J., Tao Z., Zhu H., Hong F., Pan L., Liu Z. : 4dnex: Feed-forward 4d generative modeling made easy. arXiv preprint arXiv:2508.13154 (2025)
Pith/arXiv arXiv 2025
-
[40]
Y., Lee K
Choi H., Moon G., Chang J. Y., Lee K. M. : Beyond static features for temporally consistent 3d human pose and shape from a video. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2021), pp. 1964--1973
2021
-
[41]
: Ganhand: Predicting human grasp affordances in multi-object scenes
Corona E., Pumarola A., Alenya G., Moreno-Noguer F., Rogez G. : Ganhand: Predicting human grasp affordances in multi-object scenes. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2020), pp. 5031--5041
2020
-
[42]
K., Liu Z
Cao Y., Pan L., Han K., Wong K.-Y. K., Liu Z. : Avatargo: Zero-shot 4d human-object interaction generation and animation. In The Thirteenth International Conference on Learning Representations (2024)
2024
-
[43]
M., Kim S
Chignoli M., Slotine J.-J., Wensing P. M., Kim S. : Urdf+: An enhanced urdf for robots with kinematic loops. In 2024 IEEE-RAS 23rd International Conference on Humanoid Robots (Humanoids) (2024), IEEE, pp. 197--204
2024
-
[44]
: Urdformer: A pipeline for constructing articulated simulation environments from real-world images
Chen Z., Walsman A., Memmel M., Mo K., Fang A., Vemuri K., Wu A., Fox D., Gupta A. : Urdformer: A pipeline for constructing articulated simulation environments from real-world images. arXiv preprint arXiv:2405.11656 (2024)
Pith/arXiv arXiv 2024
-
[45]
M., Ivanovic B., Litany O., Gojcic Z., Fidler S., Pavone M., Song L., Wang Y
Chen Z., Yang J., Huang J., de Lutio R., Esturo J. M., Ivanovic B., Litany O., Gojcic Z., Fidler S., Pavone M., Song L., Wang Y. : OmniRe : Omni Urban Scene Reconstruction , 2024. https://doi.org/10.48550/arXiv.2408.16760 doi:10.48550/arXiv.2408.16760
-
[46]
: Neural-abc: neural parametric models for articulated body with clothes
Chen H., Yao Y., Zhang J. : Neural-abc: neural parametric models for articulated body with clothes. IEEE Transactions on Visualization and Computer Graphics 31, 2 (2024), 1478--1495
2024
-
[47]
: Deepverse: 4d autoregressive video generation as a world model
Chen J., Zhu H., He X., Wang Y., Zhou J., Chang W., Zhou Y., Li Z., Fu Z., Pang J., et al. : Deepverse: 4d autoregressive video generation as a world model. arXiv preprint arXiv:2506.01103 (2025)
Pith/arXiv arXiv 2025
-
[48]
: Physics-driven local-whole elastic deformation modeling for point cloud representation learning
Chen Z., Zhao R., Han X., Guo X., Wang S., Qiao Z. : Physics-driven local-whole elastic deformation modeling for point cloud representation learning. arXiv preprint arXiv:2505.13812 (2025)
Pith/arXiv arXiv 2025
-
[49]
: Encoder-decoder with atrous separable convolution for semantic image segmentation
Chen L.-C., Zhu Y., Papandreou G., Schroff F., Adam H. : Encoder-decoder with atrous separable convolution for semantic image segmentation. In ECCV (2018)
2018
-
[50]
: V2m4: 4d mesh animation reconstruction from a single monocular video
Chen J., Zhang B., Tang X., Wonka P. : V2m4: 4d mesh animation reconstruction from a single monocular video. arXiv preprint arXiv:2503.09631 (2025)
Pith/arXiv arXiv 2025
-
[51]
: Imagenet: A large-scale hierarchical image database
Deng J., Dong W., Socher R., Li L.-J., Li K., Fei-Fei L. : Imagenet: A large-scale hierarchical image database. In 2009 IEEE conference on computer vision and pattern recognition (2009), Ieee, pp. 248--255
2009
-
[52]
B., Vanhoucke V
Downs L., Francis A., Koenig N., Kinman B., Hickman R., Reymann K., McHugh T. B., Vanhoucke V. : Google scanned objects: A high-quality dataset of 3d scanned household items. 2022 International Conference on Robotics and Automation (ICRA) (2022), 2553--2560
2022
-
[53]
Y., et al
Deitke M., Liu R., Wallingford M., Ngo H., Michel O., Kusupati A., Fan A., Laforte C., Voleti V., Gadre S. Y., et al. : Objaverse-xl: A universe of 10m+ 3d objects. In Advances in Neural Information Processing Systems (2023), vol. 36, pp. 35799--35813
2023
-
[54]
P., Mandi Z., Yao Y., Liu J.-W., Seidenschwarz J., Shou M
Duisterhof B. P., Mandi Z., Yao Y., Liu J.-W., Seidenschwarz J., Shou M. Z., Ramanan D., Song S., Birchfield S., Wen B., et al. : Deformgs: Scene flow in highly deformable scenes for deformable object manipulation. ArXiv:2312.00583 (2023)
Pith/arXiv arXiv 2023
-
[55]
P., Mandi Z., Yao Y., Liu J.-W., Shou M
Duisterhof B. P., Mandi Z., Yao Y., Liu J.-W., Shou M. Z., Song S., Ichnowski J. : Md-splatting: Learning metric deformation from 4d gaussians in highly deformable scenes
-
[56]
: Textmesh4d: High-quality text-to-4d mesh generation
Dai S., Su X., Wan B., Hu R., Xu K. : Textmesh4d: High-quality text-to-4d mesh generation. arXiv preprint arXiv:2506.24121 (2025)
Pith/arXiv arXiv 2025
-
[57]
: Scenefun3d: Fine-grained functionality and affordance understanding in 3d scenes
Delitzas A., Takmaz A., Tombari F., Sumner R., Pollefeys M., Engelmann F. : Scenefun3d: Fine-grained functionality and affordance understanding in 3d scenes. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2024), pp. 14531--14542
2024
-
[58]
: 4d-rotor gaussian splatting: towards efficient novel view synthesis for dynamic scenes
Duan Y., Wei F., Dai Q., He Y., Chen W., Chen B. : 4d-rotor gaussian splatting: towards efficient novel view synthesis for dynamic scenes. In ACM SIGGRAPH 2024 Conference Papers (2024), pp. 1--11
2024
-
[59]
: 3d affordancenet: A benchmark for visual object affordance understanding
Deng S., Xu X., Wu C., Chen K., Jia K. : 3d affordancenet: A benchmark for visual object affordance understanding. In proceedings of the IEEE/CVF conference on computer vision and pattern recognition (2021), pp. 1778--1787
2021
-
[60]
: Nsm4d: Neural scene model based online 4d point cloud sequence understanding
Dong Y., Zhang Z., Liu Y., Yi L. : Nsm4d: Neural scene model based online 4d point cloud sequence understanding. arXiv preprint arXiv:2310.08326 (2023)
Pith/arXiv arXiv 2023
-
[61]
B., Wu J
Du Y., Zhang Y., Yu H.-X., Tenenbaum J. B., Wu J. : Neural radiance flow for 4d view synthesis and video processing. In 2021 IEEE/CVF International Conference on Computer Vision (ICCV) (2021), IEEE Computer Society, pp. 14304--14314
2021
-
[62]
R., Zhou Y., et al
Ettinger S., Cheng S., Caine B., Liu C., Zhao H., Pradhan S., Chai Y., Sapp B., Qi C. R., Zhou Y., et al. : Large scale interactive motion forecasting for autonomous driving: The waymo open motion dataset. In Proceedings of the IEEE/CVF international conference on computer vision (2021), pp. 9710--9719
2021
-
[63]
: Flowbot3d: Learning 3d articulation flow to manipulate articulated objects
Eisner B., Zhang H., Held D. : Flowbot3d: Learning 3d articulation flow to manipulate articulated objects. arXiv preprint arXiv:2205.04382 (2022)
Pith/arXiv arXiv 2022
-
[64]
: 3d human interaction generation: A survey
Fan S., Huang W., Cai X., Du B. : 3d human interaction generation: A survey. arXiv preprint arXiv:2503.13120 (2025)
Pith/arXiv arXiv 2025
-
[65]
: 3d-future: 3d furniture shape with texture
Fu H., Jia R., Gao L., Gong M., Zhao B., Maybank S., Tao D. : 3d-future: 3d furniture shape with texture. International Journal of Computer Vision 129, 12 (2021), 3313--3337
2021
-
[66]
R., Porzi L., Pollefeys M., Kontschieder P
Fischer T., Kulhanek J., Bul \`o S. R., Porzi L., Pollefeys M., Kontschieder P. : Dynamic 3d gaussian fields for urban areas. In NeurIPS (2024)
2024
-
[67]
R., Recht B., Kanazawa A
Fridovich-Keil S., Meanti G., Warburg F. R., Recht B., Kanazawa A. : K-planes: Explicit radiance fields in space, time, and appearance. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2023)
2023
-
[68]
R., Pollefeys M., Kontschieder P
Fischer T., Porzi L., Bulo S. R., Pollefeys M., Kontschieder P. : Multi-level neural scene graphs for dynamic urban environments. In CVPR (2024)
2024
-
[69]
: Pie-nerf: Physics-based interactive elastodynamics with nerf
Feng Y., Shang Y., Li X., Shao T., Jiang C., Yang Y. : Pie-nerf: Physics-based interactive elastodynamics with nerf. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2024), pp. 4450--4461
2024
-
[70]
: Fast dynamic radiance fields with time-aware neural voxels
Fang J., Yi T., Wang X., Xie L., Zhang X., Liu W., Nie ner M., Tian Q. : Fast dynamic radiance fields with time-aware neural voxels. In SIGGRAPH Asia 2022 Conference Papers (2022), pp. 1--9
2022
-
[71]
: Three-dimensional reconstruction of human interactions
Fieraru M., Zanfir M., Oneata E., Popa A.-I., Olaru V., Sminchisescu C. : Three-dimensional reconstruction of human interactions. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2020), pp. 7214--7223
2020
-
[72]
Feng H., Zhang J., Wang Q., Ye Y., Yu P., Black M. J., Darrell T., Kanazawa A. : St4rtrack: Simultaneous 4d reconstruction and tracking in the world. arXiv preprint arXiv:2504.13152 (2025)
Pith/arXiv arXiv 2025
-
[73]
: Advances in radiance field for dynamic scene: From neural field to gaussian field, 2025
Fan J., Zeng X., Zhang J., Gong M., Yang Y., Tao D. : Advances in radiance field for dynamic scene: From neural field to gaussian field, 2025. URL: https://arxiv.org/abs/2505.10049, http://arxiv.org/abs/2505.10049 arXiv:2505.10049
Pith/arXiv arXiv 2025
-
[74]
: Neural deformable voxel grid for fast optimization of dynamic view synthesis
Guo X., Chen G., Dai Y., Ye X., Sun J., Tan X., Ding E. : Neural deformable voxel grid for fast optimization of dynamic view synthesis. In ACCV (2022)
2022
-
[75]
Gupta A., Gu W., Patil O., Lee J. K., Gopalan N. : Learning sequential kinematic models from demonstrations for multi-jointed articulated objects. arXiv preprint arXiv:2505.06363 (2025)
Pith/arXiv arXiv 2025
-
[76]
Gao R., Holynski A., Henzler P., Brussee A., Martin-Brualla R., Srinivasan P., Barron J. T., Poole B. : Cat3d: Create anything in 3d with multi-view diffusion models. arXiv preprint arXiv:2405.10314 (2024)
Pith/arXiv arXiv 2024
-
[77]
Gibson J. J. : The theory of affordances. Perceiving, acting, and knowing: toward an ecological psychology (1977), pp--67
1977
-
[78]
: Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition
Guo C., Jiang T., Chen X., Song J., Hilliges O. : Vid2avatar: 3d avatar reconstruction from videos in the wild via self-supervised scene decomposition. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (2023)
2023
-
[79]
: Vision meets robotics: The kitti dataset
Geiger A., Lenz P., Stiller C., Urtasun R. : Vision meets robotics: The kitti dataset. The International Journal of Robotics Research 32, 11 (2013), 1231--1237
2013
-
[80]
Goyal P., Petrov D., Andrews S., Ben-Shabat Y., Liu H.-T. D., Kalogerakis E. : Geopard: Geometric pretraining for articulation prediction in 3d shapes. arXiv preprint arXiv:2504.02747 (2025)
Pith/arXiv arXiv 2025
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.