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SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

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arxiv 2503.16289 v2 pith:H7ELEPWY submitted 2025-03-20 cs.CV

SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

classification cs.CV
keywords scenemimodelingin-betweeningmotionapplicationsframeworkhuman-sceneinteractions
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress in this domain; however, they are limited in controllability and flexibility for real-world applications. To address these challenges, we propose reformulating the HSI modeling problem as Scene-aware Motion In-betweening - a more tractable and practical task. We introduce SceneMI, a framework that supports several practical applications, including keyframe-guided character animation in 3D scenes and enhancing the motion quality of imperfect HSI data. SceneMI employs dual scene descriptors to comprehensively encode global and local scene context. Furthermore, our framework leverages the inherent denoising nature of diffusion models to generalize on noisy keyframes. Experimental results demonstrate SceneMI's effectiveness in scene-aware keyframe in-betweening and generalization to the real-world GIMO dataset, where motions and scenes are acquired by noisy IMU sensors and smartphones. We further showcase SceneMI's applicability in HSI reconstruction from monocular videos.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs

    cs.CV 2026-04 unverdicted novelty 6.0

    IMU-to-4D uses wearable IMU data and repurposed LLMs to predict coherent 4D human motion plus coarse scene structure, outperforming cascaded state-of-the-art pipelines in temporal stability.

  2. GPC: Large-Scale Generative Pretraining for Transferable Motor Control

    cs.CV 2026-06 unverdicted novelty 5.0

    GPC learns a motion vocabulary via Finite Scalar Quantization and end-to-end RL, then trains an autoregressive transformer for next-token control generation, achieving 99.98% motion reproduction success with emergent ...