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UniK3D: Universal Camera Monocular 3D Estimation

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arxiv 2503.16591 v1 pith:JHHO2RLL submitted 2025-03-20 cs.CV

UniK3D: Universal Camera Monocular 3D Estimation

classification cs.CV
keywords cameraunik3destimationmodelsmonocularimageslossmethod
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Monocular 3D estimation is crucial for visual perception. However, current methods fall short by relying on oversimplified assumptions, such as pinhole camera models or rectified images. These limitations severely restrict their general applicability, causing poor performance in real-world scenarios with fisheye or panoramic images and resulting in substantial context loss. To address this, we present UniK3D, the first generalizable method for monocular 3D estimation able to model any camera. Our method introduces a spherical 3D representation which allows for better disentanglement of camera and scene geometry and enables accurate metric 3D reconstruction for unconstrained camera models. Our camera component features a novel, model-independent representation of the pencil of rays, achieved through a learned superposition of spherical harmonics. We also introduce an angular loss, which, together with the camera module design, prevents the contraction of the 3D outputs for wide-view cameras. A comprehensive zero-shot evaluation on 13 diverse datasets demonstrates the state-of-the-art performance of UniK3D across 3D, depth, and camera metrics, with substantial gains in challenging large-field-of-view and panoramic settings, while maintaining top accuracy in conventional pinhole small-field-of-view domains. Code and models are available at github.com/lpiccinelli-eth/unik3d .

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Cited by 4 Pith papers

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  2. X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras

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  4. ViPE: Video Pose Engine for 3D Geometric Perception

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    ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.