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Global-Local Tree Search in VLMs for 3D Indoor Scene Generation

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arxiv 2503.18476 v2 pith:IKUZ6IDJ submitted 2025-03-24 cs.CV cs.CL

classification cs.CVcs.CL
keywords objecttreelevelobjectsproblemalgorithmfloorscene
verification ladder T0 review T1 audit T2 compute T3 formal
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Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Video Perception Models for 3D Scene Synthesis

    cs.CV 2025-06 conditional novelty 6.0 of 10

    VIPScene synthesizes 3D scenes by generating a video with Cosmos, reconstructing it with Fast3R, extracting objects with Grounded-SAM and MASt3R, and assembling them from Objaverse assets.

  2. SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model

    cs.CV 2025-06 conditional novelty 5.0 of 10

    SceneLCM generates multi-room indoor scenes from text by using an LLM for layouts, a Consistency Trajectory Sampling loss for furniture and textures, and physics proxies for editing.

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