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Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion
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Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion
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Text-to-motion generative models span a wide range of 3D human actions but struggle with nuanced stylistic attributes such as a "Chicken" style. Due to the scarcity of style-specific data, existing approaches pull the generative prior towards a reference style, which often results in out-of-distribution low quality generations. In this work, we introduce LoRA-MDM, a lightweight framework for motion stylization that generalizes to complex actions while maintaining editability. Our key insight is that adapting the generative prior to include the style, while preserving its overall distribution, is more effective than modifying each individual motion during generation. Building on this idea, LoRA-MDM learns to adapt the prior to include the reference style using only a few samples. The style can then be used in the context of different textual prompts for generation. The low-rank adaptation shifts the motion manifold in a semantically meaningful way, enabling realistic style infusion even for actions not present in the reference samples. Moreover, preserving the distribution structure enables advanced operations such as style blending and motion editing. We compare LoRA-MDM to state-of-the-art stylized motion generation methods and demonstrate a favorable balance between text fidelity and style consistency.
Forward citations
Cited by 3 Pith papers
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EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion
EMA is a new cross-attention module that uses two kinematic metrics to approximate LMA effort factors and enables numerical, region-wise control of motion intensity in human motion diffusion models.
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IAM: Identity-Aware Human Motion and Shape Joint Generation
IAM jointly synthesizes motion sequences and body shape parameters conditioned on multimodal identity signals to achieve more realistic and identity-consistent human motions.
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Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion
Prior-first body-hand kinematic model with layered adapters for real-time, low-supervision hand motion completion conditioned on body and semantics.
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