Pith. sign in

REVIEW 2 cited by

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2503.21442 v2 pith:TISJ44Y6 submitted 2025-03-27 cs.GR cs.CV

classification cs.GRcs.CV
keywords raineffectsscenesrainygsphysics-baseddynamicefficientgenerate
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
read the original abstract

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity -- from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Controllable Weather Synthesis and Removal with Video Diffusion Models

    cs.GR 2025-05 conditional novelty 6.0 of 10

    A video diffusion system that adds controllable weather effects to arbitrary videos and removes existing weather, trained on synthetic, generated, and auto-labeled real data.

  2. Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time

    cs.CV 2025-05 conditional novelty 5.0 of 10

    A real-time framework that reconstructs clear scenes with 3D Gaussian Splatting and renders them under controllable fog, rain, snow, and snow-cover effects.

Pith tools