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VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models

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arxiv 2503.23064 v2 pith:EFP2DXNG submitted 2025-03-29 cs.CV

VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models

classification cs.CV
keywords reasoninglvlmsvgrp-benchpuzzlesgridmodelsperformancebenchmark
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large Vision-Language Models (LVLMs) struggle with puzzles, which require precise perception, rule comprehension, and logical reasoning. Assessing and enhancing their performance in this domain is crucial, as it reflects their ability to engage in structured reasoning - an essential skill for real-world problem-solving. However, existing benchmarks primarily evaluate pre-trained models without additional training or fine-tuning, often lack a dedicated focus on reasoning, and fail to establish a systematic evaluation framework. To address these limitations, we introduce VGRP-Bench, a Visual Grid Reasoning Puzzle Benchmark featuring 20 diverse puzzles. VGRP-Bench spans multiple difficulty levels, and includes extensive experiments not only on existing chat LVLMs (e.g., GPT-4o), but also on reasoning LVLMs (e.g., Gemini-Thinking). Our results reveal that even the state-of-the-art LVLMs struggle with these puzzles, highlighting fundamental limitations in their puzzle-solving capabilities. Most importantly, through systematic experiments, we identify and analyze key factors influencing LVLMs' puzzle-solving performance, including the number of clues, grid size, and rule complexity. Furthermore, we explore two Supervised Fine-Tuning (SFT) strategies that can be used in post-training: SFT on solutions (S-SFT) and SFT on synthetic reasoning processes (R-SFT). While both methods significantly improve performance on trained puzzles, they exhibit limited generalization to unseen ones. We will release VGRP-Bench to facilitate further research on LVLMs for complex, real-world problem-solving. Project page: https://yufan-ren.com/subpage/VGRP-Bench/.

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Cited by 12 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles

    cs.CV 2026-07 conditional novelty 7.0

    A new VLM benchmark with interlocking jigsaw pieces shows frontier and fine-tuned vision-language models solve 4x4 puzzles but collapse to near random on 8x8 and larger grids.

  2. JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles

    cs.CV 2026-07 conditional novelty 7.0

    With interlocking puzzle pieces, vision-language models mostly fail even at 4x4, and fine-tuned models that solve 4x4 fall to near-random by 12x12.

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    RNG-Bench evaluates MLLMs on hidden-observation reconstruction in non-Markov games, finds forgetting as the dominant error source, and shows fine-tuning on optimal rollouts improves performance with transfer to other ...

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    cs.AI 2026-05 unverdicted novelty 7.0

    VLATIM benchmark reveals large VLMs excel at high-level planning in physics puzzles but struggle with precise visual grounding and mouse control, so they lack human-like problem-solving capabilities.

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    cs.CV 2026-05 unverdicted novelty 7.0

    MLLMs scoring 70-83% on Cartesian visual tasks drop to 31-39% on logically equivalent polar versions, exposing reliance on grid discretization shortcuts instead of topology-invariant reasoning.

  8. Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs

    cs.CV 2026-04 unverdicted novelty 7.0

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    cs.CV 2026-05 unverdicted novelty 6.0

    Reformulating 53 visual reasoning tasks in polar coordinates causes frontier MLLMs to drop from 70-83% to 31-39% accuracy while preserving logical equivalence, revealing a Cartesian shortcut in current benchmarks.

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    cs.LG 2026-02 unverdicted novelty 6.0

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    MapTab introduces a 328-map, 196,800-query benchmark showing that current multimodal LLMs fall far short on multi-criteria route planning from maps-plus-tables.

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    cs.LG 2026-02 conditional novelty 6.0

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