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Meta-Learning in Self-Play Regret Minimization

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arxiv 2504.18917 v1 pith:EJMEA6LW submitted 2025-04-26 cs.GT cs.LG

classification cs.GTcs.LG
keywords algorithmsgamesregretminimizationwhenequilibriummeta-learningself-play
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Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in isolation. However, in practice, players often encounter a distribution of similar but distinct games. For example, when trading correlated assets on the stock market, or when refining the strategy in subgames of a much larger game. Recently, offline meta-learning was used to accelerate one-sided equilibrium finding on such distributions. We build upon this, extending the framework to the more challenging self-play setting, which is the basis for most state-of-the-art equilibrium approximation algorithms for domains at scale. When selecting the strategy, our method uniquely integrates information across all decision states, promoting global communication as opposed to the traditional local regret decomposition. Empirical evaluation on normal-form games and river poker subgames shows our meta-learned algorithms considerably outperform other state-of-the-art regret minimization algorithms.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimization

    cs.GT 2026-07 conditional novelty 6.0 of 10

    Persistent randomized Weyl streams at each chance node cut MCCFR exploitability 19–34% on Kuhn and Leduc poker with local O(log N/N) frequency guarantees and no new hyperparameters.

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