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Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

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arxiv 2504.20378 v1 pith:NECX7YEV submitted 2025-04-29 cs.CV

Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views

classification cs.CV
keywords gaussiansplattingreconstructionsparsesparse2dgsviewsdensegeometric
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.

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