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GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
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We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-based scene representations exhibit geometry distortion under novel viewpoints, which significantly degrades the accuracy of Gaussian-based tracking methods. These geometry inconsistencies arise primarily from the depth modeling of Gaussian primitives and the mutual interference between surfaces during the depth blending. To address these, we propose a 2D Gaussian-based incremental reconstruction strategy coupled with a Surface-aware Depth Rendering mechanism, which significantly enhances geometry accuracy and multi-view consistency. Additionally, the proposed local map design dynamically isolates visible surfaces during tracking, mitigating misalignment caused by occluded regions in global maps while maintaining computational efficiency with increasing Gaussian density. Extensive experiments across multiple datasets demonstrate that GauS-SLAM outperforms comparable methods, delivering superior tracking precision and rendering fidelity. The project page will be made available at https://gaus-slam.github.io.
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Cited by 1 Pith paper
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$S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping
A real-time RGB-D SLAM system built on 2D Gaussian surfels with a depth-distortion adaptive rendering rule and analytic surfel pose Jacobians reports accurate geometry and robust tracking on Replica, TUM-RGBD, and ScanNet++.
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