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FlowQ: Energy-Guided Flow Policies for Offline Reinforcement Learning
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The use of guidance to steer sampling toward desired outcomes has been widely explored within diffusion models, especially in applications such as image and trajectory generation. However, incorporating guidance during training remains relatively underexplored. In this work, we introduce energy-guided flow matching, a novel approach that enhances the training of flow models and eliminates the need for guidance at inference time. We learn a conditional velocity field corresponding to the flow policy by approximating an energy-guided probability path as a Gaussian path. Learning guided trajectories is appealing for tasks where the target distribution is defined by a combination of data and an energy function, as in reinforcement learning. Diffusion-based policies have recently attracted attention for their expressive power and ability to capture multi-modal action distributions. Typically, these policies are optimized using weighted objectives or by back-propagating gradients through actions sampled by the policy. As an alternative, we propose FlowQ, an offline reinforcement learning algorithm based on energy-guided flow matching. Our method achieves competitive performance while the policy training time is constant in the number of flow sampling steps.
Forward citations
Cited by 3 Pith papers
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Collaborative Weighting with Pessimistic Critic for Mitigating Overestimation in Off-Policy Reinforcement Learning
A new actor-critic variant that reweights samples by TD-error and uncertainty and uses pessimistic sampled values improves continuous-control RL benchmark performance.
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ReBRAC-v2: The Return of the King
A fixed-recipe offline RL method combining normalizing-flow actors, categorical critics, staged training, and test-time refinement beats recent flow-based baselines by 22.5 points averaged over ten OGBench categories.
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ConFlow: Constraints-Guided Learning with Flow Matching for Motion Generation
Training on barrier-gradient-augmented flow targets plus a Gaussian-process source reduces collision rates in synthetic two-robot motion generation, particularly when infeasible demonstrations are included as negatives.
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