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Paper Citation Record · LEDGER

Triangle Splatting for Real-Time Radiance Field Rendering

As of 8 August 2026, this Paper Citation Record lists 41 of 41 outbound references and 3 inbound Pith citation observations for arXiv:2505.19175.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.19175 v1

Coverage vector

measured 41 of 41 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T14:24:37.533533Z

measured 44 of 44 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 3 of 3 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-04T17:08:43.246070Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

41 of 41 outbound references displayed

  • verified exact5
  • verified fuzzy7
  • unresolved24
  • parse uncertain0
  • malformed identifier5
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 3284b814-98c8-4c10-881b-38f15172dd80 · outbound

This paper cites Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P.

Triangle Splatting for Real-Time Radiance Field Rendering Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.801228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:35.421551Z digest=sha256:1cf8e7d30dae0d76735f10cb1199581002510a537e8f9f4df6ed9ea7dbd10bcd

Observation 4d25d9fc-a2a3-4346-a7b8-9da252a0b427 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

Triangle Splatting for Real-Time Radiance Field Rendering Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:35.681980Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:35.681980Z digest=sha256:5647f5f45998f301f642ff93b4a056acab436f87e32fe752066a22d156a0c5df

Observation daefe1e8-c0e1-4272-b07e-bc0fd1311be9 · outbound

This paper cites Chan, Connor Z.

Triangle Splatting for Real-Time Radiance Field Rendering Chan, Connor Z

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.771734Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:35.836191Z digest=sha256:863cad79983eedcb756d68ad4acbf9c8e74b5d6ab773303c1db7691d7033ca72

Observation 56e5be37-8ee2-456f-abdd-f3aa78712005 · outbound

This paper cites TensoRF: Tensorial radiance fields.

Triangle Splatting for Real-Time Radiance Field Rendering TensoRF: Tensorial radiance fields

Reference 5

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.749744Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:36.045420Z digest=sha256:bd44fee8a8f9f7db79867a169a325063f0704f623687a5e011c53e560e799336

Observation 773d24c0-3e56-4f1a-ba4e-74545fff55f2 · outbound

This paper cites Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels.

Triangle Splatting for Real-Time Radiance Field Rendering Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.150326Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.150326Z digest=sha256:a6c0b08cb91113b765ebc277b2b4976d0048ce577a5eb9084f7c05a3cf748009

Observation ec962269-f42f-44fa-83dd-40c4d1714c31 · outbound

This paper cites CvxNet: Learnable convex decomposition.

Triangle Splatting for Real-Time Radiance Field Rendering CvxNet: Learnable convex decomposition

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.254529Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.254529Z digest=sha256:6e9fb37f44ff2e192f70c1244cafde767746e5997c784a4adb759361dbf22247

Observation 67df8c48-3183-447d-a636-76a7c1a5c67d · outbound

This paper cites Learning to render novel views from wide-baseline stereo pairs.

Triangle Splatting for Real-Time Radiance Field Rendering Learning to render novel views from wide-baseline stereo pairs

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.359229Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.359229Z digest=sha256:9d869074eb18ac98c92540e17d071ceb62ddff29ba50cb5ebd56233286e54abe

Observation b6543789-382f-4966-ab09-31f6b20a9eab · outbound

This paper cites Point-Based Graphics.

Triangle Splatting for Real-Time Radiance Field Rendering Point-Based Graphics

Reference 11

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.715002Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:36.515543Z digest=sha256:282c6abfa2806c57e9c43234d53b239732f5baeb763c9c1fb7151e83d87411da

Observation eb16fa37-24db-4433-a648-840195a279d5 · outbound

This paper cites 3D convex splatting: Radiance field rendering with 3D smooth convexes.

Triangle Splatting for Real-Time Radiance Field Rendering 3D convex splatting: Radiance field rendering with 3D smooth convexes

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.687938Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:36.787242Z digest=sha256:a6b2726289543dfde0015fef20dda2a01547db397e1987582a3dda81e5092812

Observation 9aad3b64-7fee-46c2-9353-b6886091fc1f · outbound

This paper cites 2D Gaussian splatting for geometrically accurate radiance fields.

Triangle Splatting for Real-Time Radiance Field Rendering 2D Gaussian splatting for geometrically accurate radiance fields

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.843938Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.843938Z digest=sha256:110229810aaa782efc32fa8e15ffa85a7e7d5584e4322ff1cb286328def89ee2

Observation d625b4d4-e276-4a71-86ec-9e065f64c67e · outbound

This paper cites Deformable Radial Kernel Splatting.

Triangle Splatting for Real-Time Radiance Field Rendering Deformable Radial Kernel Splatting

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.897101Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.897101Z digest=sha256:872a96a83c7e806dd02c8799953fd3dc98294c2ff12cff020021f796238d578c

Observation 1780d94b-97a3-4dc5-b47e-7ebee3e442e2 · outbound

This paper cites Large scale multi-view stereopsis evaluation.

Triangle Splatting for Real-Time Radiance Field Rendering Large scale multi-view stereopsis evaluation

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.201329Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.201329Z digest=sha256:42c7651054f1127ed3c4a73958fd0f9b1d1563e5dd6076e5421da909d15bc9e1

Observation bd13c90d-4a24-4e1c-b16d-7cd57039b293 · outbound

This paper cites Neural 3D mesh renderer.

Triangle Splatting for Real-Time Radiance Field Rendering Neural 3D mesh renderer

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.652286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.300122Z digest=sha256:143b1374d7d82ae00c57396376acf6f1e4ef2d98a16d9e0d139ec921a25abd9a

Observation 56731ba9-8c6d-4ccb-a2e6-a53656f62925 · outbound

This paper cites Poisson surface reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Poisson surface reconstruction

Reference 20

Resolution
verified exact
doi, observed 2026-08-07T14:24:37.889023Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.378083Z digest=sha256:25260e9cd22c7109b2b33db781fca4fd12936fa5e13e6ae2df1ab2c896a2c7cd

Observation a3127098-4ab3-4e21-aa8f-876899fa5319 · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering.

Triangle Splatting for Real-Time Radiance Field Rendering 3D Gaussian splatting for real-time radiance field rendering

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.387618Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.387618Z digest=sha256:fac70ea2641a9f0930da452c0c519c94c7472e15c98716957eb55d3665b80c1b

Observation 0ca70b51-49e6-419c-baad-7f87abdae379 · outbound

This paper cites 3D Gaussian splatting as Markov chain Monte Carlo.

Triangle Splatting for Real-Time Radiance Field Rendering 3D Gaussian splatting as Markov chain Monte Carlo

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.620452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.392298Z digest=sha256:f8e505ba98509a21e092c582b7fb6a4a0a4de03138b3c47f8ba95cdf8941525e

Observation 8652b0b4-0d95-499e-832f-1b14a114aa1e · outbound

This paper cites Tanks and temples: bench- marking large-scale scene reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Tanks and temples: bench- marking large-scale scene reconstruction

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.398213Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.398213Z digest=sha256:50a9ed01616d2ae55eb9b15dbf407dd5287d4c41c3cb080eeaf1b28499176bc2

Observation 33e63712-e9a7-46ab-8e7b-82f8a9abbcf3 · outbound

This paper cites Tetra-NeRF: Representing neural radiance fields using tetrahedra.

Triangle Splatting for Real-Time Radiance Field Rendering Tetra-NeRF: Representing neural radiance fields using tetrahedra

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.593656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.404076Z digest=sha256:a317ce12b1bc0f578cafa6019f0689f8a8f54ff7f638766da6236ef9083c55f4

Observation 1d3e28a1-da34-41c0-9c4c-ad629c4af28d · outbound

This paper cites Deformable Beta Splatting.

Triangle Splatting for Real-Time Radiance Field Rendering Deformable Beta Splatting

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.413768Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.413768Z digest=sha256:eabdbce3fd643aab69ec9fb2d7f0406658d4aa9489a768924218d329506d8203

Observation b4bc45cf-c95f-444c-a9d2-461077c78749 · outbound

This paper cites Soft rasterizer: A differentiable renderer for image-based 3D reasoning.

Triangle Splatting for Real-Time Radiance Field Rendering Soft rasterizer: A differentiable renderer for image-based 3D reasoning

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.419006Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.419006Z digest=sha256:8d08304b946be92f47c6b6275e85913964f23ad71bdcba41d221a12a0b0b3d11

Observation 80dd13fe-86a9-4118-b0b3-2bf10aedd08c · outbound

This paper cites Loper and Michael J.

Triangle Splatting for Real-Time Radiance Field Rendering Loper and Michael J

Reference 27

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.568203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.423515Z digest=sha256:2b07ff29f00fa0c7fcc9ed477a0bf33b172fd135a19ec3c676d66fc5cdb7b23e

Observation 246eaeb2-bdec-4c6e-a561-3b5f6c37bb6e · outbound

This paper cites Dynamic 3D Gaussians: Tracking by persistent dynamic view synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering Dynamic 3D Gaussians: Tracking by persistent dynamic view synthesis

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.428752Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.428752Z digest=sha256:26de3b31ed1ccb80d572fc8df21e3af73628e60fd5f94beed461c0cb86b95731

Observation 767bfbb5-86bd-4ea1-bf9f-b6f118e60473 · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.433735Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.433735Z digest=sha256:ed6ec7dccf2dd25e90808e30d1c7407fe35209e474b4423039ab10140f4b71e9

Observation b049b607-d348-4213-90cb-6d9e63ceb47c · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Triangle Splatting for Real-Time Radiance Field Rendering Srinivasan, Matthew Tancik, Jonathan T

Reference 30

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.546246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.440749Z digest=sha256:aedb8ae63e925948fc49d47ea2031df6652216a3d8bb0155d3372cacae6c3e80

Observation c77e650b-2b25-4523-91ac-d4b1ef865270 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Triangle Splatting for Real-Time Radiance Field Rendering Srinivasan, Matthew Tancik, Jonathan T

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.511080Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.445815Z digest=sha256:86d6509ed18d16cda9353c80e138d065dfc977ef50775738aab42072f9336fd5

Observation 0eb7fe0e-1069-4de6-90a4-5aa35c2dbdf7 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

Triangle Splatting for Real-Time Radiance Field Rendering Instant neural graphics primitives with a multiresolution hash encoding

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.454327Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.454327Z digest=sha256:0408d57b49b097d07c397b00a0bafa121d85581960311d549cd6e7bdf6689344

Observation ec01963d-74e7-45c0-ab90-16f06f75b2e9 · outbound

This paper cites StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering.

Triangle Splatting for Real-Time Radiance Field Rendering StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering

Reference 33

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.479047Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.460020Z digest=sha256:dc2a0e6c5548038b7dc92bd9ac5ce786a859af3bd55335ab8388106632bb09bd

Observation 1669e2a6-c665-4291-aa5f-47c9de2c4ada · outbound

This paper cites KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs.

Triangle Splatting for Real-Time Radiance Field Rendering KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.466553Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.466553Z digest=sha256:d450f1de96c9b37f003bdfdfeaad0102c6ef61f42491391b7e89ead905ce9baf

Observation a5f2845f-232f-4aa2-9bfe-856baea24aa8 · outbound

This paper cites MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes.

Triangle Splatting for Real-Time Radiance Field Rendering MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.473353Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.473353Z digest=sha256:d71e6ed3631a8d6c474fe3d45d54bab3c4c0b1672c09bf08d4dad3851343aa26

Observation 9dbfe2d8-a987-48e5-95bb-a05f9cefd24f · outbound

This paper cites Schonberger and Jan-Michael Frahm.

Triangle Splatting for Real-Time Radiance Field Rendering Schonberger and Jan-Michael Frahm

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.482553Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.482553Z digest=sha256:714e20e322ee559897e56b5430ae6dc305485fca17191aefcce0a8b466205223

Observation 403b6204-89fa-4ce9-a7df-8984b0dec31b · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.487253Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.487253Z digest=sha256:274bd297f4285e71e5c7ac99c4d67d5fc0203ae4ea4c790f0d64b54714daffd3

Observation 431cd2d3-af18-46a7-8266-a05e23ff66da · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.492471Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.492471Z digest=sha256:194b48f4a0b4a52302916fbef0fddfcfa6180d5e5a6071b633d8bf580d510fee

Observation 9eb371ba-eeb8-488e-9c33-b3ea2543d7c0 · outbound

This paper cites Volume Rendering Digest (for NeRF).

Triangle Splatting for Real-Time Radiance Field Rendering Volume Rendering Digest (for NeRF)

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.508390Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.508390Z digest=sha256:b710f17144bf378438275a413b1ea3513b852ad5ace15b42a80bab5f97fbafbe

Observation c4b452c6-2214-4570-aca7-48a99b7d39e6 · outbound

This paper cites LinPrim: Linear primitives for differentiable volumetric rendering.

Triangle Splatting for Real-Time Radiance Field Rendering LinPrim: Linear primitives for differentiable volumetric rendering

Reference 40

Resolution
verified exact
doi, observed 2026-08-07T14:24:37.749287Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.515815Z digest=sha256:dc657e51c5c2d24b12a4b0d787c457708cdda451a7ec851d5c001eaa92c65d9b

Observation d2d75d4f-57af-4e33-ba26-76d3868e0203 · outbound

This paper cites NeRF++: Analyzing and Improving Neural Radiance Fields.

Triangle Splatting for Real-Time Radiance Field Rendering NeRF++: Analyzing and Improving Neural Radiance Fields

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.528719Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.528719Z digest=sha256:27d2eb6a75d3e88960c42a52bb03ac77293f8c7a74935ea5b5a31d5fdd87e317

Observation ff649294-0576-4bb5-a0cf-158cc60993d7 · outbound

This paper cites HUGS: Holistic urban 3D scene understanding via Gaussian splatting.

Triangle Splatting for Real-Time Radiance Field Rendering HUGS: Holistic urban 3D scene understanding via Gaussian splatting

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.533533Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.533533Z digest=sha256:252cb86c1d9e4c63329651e19cc251943bf7f79ecd7cf8ab9cf721175a0c66a8

Observation c7ae2959-c9b0-46fb-b823-fb2514abece1 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2018

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.367992Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.367992Z digest=sha256:4cf9c6b2bae25ad199d51c6de484a287e8dfcfe74dc66be0f1b2425c94152aba

Observation 58d0cbc9-6774-46e7-9922-49905e03689a · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2021

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:39.446548Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:35.522068Z digest=sha256:52b6f9962120dc68beddff7167936e55ca44e70e4061bd7bda9be28c8e6d60cc

Observation 9217dbc0-0f94-4db9-bc2f-96fa5ea194b4 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2022

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:39.134966Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:35.897503Z digest=sha256:15c765fb48f9aa42a2accc50a84662a5cae40badb8c73e7b22bde055da29b66f

Observation 5bd7bac6-72d2-40e5-b95e-c743ac087251 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2023

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:38.449132Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-07T14:24:37.409375Z digest=sha256:e7d2952beee6944186723d9a3d8a7f8abf674d02a8abb1529174b04d496c2e61

Observation 352b01e1-6ec0-46e4-a978-22cb26b73166 · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.502156Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.502156Z digest=sha256:796758344ab87e315a202f0cc26864e4d1495de5c3160e2aad87e00a73b1d71c

Pith citing papers

Observation 8f6ad4f1-df1d-4aba-85c1-4556df0c6b10 · inbound

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting cites this paper.

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting Triangle Splatting for Real-Time Radiance Field Rendering

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-04T17:08:43.246070Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:08:43.246070Z digest=sha256:49f552ae0a3907624375f90440c653662e6ec6acaaea0c16cb15be3f883a5518

Observation 42acb876-0e6e-412c-9146-65348bbbefd5 · inbound

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields cites this paper.

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields Triangle Splatting for Real-Time Radiance Field Rendering

Reference 7

Resolution
malformed identifier
no resolver link, observed 2026-07-13T21:54:40.630115Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T21:54:40.630115Z digest=sha256:63e162b86c3eb3314fa83690a920548cc0505c73065ae6eeee99b4851c02e1e6

Observation 21bb2bab-af40-4cd1-9b61-fbbc0e808cde · inbound

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation cites this paper.

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation Triangle Splatting for Real-Time Radiance Field Rendering

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-01T15:09:43.701010Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T15:09:43.701010Z digest=sha256:fddded3dd9e752d92f6882e5ce6a06f40d33cda541a9763f017fa306d7245e44