Pith. sign in

REVIEW 6 cited by

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2505.20255 v2 pith:AGTAMJ3W submitted 2025-05-26 cs.CV

AniCrafter: Customizing Realistic Human-Centric Animation via Avatar-Background Conditioning in Video Diffusion Models

classification cs.CV
keywords animationanicraftercharacterdiffusionhuman-centricopen-domainanimateavatar-background
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
Share X Bluesky LinkedIn Reddit HN
read the original abstract

Recent advances in video diffusion models have significantly improved character animation techniques. However, current approaches rely on basic structural conditions such as DWPose or SMPL-X to animate character images, limiting their effectiveness in open-domain scenarios with dynamic backgrounds or challenging human poses. In this paper, we introduce \textbf{AniCrafter}, a diffusion-based human-centric animation model that can seamlessly integrate and animate a given character into open-domain dynamic backgrounds while following given human motion sequences. Built on cutting-edge Image-to-Video (I2V) diffusion architectures, our model incorporates an innovative ''avatar-background'' conditioning mechanism that reframes open-domain human-centric animation as a restoration task, enabling more stable and versatile animation outputs. Experimental results demonstrate the superior performance of our method. Codes are available at https://github.com/MyNiuuu/AniCrafter.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

    cs.CV 2026-01 unverdicted novelty 7.0

    CoMoVi co-generates 3D human motions and 2D videos synchronously in a single diffusion denoising loop using 3D-to-2D projection and dual-branch diffusion with 3D-2D cross attentions.

  2. 4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans

    cs.CV 2026-07 conditional novelty 6.0

    A diffusion model trained on 60,000 fitted 4D Gaussian Splatting human clips generates text-prompted, view-consistent dynamic humans directly in 4D, over 10x faster than video-first pipelines.

  3. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 6.0

    Presents a scene-adaptive 3D human animation method using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human trajectories and camera views, reporting gains on two benchmarks.

  4. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 conditional novelty 6.0

    A training-free 3D scene-adaptive human animation framework that controls human motion and camera trajectories via ground-adaptive retargeting and visibility-masked point-cloud fusion in a diffusion backbone.

  5. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 5.0

    Presents a scene-adaptive 3D human image animation framework using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human and camera trajectories, claiming improvements on two benchmarks.

  6. Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0

    A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...