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arxiv: 2506.19089 · v5 · submitted 2025-06-23 · 💻 cs.CL · cs.AI

Language Models Might Not Understand You: Evaluating Theory of Mind via Story Prompting

Pith reviewed 2026-05-19 07:25 UTC · model grok-4.3

classification 💻 cs.CL cs.AI
keywords theory of mindlarge language modelssynthetic story generationmental state reasoningworld modelingToM evaluationheuristic behaviorstoryboard control
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The pith

Most language models track physical events more accurately than other characters' mental states in synthetic stories.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The paper introduces StorySim, a controllable system that builds entirely new stories with explicit storyboards so researchers can test whether models understand what different characters know or believe. Experiments on many current models show they score higher when asked to model the world itself than when asked to track first- or second-order beliefs, and they perform better when the mind they must read belongs to a person rather than an object. The same tests also reveal that models often rely on early parts of a story and ignore later changes, suggesting they use shortcuts instead of full perspective tracking. A reader would care because reliable mental-state reasoning is required for any system that must cooperate with or assist humans without constant clarification.

Core claim

Using the StorySim framework to generate novel, compositional stories, the authors find that most LLMs achieve higher accuracy on world-modeling tasks than on matched first- and second-order theory-of-mind tasks, reason more accurately about the beliefs of persons than of inanimate objects, and exhibit heuristic behavior that over-weights earlier events in the narrative.

What carries the argument

StorySim, a programmable story-generation framework anchored by an explicit, editable Storyboard that independently controls events, character perspectives, and object states.

If this is right

  • LLMs may give unreliable answers when user intentions or knowledge differ from the model's own information.
  • Performance gaps between world modeling and mental-state reasoning indicate that current training leaves perspective tracking underdeveloped.
  • Over-reliance on early story events shows models can be misled by narrative order rather than updating beliefs as new information arrives.
  • Better reasoning about persons than objects suggests training data biases that favor human-centric patterns.
  • The controllable storyboard allows precise isolation of which story features drive correct or incorrect ToM answers.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • If the performance gap persists on new stories, assistants may need separate modules or training objectives focused on belief tracking.
  • The method could be adapted to test related abilities such as recognizing deception or predicting future actions based on beliefs.
  • Real-world applications like collaborative agents or personalized tutors would be directly affected by any confirmed ToM shortfall.
  • Extending the framework to longer or branching stories might reveal whether the early-event heuristic grows worse with narrative length.

Load-bearing premise

The synthetic stories isolate genuine mental-state tracking and do not contain surface patterns or biases that models can exploit without understanding perspectives.

What would settle it

If new batches of StorySim stories produced equal accuracy on ToM and WM tasks or eliminated the person-versus-object gap, the claimed performance differences would not hold.

read the original abstract

We introduce StorySim, a programmable framework for synthetically generating stories to evaluate the theory of mind (ToM) and world modeling (WM) capabilities of large language models (LLMs). Unlike prior benchmarks that may suffer from contamination in pretraining data, or rely on an LLM for generation, StorySim produces novel, compositional story prompts anchored by a highly controllable Storyboard, enabling precise manipulation of character perspectives and events. We use this framework to design first- and second-order ToM tasks alongside WM tasks that control for the ability to track and model mental states. Our experiments across a suite of LLMs show that most models achieve higher accuracy on WM tasks than on ToM tasks, and that models tend to reason more accurately when the subject of reasoning is a person rather than an inanimate object. Additionally, our framework enabled us to find evidence of heuristic behavior and an over-reliance on earlier events in the story. All code for generating data and evaluations is freely available.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

2 major / 2 minor

Summary. The paper introduces StorySim, a programmable synthetic story generation framework anchored by a controllable Storyboard, to evaluate LLMs on first- and second-order theory-of-mind (ToM) tasks and matched world-modeling (WM) tasks. Experiments across multiple models show higher accuracy on WM than ToM, better performance when the reasoning subject is a person rather than an object, and heuristic patterns including over-reliance on early events in the story. All generation and evaluation code is released.

Significance. If the central results hold after addressing potential confounds, the work supplies a contamination-resistant, precisely manipulable benchmark for probing mental-state tracking in LLMs. The open code and compositional design are clear strengths that enable reproducibility and targeted follow-up experiments. The reported person-vs-object and WM-vs-ToM gaps, if robust, would usefully inform both model evaluation and training objectives aimed at social reasoning.

major comments (2)
  1. [§3 and §4] §3 (StorySim Framework) and §4 (Task Design): The central claim that StorySim isolates ToM reasoning from surface heuristics rests on the controllability of the Storyboard, yet the manuscript provides no quantitative checks (e.g., event-order permutation that preserves surface statistics while altering ToM demands, or lexical-cue ablation) to demonstrate that models cannot solve the tasks via non-ToM shortcuts. This is load-bearing for interpreting the WM > ToM accuracy gap and the early-event bias as evidence of ToM limitations.
  2. [§5] §5 (Results): The person > object accuracy advantage is presented as a key finding, but the paper does not report whether this difference survives controls for story length, number of entities, or lexical overlap between person and object conditions; without such checks the result could reflect surface regularities rather than differential mental-state tracking.
minor comments (2)
  1. [§2] The abstract and §2 would benefit from a concise table or bullet list explicitly contrasting StorySim with prior ToM benchmarks on the dimensions of contamination risk, controllability, and use of LLM generators.
  2. Figure captions and axis labels should state the exact number of stories per condition and whether error bars represent standard error or 95% CI.

Simulated Author's Rebuttal

2 responses · 0 unresolved

We thank the referee for the constructive and detailed feedback. The suggested controls will help strengthen the interpretation of our results, and we outline below how we will incorporate them in the revision.

read point-by-point responses
  1. Referee: [§3 and §4] §3 (StorySim Framework) and §4 (Task Design): The central claim that StorySim isolates ToM reasoning from surface heuristics rests on the controllability of the Storyboard, yet the manuscript provides no quantitative checks (e.g., event-order permutation that preserves surface statistics while altering ToM demands, or lexical-cue ablation) to demonstrate that models cannot solve the tasks via non-ToM shortcuts. This is load-bearing for interpreting the WM > ToM accuracy gap and the early-event bias as evidence of ToM limitations.

    Authors: We agree that explicit quantitative validation would further support the claim that StorySim isolates ToM demands. In the revised manuscript we will add two sets of controls: (1) event-order permutation experiments that preserve surface statistics (word frequencies, sentence length, entity mentions) while altering the order of mental-state events, and (2) lexical-cue ablation studies that remove or mask early-event cues. These results will be reported in an expanded §4 and a new subsection of §5, directly addressing whether the WM > ToM gap and early-event bias can be explained by non-ToM heuristics. revision: yes

  2. Referee: [§5] §5 (Results): The person > object accuracy advantage is presented as a key finding, but the paper does not report whether this difference survives controls for story length, number of entities, or lexical overlap between person and object conditions; without such checks the result could reflect surface regularities rather than differential mental-state tracking.

    Authors: We acknowledge the need for these controls. In the revision we will add matched-subset analyses and regression models that control for story length, number of entities, and lexical overlap (measured via token overlap and embedding similarity). We will report both the raw and controlled effect sizes in §5, demonstrating that the person > object advantage remains statistically significant after these adjustments. revision: yes

Circularity Check

0 steps flagged

No circularity: empirical results from novel synthetic data

full rationale

The paper introduces StorySim as a programmable generator of compositional stories and reports direct empirical accuracies on first- and second-order ToM tasks versus WM controls across multiple LLMs. Central findings (WM > ToM accuracy, person > object advantage, early-event heuristics) are measurements on freshly generated prompts rather than quantities defined in terms of fitted parameters, self-referential equations, or load-bearing self-citations. No derivation chain reduces any claimed result to its own inputs by construction; the evaluation remains externally falsifiable via the released code and story-generation rules.

Axiom & Free-Parameter Ledger

0 free parameters · 1 axioms · 0 invented entities

The central claims rest on the assumption that the generated stories validly measure the targeted cognitive capacities; no free parameters or invented entities are introduced in the abstract.

axioms (1)
  • domain assumption Synthetic stories generated from a controllable storyboard can isolate theory-of-mind and world-modeling abilities without introducing exploitable surface cues.
    The evaluation framework depends on this premise to interpret accuracy differences as evidence of ToM limitations rather than task artifacts.

pith-pipeline@v0.9.0 · 5698 in / 1256 out tokens · 37836 ms · 2026-05-19T07:25:01.914077+00:00 · methodology

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