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Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning

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arxiv 2508.06042 v1 pith:N7CMZH6G submitted 2025-08-08 cs.AI

Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning

classification cs.AI
keywords strategicagentshierarchicalimitationmulti-agentspecializedactionframework
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents need to manage resource constraints and adapt to evolving battlefield situations in a partially observable environment. This often overwhelms exisiting LLM-based approaches. To address these challenges, we propose a hierarchical multi-agent framework that employs specialized imitation learning agents under a meta-controller called Strategic Planner (SP). By expert demonstrations, each specialized agent learns a distinctive strategy, such as aerial support or defensive maneuvers, and produces coherent, structured multistep action sequences. The SP then orchestrates these proposals into a single, environmentally adaptive plan that ensures local decisions aligning with long-term strategies. We call this HIMA (Hierarchical Imitation Multi-Agent). We also present TEXTSCII-ALL, a comprehensive SC2 testbed that encompasses all race match combinations in SC2. Our empirical results show that HIMA outperforms state of the arts in strategic clarity, adaptability, and computational efficiency, underscoring the potential of combining specialized imitation modules with meta-level orchestration to develop more robust, general-purpose AI agents.

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Cited by 1 Pith paper

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  1. Weak-Link Optimization for Multi-Agent Reasoning and Collaboration

    cs.AI 2026-04 unverdicted novelty 7.0

    WORC improves multi-agent LLM reasoning to 82.2% average accuracy by predicting and compensating for the weakest agent via targeted extra sampling rather than uniform reinforcement.