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Paper Citation Record · LEDGER

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels

As of 7 August 2026, this Paper Citation Record lists 42 of 42 outbound references and 0 inbound Pith citation observations for arXiv:2508.14563.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.14563 v1

Coverage vector

measured 42 of 42 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-05T18:31:22.943973Z

measured 42 of 42 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

42 of 42 outbound references displayed

  • verified exact0
  • verified fuzzy37
  • unresolved5
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation d294e6ac-72e7-43b6-a201-a9f1613f546c · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:30.219286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.160642Z digest=sha256:1e760bfbe457cc489e67e28694c140645ed4af16dceac809d0cf4938b079c790

Observation 914bc66e-4e4d-4875-a1b0-f073bbe79b46 · outbound

This paper cites NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:19.237622Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:19.237622Z digest=sha256:197c7b74f31d10d456f7cadb17a655c0eedde8d6775ed1dc91375b5cdcc615ad

Observation f66eb6dd-4336-4ccb-b722-ee9189c72dca · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:30.056628Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.296698Z digest=sha256:96ad3ec883782cdb51e852d7b9bc9287efcc8fc6c1cf3f93bac19890abcf73b2

Observation 983c913f-e94b-4f2f-9d99-88107fbcb8a7 · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.892838Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.385958Z digest=sha256:b37aa178b192445c092cb6abcf5ee193be2a9b89ecf559f3d4fa2baaa5723ef5

Observation 9c670423-20dd-4756-8c1e-8edd09d05a09 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Instant neural graphics primitives with a multiresolution hash encoding

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.712556Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.441584Z digest=sha256:a4742d93cab9cfaa06b229a27c7de71ddbffdcba9fd7534f734e596137789732

Observation 01330df7-87e7-4ba3-9689-b0c673a9114d · outbound

This paper cites Tensorf: Tensorial radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Tensorf: Tensorial radiance fields

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.585291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.527899Z digest=sha256:6bbbbe7183bb162f620b9bcbf79897cb9173f0ab0048d447174c44488b341f81

Observation 41e60612-2591-45e7-a8fe-5d84b3b22095 · outbound

This paper cites Ref-nerf: Structured view-dependent appearance for neural radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Ref-nerf: Structured view-dependent appearance for neural radiance fields

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.456659Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.626561Z digest=sha256:a26db81d0cc120dafd86a4953aa40e022fa1ae4cb7af0d1bb7ba5ad85159af5f

Observation dbb57a40-3113-494b-aa71-bb42fe0459a8 · outbound

This paper cites Nero: Neural geometry and brdf recon- struction of reflective objects from multiview images.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Nero: Neural geometry and brdf recon- struction of reflective objects from multiview images

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.293465Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.705136Z digest=sha256:6d7c68de966698c069d984a18c11cbf0a48336cdc30707f47ea2eee293e8eb88

Observation 78ea902c-bff3-4869-ad14-842e84a6f88a · outbound

This paper cites En- vidr: Implicit differentiable renderer with neural en- vironment lighting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels En- vidr: Implicit differentiable renderer with neural en- vironment lighting

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:29.106522Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.793644Z digest=sha256:1a2a3fa3f0145b6892003241d9dda0f1abefc4b436394c4edc96a19e47136d40

Observation c9bd65a6-8eb5-4967-a4e4-5ce2b1b305b5 · outbound

This paper cites Tensoir: Tensorial inverse rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Tensoir: Tensorial inverse rendering

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.979371Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.850399Z digest=sha256:151a0acea05b4a0b7558a963424fd143859c5cde64feb8f81ff3165037548e08

Observation 0871ce68-293a-4c98-9ab6-aa7da299ce1a · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian splatting for real-time radiance field rendering

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.786615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.908029Z digest=sha256:b86e0dc0e1db5f7402f88ca4db274be6ea15b5492f92cbb54713308af5606bdc

Observation 97c4f25e-f236-4dff-a2da-9f5fcac93009 · outbound

This paper cites Sugar: Surface- aligned gaussian splatting for efficient 3d mesh recon- struction and high-quality mesh rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Sugar: Surface- aligned gaussian splatting for efficient 3d mesh recon- struction and high-quality mesh rendering

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.607737Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:19.965057Z digest=sha256:3c6c2293e606a5e6241725b53d8b8a025a1689ff7440b52906568ea554271c33

Observation 357c9903-e13e-47df-acfc-8f04d71acd76 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Mip-splatting: Alias-free 3d gaussian splatting

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.394763Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.023025Z digest=sha256:2357635cb4a14f07b661ead0d351137792aa70a6b030e20e4a9570d91f1205ea

Observation 618315fb-397b-4ac5-9dcb-5499faba574a · outbound

This paper cites Gaus- sian opacity fields: Efficient adaptive surface recon- struction in unbounded scenes.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gaus- sian opacity fields: Efficient adaptive surface recon- struction in unbounded scenes

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.259922Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.111054Z digest=sha256:7ac15bab6db0d1d0f6bf49f6b5d2fd8bbc111e316dbbb76d4cbaba29ad796902

Observation 78f488d7-dddb-49e5-8c77-46c2c5f606d9 · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity sur- face reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Pgsr: Planar-based gaussian splatting for efficient and high-fidelity sur- face reconstruction

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:28.069097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.199937Z digest=sha256:7ef00644ddefc4e38159ee3edf98e2f144e872cb10017e7b81ff884f0af788e0

Observation 88a1d44e-ce1d-4c2e-bfca-c7b3e27f2fea · outbound

This paper cites Scaffold-gs: Structured 3d gaussians for view-adaptive rendering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Scaffold-gs: Structured 3d gaussians for view-adaptive rendering

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.846674Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.255876Z digest=sha256:6dbcccd2167353ee2599e439f6e6a98800b871d704af3122ad462073a47e6966

Observation ca39fe92-41ff-47d4-94dc-24e03757a117 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 2d gaussian splatting for geometrically accurate radiance fields

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.657486Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.334314Z digest=sha256:c951d0f05d64d9f70b814b0190ffbb00f2309f76e3aea5d156e110a5cf9cc857

Observation 3448162d-c61e-4e84-8447-63588388bd4e · outbound

This paper cites 3igs: Factorised ten- sorial illumination for 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3igs: Factorised ten- sorial illumination for 3d gaussian splatting

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.489885Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.473547Z digest=sha256:43b26caaa17e76d45271af5d2f12390a6bcc2aa2c62bb21f90a2bb8379b4bf63

Observation efdb0c28-e9b6-439b-be88-8ad439d9e2f9 · outbound

This paper cites Spec-gaussian: Anisotropic view-dependent appearance for 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Spec-gaussian: Anisotropic view-dependent appearance for 3d gaussian splatting

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.313788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.612801Z digest=sha256:d6fb3c0e1c30203ba05161d2cf221c0336c1f6a91369961fb380795c2331ad7f

Observation c26a54b5-eff0-4fd2-b459-6f26b7509344 · outbound

This paper cites Gs3: Efficient re- lighting with triple gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs3: Efficient re- lighting with triple gaussian splatting

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:27.057809Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.713925Z digest=sha256:e37ad8ba4199a07a1b2055ff17cc7913698beef22dafb7b68e920e4eb873ea08

Observation 7b5fbb6c-a0c9-41c9-9118-0f7fa937b78d · outbound

This paper cites Ref-gs: Direc- tional factorization for 2d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Ref-gs: Direc- tional factorization for 2d gaussian splatting

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.868853Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.806761Z digest=sha256:7bd4e05066c2359c94d4b0a989f8dfc1ba009b415a7a673a301a5ed08e19bdba

Observation 8ab4bb6b-9c10-467f-9f08-9f45b6930e17 · outbound

This paper cites Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gaussianshader: 3d gaussian splatting with shading functions for reflective surfaces

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.632624Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:20.920657Z digest=sha256:a6283b0f61ebb7643336aef6915a85558cdab08e86f02fa6cd50250aebe478e4

Observation 88193bb3-0fc0-44a6-ab0b-f2c721d92825 · outbound

This paper cites Gs-ir: 3d gaussian splatting for inverse ren- dering.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs-ir: 3d gaussian splatting for inverse ren- dering

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.443245Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.004166Z digest=sha256:4da890e9004cf7879f74302e0b89d00d3e367de370887d04d44caba03a70e03d

Observation 976d598d-4ade-4fb3-84eb-95b3651b8ad9 · outbound

This paper cites Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.232926Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.112696Z digest=sha256:c418d367814662a4ba2465bc3f18821df01decf59029600b270ba91cb73aadfb

Observation 43ca1c02-57a2-402c-852f-863b3ab4deb2 · outbound

This paper cites 3d gaussian splatting with deferred reflection.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian splatting with deferred reflection

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:26.052815Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.222111Z digest=sha256:9aa83716d001fda36f0a4ec335a0ff54b71888984f2c25eecc6c6176ddf925d9

Observation f18da855-1efe-458a-a632-8c8f607e6e29 · outbound

This paper cites Reflective Gaussian Splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Reflective Gaussian Splatting

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.303744Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.303744Z digest=sha256:05a579774b00e9b8cc286b4c998b23b8322c182bada5f524551f613969609d12

Observation f848cfd0-7a0e-444a-9b1f-297e30f0c87a · outbound

This paper cites Irgs: Inter-reflective gaussian splat- ting with 2d gaussian ray tracing.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Irgs: Inter-reflective gaussian splat- ting with 2d gaussian ray tracing

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.782591Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.407052Z digest=sha256:95a2395c5cabce52127287ec9a3b1493bcbbc5f39fc6aafe3d93dab5f9fae659

Observation aea6a53e-c2e7-4d8a-8ee2-1964227b28f0 · outbound

This paper cites Glossygs: Inverse rendering of glossy objects with 3d gaussian splatting.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Glossygs: Inverse rendering of glossy objects with 3d gaussian splatting

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.607231Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.483111Z digest=sha256:313d02e20b7e000934bff81eab9d547c5012d74238171869219b416d330a81be

Observation 6c23daf5-be19-41d4-bab7-20fd347fa03f · outbound

This paper cites Gs-2dgs: Geometrically supervised 2dgs for reflective object reconstruction.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Gs-2dgs: Geometrically supervised 2dgs for reflective object reconstruction

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.364609Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.552837Z digest=sha256:75af9a7d10bcc860cbb5d39a4f8cf8311b5ecff7d3f75814382a831847db69f8

Observation 60d751ea-25be-4369-87ab-62bedb7b4170 · outbound

This paper cites GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.617318Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.617318Z digest=sha256:4c32c15c40a1d00bbb5bc827edee2ee21a7ab8b52452ef957ad107abd4b52ac0

Observation f4e6ae89-d6b5-4ae5-8d95-fee663344da7 · outbound

This paper cites 3d gaussian ray tracing: Fast tracing of particle scenes.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels 3d gaussian ray tracing: Fast tracing of particle scenes

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.216860Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.706027Z digest=sha256:7d41a2fd4d7bf3868bb8a21e783721b5d1b77c8248df99d0fdfc6f9d1ca852aa

Observation f10b138f-f3b3-40d8-8d85-157951acf0a9 · outbound

This paper cites Rgs-dr: Reflective gaussian surfels with de- ferred rendering for shiny objects.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Rgs-dr: Reflective gaussian surfels with de- ferred rendering for shiny objects

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-05T18:31:21.795353Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-05T18:31:21.795353Z digest=sha256:a1cf4eed1f1453a40bdb4471214e7d5d659dad598bc95aaec308cced4232ae90

Observation f967369f-4de4-4005-82ba-f45b24d48e4f · outbound

This paper cites Physically-based shading at disney.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Physically-based shading at disney

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:25.035129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.879219Z digest=sha256:90df94416e8fe2145671debf7c2e2cecc698e76874188abcee1a66f9e289fc84

Observation c5d121a6-aa18-4bf4-99dc-1accbb66b71f · outbound

This paper cites an unresolved cited work.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Unresolved cited work

Reference 34

Resolution
unresolved
raw_fallback, observed 2026-08-05T18:31:24.815496Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:21.970970Z digest=sha256:e399e053d6fede78c8b0e8cd3e68debfe984e9934fa8ebdbda4603f715190f6f

Observation 385579d6-7cc8-4a11-889f-8b61aa10e691 · outbound

This paper cites Extracting triangular 3d models, materials, and lighting from images.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Extracting triangular 3d models, materials, and lighting from images

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.659976Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.034972Z digest=sha256:1fb9295d6c72bd6ff3c40d4e76991be0356f8be4f3d5cdea576f78b3e08eb271

Observation 8d09068b-3147-4615-9827-726d433783e5 · outbound

This paper cites Repurposing diffusion-based image generators for monocular depth estimation.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Repurposing diffusion-based image generators for monocular depth estimation

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.494670Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.114747Z digest=sha256:46dae411f7750d834e991048c4da5cc7ab734b09b0bbab96f125d56a0b2e173b

Observation 496548eb-ee48-4612-a058-91d1d94928fc · outbound

This paper cites Fine-tuning image-conditional diffusion models is easier than you think.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Fine-tuning image-conditional diffusion models is easier than you think

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.336397Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.207381Z digest=sha256:13e502c112063578c30e000ae0cac8ff21eafcae8cfe0300dfe889e51326adf3

Observation eedb8d7c-24c9-477c-b85b-21ae959d1d97 · outbound

This paper cites Towards robust monocular depth estimation: Mixing datasets for zero- shot cross-dataset transfer.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Towards robust monocular depth estimation: Mixing datasets for zero- shot cross-dataset transfer

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.153911Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.388642Z digest=sha256:2b89d169f73a4459fa7c0adee8c8f70b95d36b6382332bbcbeb139773cbddaec

Observation f70f591f-4dc8-4cd5-bded-87137789ccd6 · outbound

This paper cites Torrance.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Torrance

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:24.021174Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.558460Z digest=sha256:707180f71fb423832008c6451078e6814ca55810b22157c2b2b640e8958cbc90

Observation 866339e8-7bba-4370-8907-79091514c64b · outbound

This paper cites Robust Monte Carlo methods for light transport simulation.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Robust Monte Carlo methods for light transport simulation

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.774978Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.706722Z digest=sha256:e55444e34fbdd7dc1058a7cb2a2e92e5f9cb143c1dcb4e0bbd1f9555a013fd29

Observation 81b9eb07-d2cc-4c1c-8e4d-c36f7e1b7760 · outbound

This paper cites Wang, A.C.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Wang, A.C

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.605519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.824195Z digest=sha256:526bc4dc2cccc44a18c1d0463682a38ce321820de804ae7efa36fc3fd3ca343b

Observation 8e507a32-a891-4aee-95fe-fcd533fe1d7a · outbound

This paper cites Efros, Eli Shechtman, and Oliver Wang.

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels Efros, Eli Shechtman, and Oliver Wang

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-05T18:31:23.380677Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.

source=pdf_text observed=2026-08-05T18:31:22.943973Z digest=sha256:2acf4b897477f34e6b0091fe4d8d249eca3a3e1dd1252eaa06b17f9978b8300b

Pith citing papers

No inbound Pith citation observations are available.