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Reflective Gaussian Splatting

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arxiv 2412.19282 v2 pith:HBWHFMHY submitted 2024-12-26 cs.CV

classification cs.CV
keywords reflectivegaussianinter-reflectionref-gaussianrenderingsplattingfurtherintroduce
verification ladder T0 review T1 audit T2 compute T3 formal
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Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time, high-quality rendering while accommodating inter-reflection. To fill this gap, we introduce a Reflective Gaussian splatting (Ref-Gaussian) framework characterized with two components: (I) Physically based deferred rendering that empowers the rendering equation with pixel-level material properties via formulating split-sum approximation; (II) Gaussian-grounded inter-reflection that realizes the desired inter-reflection function within a Gaussian splatting paradigm for the first time. To enhance geometry modeling, we further introduce material-aware normal propagation and an initial per-Gaussian shading stage, along with 2D Gaussian primitives. Extensive experiments on standard datasets demonstrate that Ref-Gaussian surpasses existing approaches in terms of quantitative metrics, visual quality, and compute efficiency. Further, we show that our method serves as a unified solution for both reflective and non-reflective scenes, going beyond the previous alternatives focusing on only reflective scenes. Also, we illustrate that Ref-Gaussian supports more applications such as relighting and editing.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illumination

    cs.CV 2025-12 conditional novelty 7.0 of 10

    SkyLume contributes 10 real-world UAV urban regions captured at morning, noon, and afternoon with LiDAR-based ground truth, plus the Temporal Consistency Coefficient metric for cross-time albedo stability.

  2. AG$^2$aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing

    cs.CV 2025-08 conditional novelty 5.0 of 10

    An anchor-graph structured 3D Gaussians representation, with graph-based feature propagation and region growing, achieves cleaner instance-level object selection and better editing/simulation results than free-Gaussia...

  3. CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting

    cs.CV 2025-05 conditional novelty 5.0 of 10

    CTRL-GS represents dynamic Gaussian scenes as cascaded video-segment-frame residuals, improving reconstruction quality over 4D-GS on several dynamic-view benchmarks.

  4. GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels

    cs.CV 2025-08 conditional novelty 4.0 of 10

    GOGS rebuilds geometry of shiny objects using split-sum shading and monocular depth/normal priors, then decomposes materials with Monte Carlo sampling of the full rendering equation and a learnable specular compensation term.

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